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Patch 26.22 Preview

PBE and announced changes

What's on the League of Legends test server right now, pulled straight from the game files.

Updated just now PBE build 16.22.8340287 Live 16.21.8342754
Patch 26.21 is live. This page previews the next patch from the PBE, where nothing is final. For what changed in the patch you can play right now, read the LoL Patch 26.21 notes.

Patch 26.22 preview summary

Every Summoner's Rift champion in this patch so far, whether the change has landed on the test server or Riot has only announced it.

On the PBE now. The numbers are in the game files.Announced only. Riot says it's coming, it hasn't landed.

Where Riot has published a label we use theirs. Otherwise a champion counts as buffed or nerfed only when every value we can measure points the same way, and anything mixed, newly added or reformulated counts as adjusted.

Items and systems

What Riot says they’re doing

Hearts go out to Cyanide and saddened to hear of his passing 😭; on top of being an incredible player, he was a super funny guy and many of his quotes are legendary. He will be missed :(

Source: @RiotPhroxzon's patch 26.22 preview. Riot posts the preview as an image, so the numbers above are transcribed from it.

The changes in detail

Aurelion SolAurelion SolbuffAnnounced by RiotAurelion Sol patch history
  • E Base damage per second 10/15/20/25/30→10/16/22/28/34
  • E Damageper second AP ratio 0.12→0.12/0.13/0.14/0.15/0.16

“There are a few Aurelion Sol players who enjoy maxing W second, but most ASol players max E second, even though it's weaker

This is mostly the intuitive thing to do, but is quite a bit weaker than the alternative

In an ideal world, these would be balanced against each other so both playstyles feel powerful” — Riot

AuroraAuroraadjustedPBE onlyAurora patch history
  • R R buff duration 3.5/4.25/5→removed
CorkiCorkibuffAnnounced by RiotCorki patch history
  • R AD ratio 0.85→0.9
  • R Base damage 90/170/250→100/190/280
KayleKaylebuffAnnounced by RiotKayle patch history
  • Q Cooldown 12/11/10/9/8→10/9.5/9/8.5/8
  • R Cooldown 160/120/80→140/110/80
Lee SinLee SinnerfPBE onlyLee Sin patch history
  • W Cooldown 7→8
LockeLockenerfAnnounced by RiotLocke patch history
  • Q Mark damage 18/26/34/42/50→15/22/29/36/43
  • W Base duration 6→5

“We've been trying to fine tune Locke's strengths and weaknesses post release and don't think it's too far off

One place we think is a bit off though is how much damage he gets, especially early from his Q, so there's a decently sized nerf here (keep in mind that this stacks up to 3x and is increased by 40% for 3 stacks to be ~30 dmg nerf at max)

The other place that we think is a bit off is Locke's W Movespeed

This nerf will make the spell a bit more windowed while trying to retain satisfaction while it's active and making it a bit more costly to spam while running around the map

base damage of Soul Nail stacks consumed reduced:” — Riot

MaokaiMaokaibuffAnnounced by RiotMaokai patch history
  • Q Base percent health 0.02/0.025/0.03/0.035/0.04→0.025/0.03/0.035/0.04/0.045
MelMeladjustedAnnounced by RiotMel patch history
  • Every change explained, with clips: Mel Rework in Patch 26.22: Reflect Removed and Every PBE Change.
  • E Cost 50/60/70/80/90→40/50/60/70/80
  • E Area slow amount 0.3→0.2/0.25/0.3/0.35/0.4
  • Q Cost 70/75/80/85/90→60/65/70/75/80
  • Q Base damage on the first hit 60/85/110/135/160→60
  • Q Speed 3800→3200
  • R Cooldown 120/100/80→120/90/60
  • STAT Armor per level 5.2→5.4
  • STAT Attack speed per level 2.5→2.75
  • STAT Base attack damage 54→52
  • W Cooldown 38/35/33/29/26→30/28.5/27/25.5/24
  • W Cost 80/60/40/20/0→100/75/50/25/0
  • W Base shield amount 80/110/140/170/200→50/80/110/140/170
  • W Shield radius 175→400
  • W Range 250→400
  • E Root duration 1.5→0.8/0.85/0.9/0.95/1 to 1.6/1.75/1.9/2.05/2.2
  • P Passive bonus missile damage formula reworked
  • Q AP ratio on the first hit –→0.25
  • Q AP ratio on later hits –→0.08
  • Q Base damage on later hits –→5/10/15/20/25
  • Q Explosion damage 5/7/9/11/13→removed
  • Q Minion modifier 1→removed
  • Q Spread 25→removed
  • Q tooltip: Mel fires a barrage of projectiles that explode around a target location, dealing damage repeatedly to enemies within the area.→Mel unleashes a volley of projectiles that deal magic damage. Hitting an enemy champion reduces this ability's cooldown.
  • R Flat minion modifier 0.5→0.55
  • STAT Base health 630→590
  • STAT Health per level 99→107
  • W Reflect removed from the ability
  • W Base damage on the first hit –→35/40/45/50/55
  • W Base damage percent 0.4/0.45/0.5/0.55/0.6→removed
  • W Buff duration –→2
  • W Maximum retaliations –→7
  • W Move speed 0.4→removed
  • W Move speed duration 0.75→removed
  • W Physical damage modifier 0.3→removed
  • W tooltip: Mel forms a barrier around herself that reflects projectiles from enemy champions, gaining X Shields for X seconds and X% decaying Move Speed for X seconds. Reflected...→Mel unleashes a refraction nova that destroys enemy projectiles it collides with, retaliating for X magic damage. Subsequent retaliations against the same enemy deal X...
  • W Cast time 0.25→0 (instant)

“Mel's mini-update will be Live on Patch 26.22

When we released Mel, we intentionally went for a new ability that was pretty ambitious; we like to try to push the boundaries with new champions and mechanics to give players new puzzles to solve with each release

After being on Live for a while, it's clear that many players feel that Mel's reflect was too frustrating to play against

There are things in League that are allowed to be frustrating, as that can create a feeling of triumph when overcoming it and challenging players to grow, but there are some things that are too frustrating even given those upsides

Realistically, every champion should have something that they do uniquely that other players might feel is frustrating

So we're reworking Mel's W to keep the feeling of destroying projectiles, but not have it hard counter some subsets of the roster

We tried many versions of Mel's W that tried to retain the reflect, but we couldn't find one that would hit the mark for Mel players and would be satisfactory for opponents

We know this is disappointing for Mel players and we're sorry we couldn't uphold this end of the contract with you all

That said, we hope this will allow Mel to be balanced at relatively higher resting power levels and be more effective for Mel players” — Riot

NaafiriNaafiribuffAnnounced by RiotNaafiri patch history
  • Q Base heal second cast 45/60/75/90/105→55/70/85/100/115
  • Q Heal bonus AD ratio 0.4→0.45
  • W Naafiri AD percent boost 0.2→0.22

“We're trying to give a buff to Naafiri mid (at least with the Q heal that's more impactful there vs when she's jungle clearing)

Overall, we think she's close to being appropriately powerful, so not trying to go too hard here” — Riot

OriannaOriannanerfPBE onlyOrianna patch history
  • Q Reduced damage percent 30→0.7
  • Q Minimum damage percent 70→removed
RumbleRumblebuffAnnounced by RiotRumble patch history
  • R Damage per second formula reworked

“Rumble has been one of the strongest champs in Pro Play, but now that Pro Play patches are done, we're giving him a bit of power, as it's not like he's overly strong in Elite play either” — Riot

ShenShenbuffAnnounced by RiotShen patch history
  • Q Minion damage cap 100/125/150/175/200→120/140/160/180/200

“Shen is decently strong in Top lane and Support, but we also think his jungle could be a bit stronger too

It's a playstyle that players have found fun, so we're throwing it a bit of a bone” — Riot

SmolderSmolderbuffAnnounced by RiotSmolder patch history
  • W Explosion base damage 10/35/60/85/110→25/50/75/100/125

“Our previous Smolder buff was a bit less impactful than intended, so we're giving another follow-up buff

He's been a bit weaker, especially after the adjustments to Deathfire Touch” — Riot

ThreshThreshnerfAnnounced by RiotThresh patch history
  • R Damage 250/400/550→200/350/500
  • STAT Base attack damage 56→54
  • R Total damage formula reworked
ViktorViktorbuffAnnounced by RiotViktor patch history
  • R Initial burst AP ratio 0.5→0.6
  • STAT Health per level 100→105

“Viktor's nerfs last patch overshot a bit, but we're happy with the power redistribution to make his mobility (base movespeed) a bit worse

This emphasizes his weakness of walking around the map unassisted, but in return pays for the power budget of his strong laning and good scaling

As a result, we're not looking to revert either of his patches from last patch but give him power back in some of that scaling power” — Riot

YasuoYasuonerfAnnounced by RiotYasuo patch history
  • Q AD ratio 1.05→1
ZaahenZaahenbuffAnnounced by RiotZaahen patch history
  • Q Cooldown 10/9/8/7/6→8/7.5/7/6.5/6
Doran's BowDoran's BowadjustedAnnounced · not on PBE yet
  • AD reduced 8 → 7
  • Riot's announced values. They aren't in the game files for this build.

“Doran's Bow has been a bit too strong relative to Doran's Blade, especially at higher levels of play

So we're looking to balance out the relative tradeoffs of the items a bit

We're overall happy wtih the direction of how the tradeoffs are playing out though! Just that the magnitude is a bit off” — Riot

Lucent SingularityLucent SingularitybuffAnnounced · not on PBE yet
  • magic damage per tick increased 2.5/3.75/5/6.25/7.5 (+3% AP) → 2.5/4/5.5/7/8.5 (+3.5% AP)
  • Riot's announced values. They aren't in the game files for this build.
Overlord's BloodmailOverlord's BloodmailbuffAnnounced · not on PBE yet
  • AD increased 30 → 40
  • Retribution bonus AD total AD ratio reduced 0-12% → 0-10% (based on your missing HP 0-70%)
  • Riot's announced values. They aren't in the game files for this build.

“Overlord's Bloodmail has been pretty weak overall and it's pretty hard bound to Sett as currently tuned

We're looking to try to buff this for other users who should be interested in an item that converts Health to Damage (Mundo, Sion), but some aspects of the item make it too Sett skewed [eg. the missing HP portion]” — Riot

Steel TempestSteel TempestnerfAnnounced · not on PBE yet
  • total AD ratio reduced 105% → 100%
  • Riot's announced values. They aren't in the game files for this build.

New skins in Patch 26.22

5 champion skins have appeared on the test server this cycle. Everything here is cosmetic and none of it changes how a champion plays.

K/DA FIRESTARTER Evelynn splash art

K/DA FIRESTARTER Evelynn

Legendary

K/DA · 6 chromas

K/DA FIRESTARTER Evelynn loading screen art
Load screen
Full 3D page →
K/DA FIRESTARTER Ahri splash art

K/DA FIRESTARTER Ahri

Epic

K/DA · 8 chromas

K/DA FIRESTARTER Ahri loading screen art
Load screen
Full 3D page →
K/DA FIRESTARTER Kai'Sa splash art

K/DA FIRESTARTER Kai'Sa

Epic

K/DA · 8 chromas

K/DA FIRESTARTER Kai'Sa loading screen art
Load screen
Full 3D page →

Every League of Legends skin ever released, in 3D with its animations and chromas, is in the Nerfplz skin library.

ARAM Mayhem and Arena augment changes in Patch 26.22

Every augment in ARAM Mayhem and Arena, compared between the PBE and live: new ones, cut ones, rarity moves and number changes. Mayhem's shop items and Arena's champion tuning show up below when Riot touches them.

ARAM Mayhem augments

Armored ImpactArmored ImpactGold
  • Armor percent 2.5→2.2
  • Armor damage, at level 1 50→25
BEES!!!BEES!!!Gold
  • Calculation damage, at level 18 200→140
Dawnbringer's ResolveDawnbringer's ResolveGold
  • Heal amount 30%→35%
Double StrikeDouble StrikeSilver
  • Cut from the PBE build

An Ability applies On-Hit effects an additional time.

One Hit WonderOne Hit WonderGold
  • New augment

An Ability's damage is increased by 75% per 100 Ability Haste, but no longer benefits from Ability Haste.

PerseverancePerseveranceGold
  • Cut from the PBE build

Gain hugely increased Health Regen, further increased at low Health.

Quantum ComputingQuantum ComputingPrismatic
  • Cut from the PBE build

Periodically Autocast a massive slash. Enemies hit are Slowed, take additional max Health damage, and heal you.

Ravenous BindRavenous BindGold
  • Heal b health ratio 0.1→0.12
  • Heal, at level 18 200→300
  • Heal, at level 1 50→75
RISERISEPrismatic
  • New augment

If you use an Ability to kill an enemy champion, you may Recast it once within 5 seconds. Each subsequent Recast deals additional damage. You may Recast up to two additional times, each dealing 25% more damage than the last. Make 'em remember you.

Snowball UpgradeSnowball UpgradeGold
  • Cut from the PBE build

Gain 50 Ability Haste on Snowball. Hitting an enemy creates a snowfall that deals AoE damage and Slows nearby enemies. If you don't have one, gain a Snowball.

Soul EaterSoul EaterGold
  • Health gain per stack 20→30
Squishy Slappy GrabSquishy Slappy GrabPrismatic
  • Calculation shield, at level 18 200→300
  • Calculation shield, at level 1 50→100
  • Calculation shield, ratio 0.5→0.7
  • Calculation shield, ratio 0.5→0.7
Support MainSupport MainSilver
  • Cut from the PBE build

REWARD: Any healing you provide now also Heals Over Time for 25% of the initial heal over 3 seconds.

Titan's ResolveTitan's ResolvePrismatic
  • Stacks max 10→7
VampirismVampirismGold
  • Cut from the PBE build

You cannot be healed by allies or gain Health Regen. Gain 25% Omnivamp.

Void DashVoid DashGold
  • Cut from the PBE build

Dashing with an Ability spawns a Void Zone that Slows enemy champions and deals magic damage.

Arena augments

No Arena augment has changed on the PBE yet. All 271 of them match live in this build.

TFT PBE changes in Patch 26.22

Teamfight Tactics Set 18 on the PBE, checked against live. Unit and trait numbers come first, then whatever joined or left the item and augment pools.

Set 18 units

TaricTaric
  • Armor 65→70
  • Mana 70→65

Set 18 items

Beggar's Wisp
  • Gold 3→2

Set 18 augments

Bronze For Life II
  • Armor 3→2.5
Build A Bud
  • Number of gold 6→9
Cooking Pot
  • Health increase 60→70
Cry Me A River
  • Upgraded regen bonus 4→3
Heart of Steel
  • Taken out of the augment pool
Investment Strategy I
  • Instant gold 6→3
Investment Strategy II
  • Instant gold 10→6
Malicious Monetization
  • Instant gold 4→6
Nesting Anvils
  • Gold 4→6
Omega Riftbeast
  • Bonus attack speed 12%→8%
  • Bonus health 15%→8%
Pandora's Bench
  • Gold gain 4→1
Prismatic Destiny
  • Gold 4→2
Seraphim's Staff
  • AP threshold 90%→110%

League of Legends Classic

A separate game mode with its own copies of these champions and its own item set. Nothing here touches your ranked games.

13 champions changed

AmumuAmumunerf
  • Q Base damage 80/140/200/260/320→80/130/180/230/280
  • R Cooldown 150/130/110→170/145/120
EliseEliseadjusted
  • NEW newly added to League of Legends Classic this patch cycle - no live version to compare against yet
EvelynnEvelynnbuff
  • Q Base damage 40/55/70/85/100→40/60/80/100/120
EzrealEzrealbuff
  • E EAP ratio 0.75→0.8
  • W AP ratio 0.6→0.8
  • W Total heal formula reworked
FiddlesticksFiddlesticksnerf
  • E Base damage 65/85/105/125/145→50/75/100/125/150
  • R Spell total time 0→1.5
GangplankGangplankbuff
  • Q Cost 50/55/60/65/70→40/45/50/55/60
  • R Cooldown 120/115/110→120/110/100
  • STAT Base static health regen added
  • STAT Health per level 81→89
JannaJannaadjusted
  • P Movement speed percent 0.03→0.02
LucianLucianadjusted
  • R Shots per second formula reworked
NamiNamiadjusted
  • Q AP ratio 0.65→1
  • Q Base damage 75/130/185/240/295→90/145/200/255/310
  • W Bounce scaling 0.3→0.15
OlafOlafbuff
  • E Cooldown 9/8/7/6/5→8/7/6/5/4
  • W Attack damage 7/14/21/28/35→10/17/24/31/38
RammusRammusnerf
  • STAT Base armor 28.8→25
  • STAT Damage per level 3.5→2.75
SwainSwainadjusted
  • NEW newly added to League of Legends Classic this patch cycle - no live version to compare against yet
VolibearVolibearadjusted
  • NEW newly added to League of Legends Classic this patch cycle - no live version to compare against yet