NERFPLZ.LOL Official Patch 11.24 Notes Released! | NERFPLZ.LOL -->




Dec 8, 2021

Official Patch 11.24 Notes Released!

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Summary: 

Cosmic Drive and Axiom Arc getting nerfed hard this patch, apparently we're having a little too much fun...stay under the speed limit!


Champions

Caitlyn

Headshot resets partially restored.

Several attack "resets" on Caitlyn's Headshots were removed during her ASU. These resets were notoriously difficult to maneuver and were not part of Caitlyn's original design. (Technically, her Headshots executed as abilities rather than empowered basic attacks, which is what allowed the bugged reset functionality.) It wasn't sustainable—or healthy, even—to keep her passive as-is, so we're instead refactoring her Headshot resets in a way that looks smoother and is easier to pull off.

Passive - Headshot

updatedHEALTHIER HEADSHOTS When Caitlyn targets an enemy marked by her W - Yordle Snap Trap or E - 90 Caliber Net, her Headshot partially resets, firing faster than a normal basic attack
BUGFIX Fixed a bug where Caitlyn was able to Headshot enemies while being revived

Camille

W damage decreased. E cooldown increased late.

Camille is a bit too mobile for the damage she dishes out, so we're limiting access to her ODM gear dashes. We're also nerfing her trading tool so that she doesn't get such a free advantage in lane.

W - Tactical Sweep

OUTER CONE BONUS DAMAGE 6/6.5/7/7.5/8% (+3.3% per 100 bonus AD) of target's maximum health  5/5.5/6/6.5/7% (+2.5% per 100 bonus AD) of target's maximum health

E - Hookshot

COOLDOWN 16/14.5/13/11.5/10 seconds  16/15/14/13/12 seconds

Ivern

Krug experience and gold rewards increased.

Ivern loves all of his forest friends equally, but when push comes to shove, freeing the Krugs isn't really worth the effort. Krugs give significantly less gold and experience than the other small jungle camps, even though it takes Ivern the same amount of time, mana, and health to free them. (This oughta teach 'em how to say thanks!)

Passive - Friend of the Forest

KRUG EXPERIENCE REWARD 27  95
KRUG GOLD REWARD 39  85

Kayle

Passive wave distance now scales with bonus attack range.

After reaching level 11, if Kayle has enough stacks, her basic attacks launch waves of fire that travel an extra distance and damage enemies they pass through. The distance these waves travel used to be a flat number. Now, it will scale with her bonus attack range, which can be extended by other effects such as her passive at level 16 or Lethal Tempo.

Passive - Divine Ascent

updatedFIRE FARTHER The distance of the waves launched by Kayle's basic attacks while she is Aflame and Exalted (or Transcendent) now scales with her bonus attack range

Kled

Kled & Skaarl's health calculations changed. E cooldown reduced; AD ratio increased.

Tank Kled has been optimal for a while because of the massive bonus HP he gets from Skaarl. We're adjusting how his health is calculated to make his playstyle healthier and more interesting. However, this will nerf some of his bruiser builds, so we're buffing his damage and cooldowns to compensate. We'll keep an eye on the cantankerous duo after this change to monitor AD Kled's viability.

Base Stats

SKAARL BASE HEALTH 400-1420 (based on level)  400-1550 (based on level)

Passive - Skaarl, the Cowardly Lizard

updatedALL YOUR BASE HEALTH ARE BELONG TO KLED Skaarl's base health now counts towards Kled's base health, not Kled's bonus health
updatedALL YOUR BONUS HEALTH ARE BELONG TO SKAARL Any health items that Kled purchases will add to Skaarl's health and count as bonus health
updatedSKAARL WYA? While unmounted, Kled will check whether Skaarl's Courage has been restored twice as often, reducing the time it takes for them to reunite when at max Courage
updatedREAL READY Kled now spawns with full health

E - Jousting

COOLDOWN 14/13/12/11/10 seconds  13/12/11/10/9 seconds
DAMAGE RATIO 60% bonus AD  65% bonus AD

Twitch

R bolt distance now scales with bonus attack range.

When Twitch uses his ult, his basic attacks become bolts that travel slightly farther than his attack range and deal damage to enemies in a straight path (similar to Kayle's passive). This distance also used to be a flat number and will now scale with his bonus attack range.

R - Spray and Pray

updatedLONGER PINS AND LONGER NEEDLES The extra distance that Twitch's bolts travel now scales with his bonus attack range

Samira

R no longer costs mana.

Few things feel worse than running out of mana for Samira's ult after getting all her passive stacks ready. This mana cost was originally designed to control her early waveclear, but since that hasn't really been a problem, it became the perfect opportunity to bring her back—in style.

R - Inferno Trigger

removedMANA COST 100/50/0

Urgot

Passive and W attacks now scale with bonus attack range.

Just in case you wanted to run Lethal Tempo on Urgot. It's probably still not a good idea, but... whatever floats your boat spidery-leg-cyborg... vehicle... thingy.

Passive - Echoing Flames

updatedBIGGER CONES Urgot's Passive shotgun attack range now scales with bonus attack range

W - Purge

updatedBIGGER CIRCLES Urgot's Purge autonomous attack range now scales with bonus attack range

Items

Archangel's Staff

Archangel's Staff isn't performing all that well, so we're lowering its cost to help.
COMBINE COST 950 gold  550 gold (total cost equally reduced)

Axiom Arc

Axiom Arc is supposed to provide ability-based assassins an exciting teamfight output. However, it's been doing that a little too consistently.
FLUX ULTIMATE COOLDOWN REDUCTION 25%  20%

Cosmic Drive

Cosmic Drive is significantly overperforming on most champions.
ABILITY POWER 75  65
HEALTH 250  200
SPELLDANCE MOVE SPEED BONUS 20%, decaying to 10%  15%, decaying to 5%

Crown of the Shattered Queen

Crown of the Shattered Queen is another new mage item that has been doing too well on most champions, especially considering it's supposed to be a more defensive Mythic option.
ABILITY POWER 70  60

Caesura (Ornn Item)

ABILITY POWER 80  70

Evenshroud

Evenshroud has all but eclipsed its sunnier counterpart (a.k.a. Locket), so we're bringing it in line with the other support Mythics. (These changes also apply to its Ornn Masterwork item, Equinox.)
CORUSCATION BONUS DAMAGE 12% for 5 seconds  9% for 4 seconds

Frostfire Gauntlet

Frostfire Gauntlet is a punch above the other tank Mythics, offering a little bit of everything at a relatively low cost. We're bringing down its damage, which was a bit too high compared to Sunfire, including the health scaling. (These changes also apply to its Ornn Masterwork item, Rimeforged Grasp.)
MELEE FROST FIELD DAMAGE 20-100 (+0.5% max health)  12-85
RANGED FROST FIELD DAMAGE 10-50 (+0.5% max health)  6-42.5

Runes

Conqueror

The nerf to Conqueror's duration in 11.21 was a little too restrictive. We're partially reverting the nerf and boosting its damage to make it comparable to other keystones like Grasp of the Undying, Fleet Footwork, and Lethal Tempo.
ADAPTIVE FORCE PER STACK 2-4 (based on level)  2-4.5 (based on level)
DURATION 4 seconds  5 seconds

Glacial Augment

Glacial Augment is the best keystone for many tanks by a large margin right now. We're nerfing it in a way that shouldn't affect its other users.
SLOW AMOUNT 35% (+2% per 100 AP) (+2% per 100 bonus AD) (+5% per 10% heal and shield power)  30% (+3% per 100 AP) (+4% per 100 bonus AD) (+7% per 10% heal and shield power)

Lethal Tempo

Lethal Tempo is a little too strong for some melee champions. It's also failing to fulfill its attack speed fantasy for ranged users, so we're shifting some of the power from its bonus attack range for them.
MELEE ATTACK SPEED PER STACK 15%, up to 90%  13% up to 78%
RANGED ATTACK SPEED PER STACK 5%, up to 30%  7%, up to 42%
RANGED BONUS ATTACK RANGE AT MAX STACKS 100  75

Predator

Now that the dust from its 11.18 buff has settled, it's become clear that this powerful version of Predator is undercutting counterplay. We're reverting that change to address this, especially since Ingenious Hunter's 11.21 buffs helped Predator's viability considerably.
MAXIMUM MOVE SPEED 60%  45%
RAMP-UP TIME 1 second  1.5 seconds

Dragons

The temporarily doubled selection rates of Chemtech Rift and Hextech Rift terrains during patch 11.23 have been removed. All dragon terrains have returned to their normal selection rates.

Chemtech Drake

The standard Chemtech Drake Buff is notably weak while, conversely, the Chemtech Dragon Soul is too strong. We're also adding a visual helper so you can identify chemtech zombies better.
updatedCHEMTECH DRAKE BUFF Grants up to 5%  6% bonus damage per stack (all else unchanged)
updatedCHEMTECH DRAGON SOUL Champions briefly revive for a second life for 5 seconds and deal 33% less damage  4 seconds and deal 40% less damage (all else unchanged)
newCHEMTECH SOUL INDICATOR Champions revived by the Chemtech Dragon Soul will now have a zombie state indicator on their health bar

Hextech Drake

On the contrary, while Hextech Dragon Soul seems to be in a reasonable place, the standard Hextech Drake Buff could use a boost.
updatedHEXTECH DRAKE BUFF Grants 5 Ability Haste and 5% attack speed per stack  6 Ability Haste and 6% attack speed per stack

Ultimate Spellbook Updates

New Ult-ernate Summoner Spells

Cassiopeia

Diana

Ekko

Fizz

Nasus

Poppy

Ryze

Singed


Removed Ult-ernate Summoner Spells

Janna

Rell


System Changes

OBJECTIVE BOUNTIES Ultimate Spellbook now has Objective Bounties, too!
AUTO-SMITE Auto-Smite has been more aptly renamed Attack-Smite. The tooltip now also states that it has no cooldown.
CUSTOM ITEM SETS If you use a custom item set in Ultimate Spellbook that contains Emberknife or Hailblade, it will be replaced by Obsidian Edge.

ARAM Balances

Melee & Assassin Buffs

Melee champions—especially assassins—have been struggling in ARAM for a while now. We're adding two buffs independent of the champion-specific adjustments to balance accordingly. The first should allow melee champions to push waves more easily.
newARAM MELEE BUFF Melee champions' basic attacks will now deal 20% bonus damage against siege and super minions in ARAM
Assassins are a bit harder to balance as fiddling with their numbers in this mode risks diminishing counterplay. Increasing their damage dealt would let them delete enemies before any chance to react, whereas decreasing their damage taken removes opportunities for counter-burst. So instead, we're trying something a little different: AP assassins will now do bonus damage to structures from the start, much sooner than other champions. This later gets replaced by ARAM's a generic time-based buff which, after 18 minutes, grants all champions 0-25% (based on minutes) bonus damage to structures.
newARAM ASSASSIN BUFF AP-scaling melee champions deal 20% bonus damage to structures. (This buff is replaced by the generic time-based ARAM buff's bonus damage to structures once the latter exceeds 20%.)
Champions are adaptively determined as "AP-scaling" if they have more bonus AP than bonus AD throughout the game. The breakeven point at which the generic ARAM buff's bonus damage to structures exceeds 20% is approximately 27:36.

Champion Buffs

Aatrox -5% Damage Taken  +5% Damage Dealt, -10% Damage Taken
Bard +15% Damage Dealt, -20% Damage Taken  +15% Damage Dealt, -20% Damage Taken, +20% Healing
Darius -5% Damage Taken
Ekko -5% Damage Taken  +5% Damage Dealt, -5% Damage Taken
Elise +5% Damage Dealt, -5% Damage Taken  +8% Damage Dealt, -8% Damage Taken
Kennen -5% Damage Taken
Nunu & Willump +5% Damage Dealt, -5% Damage Taken  +8% Damage Dealt, -8% Damage Taken
Renekton -5% Damage Taken  +5% Damage Dealt, -5% Damage Taken, +20% Healing
Rengar +8 Damage Dealt, -8% Damage Taken  +8% Damage Dealt, -8% Damage Taken, +20% Healing
Riven +3% Damage Dealt, -5% Damage Taken  +5% Damage Dealt, -5% Damage Taken, +20% Shielding
Ryze +8% Damage Dealt, -10% Damage Taken  +8% Damage Dealt, -8% Damage Taken, +20% Shielding (Damage Taken nerfed)
Talon +5% Damage Dealt, -5% Damage Taken  +5% Damage Dealt, -8% Damage Taken
Tryndamere +10% Damage Dealt, -15% Damage Taken  +10% Damage Dealt, -15% Damage Taken, +20% Healing
Zed +5% Damage Dealt, -5% Damage Taken  +5% Damage Dealt, -8% Damage Taken

Champion Nerfs

Ashe -10% Damage Dealt, +5% Damage Taken  -15% Damage Dealt, +5% Damage Taken
Camille +10% Damage Dealt, -5% Damage Taken, +10% Shielding  +5% Damage Dealt, -5% Damage Taken
Dr. Mundo +5% Damage Taken  -5% Damage Dealt, +10% Damage Taken
Jinx -5% Damage Dealt, +5% Damage Taken  -10% Damage Dealt, +5% Damage Taken
Kog'Maw -10% Damage Dealt, +5% Damage Taken  -10% Damage Dealt, +8% Damage Taken
LeBlanc +15% Damage Dealt, -15% Damage Taken  +10% Damage Dealt, -10% Damage Taken
Lux -15% Damage Dealt, +10% Damage Taken  -15% Damage Dealt, +10% Damage Taken, -20% Shielding
Maokai -15% Damage Dealt, +12% Damage Taken  -15% Damage Dealt, +10% Damage Taken, -20% Healing (Damage Taken buffed)
Rell -5% Damage Dealt  -5% Damage Dealt, +5% Damage Taken, -10% Healing, -10% Shielding
Sett -5% Damage Dealt, +5% Damage Taken  -5% Damage Dealt, +5% Damage Taken, -10% Healing, -10% Shielding
Sion -8% Damage Dealt, +5% Damage Taken  -8% Damage Dealt, +8% Damage Taken, -20% Shielding
Yorick -5% Damage Dealt, +5% Damage Taken
Ziggs -18% Damage Dealt, +18% Damage Taken  -20% Damage Dealt, +18% Damage Taken

Bugfixes & QoL Changes

  • newHealth Bar VFX: New VFX have been added to player health bars to indicate when shields, Guardian Angel, and other health-related effects activate.
  • newHappy Ahri-versary! Dynasty Ahri's splash art has a new look to celebrate her 10th Ahri-versary! Special Ahri-versary chromas have also been added for each of her skins.
  • updatedVarus VFX Update: Each of Varus's skins have received visual effect updates to varying degrees
  • updatedSFX Updates: Base Caitlyn, Base Orianna, Gatekeeper Galio, and several Kled skins have received audio updates to play their voice lines and interactions more consistently and accurately
  • Fixed a bug where Kindred could not mark the Chemtech or Hextech Drakes with Passive - Mark of the Kindred
  • Fixed a bug where champions would briefly flicker at their destination Hexgate before they arrive
  • Yorick's Mist Walkers, Elise's Spiderlings, and Bard's Meeps will now arrive at destination Hexgates with their champions, not before them
  • Fiddlesticks' Effigies from all over the map will, sadly, no longer warp through Hexgates with him :(
  • Death recaps have been fixed to correctly report damage dealt by Dragon Soul buffs
  • Fixed a bug where the detection radius indicator around your stealthed champion would sometimes disappear
  • Fixed a bug where wards placed over terrain near towers could sometimes reveal stealthed champions
  • Fixed a bug where control wards would sometimes reveal stealthed champions inside chemtech zones
  • Stealthed champions will shimmer properly upon taking damage inside chemtech zones
  • Fixed a bug where champions would not get Sudden Impact's bonus magic penetration and lethality upon exiting camouflage
  • Control wards will no longer erroneously play "reveal" VFX around invisible enemy champions and, conversely, invisible champions will no longer erroneously play "revealed" VFX around enemy control wards
  • Qiyana's green Q - Elemental Wrath and LeBlanc's Passive - Mirror Image invisibility effects in chemtech zones have been restored
  • Abilities that grant True Sight of enemies, such as Nidalee's Passive - Prowl or Lee Sin's Q - Sonic Wave, will properly reveal invisible units again
  • Fixed a bug where, if Talon uses R - Shadow Assault and targets an enemy with his ranged Q - Noxian Diplomacy while he is rooted, his ultimate's blades would incorrectly converge on his target rather than his current location
  • Fixed a visual bug where Talon's abilities would falsely appear to apply Passive - Blade's End stacks on targets with active spell shields
  • Talon's melee Q - Noxian Diplomacy cooldown will no longer fully restart if his target becomes invalid during its cast (now matches Kha'Zix's Q - Void Spike behavior)
  • Talon's ranged Q - Noxian Diplomacy cooldown has been fixed to restart upon initiating its dash, not upon completing it
  • Talon's E - Assassin's Path will no longer get interrupted by hard CC when he has an active spell shield
  • Fixed a bug where Sheen's Spellblade passive would interfere with Skarner's E - Fracture cooldown reduction
  • Fixed a bug where Taliyah would not be able to use her Passive - Rock Surfing for the rest of the game if someone broke her Banshee's Veil spell shield while she was Rock Surfing
  • Fixed a bug that sometimes caused issues when you cast an ability at the same location as your champion and cursor
  • Fixed a bug where, if Mordekaiser used his R - Realm of Death while Vi was pursuing him with her R - Cease and Desist, she would be stuck in her ultimate's pursuit state until he returned from his Death Realm
  • Fixed several bugs with Malzahar's Passive - Void Shift shield that would sometimes consume or refresh it incorrectly
  • Fixed a bug where Aphelios would sometimes get stuck in an A-pose if slain shortly after initiating a basic attack
  • Fixed a bug where owning a Frozen Heart would incorrectly count as being in-combat, nullifying effects such as Boots of Mobility's passive
  • Fixed a bug where Akshan sometimes could not recast W - Going Rogue if he was low on mana, even though the second cast has no mana cost
  • Fixed a bug where Rengar could sometimes cast W - Battle Roar during Zhonya's Hourglass' Stasis
  • Fixed several bugs that could occur while possessing Ivern or Akshan with Viego's Passive - Sovereign's Domination

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