Introduction
Hey everyone! This patch Riot's buffing an old favorite, Azir! Meanwhile, common complaints on Aphelios and Akali have not gone unnoticed. Through some miracle, they're receiving further nerfs this patch despite their low win rate. Check out the full scope of changes below!
Patch Highlights
Champions
Akali
Q cost increased. W shroud movement speed increased and now decays. R now targets champions, not direction.
As promised, we've done some major work on Akali that's going live this patch. These changes are the result of her presence in pro play and aim to trim power there more than for every day players. With that in mind, one of the biggest issues we wanted to tackle was the sheer number of options she had when approaching fights or surviving bad situations. She was way too flexible, being able to split push and teamfight, while also not being committed to a specific playstyle (early domination, scaling, etc.).
Q - Five Point Strike
COST 100/95/90/85/80 energy ⇒ 120/115/110/105/100 energy
W - Twilight Shroud
MOVEMENT SPEED IN SHROUD 20/25/30/35/40% movement speed ⇒ 30/35/40/45/50% decaying movement speed for 2 seconds on cast
R - Perfect Execution
R1 TARGETING Target direction ⇒ Targeted enemy champion
newR1 TARGET RANGE 675
R1 DASH DISTANCE 675-825 based on distance from enemy
Aphelios
Q marked enemy attack range no longer infinite.
Giving Aphelios some limitations so he's not shooting enemies all the way to the moon.
Q - Calibrum, the Sniper Rifle
MARKED ENEMY ATTACK RANGE Infinite ⇒ 1800
Azir
Base mana increased. R number of soldiers increased.
The emperor has seen better days but has the risk of power-tripping, so we're cautiously buffing him.
Base Stats
MANA 438 ⇒ 480
R - Emperor's Divide
WALL LENGTH 5/6/7 soldiers ⇒ 6/7/8 soldiers
Corki
W damage per second ratio increased; burn duration increased; now slows.
We want Corki's Special Delivery to be used more aggressively towards enemies, so we're helping incentivize that action.
W - Special Delivery
DAMAGE PER SECOND RATIO 0.375 bonus attack damage, 0.05 ability power ⇒ 0.5 bonus attack damage, 0.06 ability power
BURN DURATION 1 second ⇒ 1.5 seconds
newCARRIER PIGEON Now slows champions that are directly hit and knocked aside for 1.5 seconds
Diana
Base mana decreased. W damage per orb decreased.
Mercury's in retrograde and that means nerfs to Diana.
Base Stats
MANA 420 ⇒ 375
W - Pale Cascade
DAMAGE PER ORB 22/34/46/58/70 ⇒ 18/30/42/54/66
Ekko
Passive monster stack damage decreased.
Specifically hitting jungle Ekko. Spoiler alert, we also have some jungle changes that'll give back some XP to junglers earlier in the game.
Passive - Z-Drive Resonance
RESONANCE STACK DAMAGE 200% against monsters ⇒ 150% against monsters
Ezreal
Base mana growth and AS growth increased.
MF outdated. Aphelios overrated. Long have you waited. No longer jebaited.
Base Stats
MANA GROWTH 42 ⇒ 50
ATTACK SPEED GROWTH 1.5% ⇒ 2.5%
Galio
Q tornado duration and damage ticks increased.
Aiming to help out Galio players in normal skilled games who get more from the tornado element of his Q.
Q - Winds of War
TORNADO DURATION 1.5 seconds ⇒ 2 seconds
TORNADO DAMAGE TICKS 3 ⇒ 4
Leona
W and E damage decreased.
Leona's damage is eclipsing her opponents' HP bars too much.
W - Eclipse
DAMAGE 60/100/140/180/220 ⇒ 60/95/130/165/200
E - Zenith Blade
DAMAGE 60/100/140/180/220 ⇒ 50/90/130/170/210
Miss Fortune
Base attack speed growth decreased.
Miss Fortune is doing well in all skill brackets, so we’re hitting her base stats instead of abilities that certain players utilize better than others.
Base Stats
ATTACK SPEED GROWTH 3% ⇒ 2.25%
Rumble
Base stats rounded. W bonus movement speed and shield decreased.
Cleaning up some stats to nice, clean whole numbers and pulling power out of his W defenses so he's not such a terror in the mid lane.
Base Stats
ARMOR 30.88 ⇒ 31
ATTACK DAMAGE 61.036 ⇒ 61
W - Scrap Shield
BONUS MOVEMENT SPEED 20/25/30/35/40% (30/37.5/45/52.5/60% when enhanced) ⇒ 15/20/25/30/35% (22.5/30/37.5/45/52.5% when enhanced)
SHIELD 80/110/140/170/200 ⇒ 60/95/130/165/200
Sejuani
Now has bonus AS at level 1. Frost Armor now removed when damaged from all monsters and champions.
Cautiously buffing Sejuani. We're also removing some elements to her passive that feel unintuitive for most players and aren't capitalized on. If we proactively remove it now, we'll have more room to buff her in the future since pro players won't exploit the safety it brings.
Base Stats
BONUS ATTACK SPEED 0% at level 1 ⇒ 10% at level 1
Passive - Fury of the North
FROST ARMOR REMOVAL Damage from epic monsters and enemy champions ⇒ Damage from all monsters and enemy champions
Senna
Mist Wraith drop chance adjusted. Spoils of War now counts as kills, reducing drop Mist Wraith drop chance. E bugfix.
While we love Senna's flexibility as both a marksman and support, she's a little too strong as the former. We're adjusting the Mist Wraith drop chances to support her role as a support (say that 5 times fast).
Passive - Absolution
MIST WRAITH DROP CHANCE 20% on minions Senna doesn't kill, 100% on cannon minions Senna kills ⇒ 25% on minions Senna doesn't kill, 1.67% on cannon minions Senna kills
newMIST WRAITH DROP CHANCE (SPOILS OF WAR) Minion kills via Spoils of War (Relic Shield and Steel Shoulderguards UNIQUE) that Senna gets credit for now count as kills by Senna, reducing the drop chance to 1.67%
E - Curse of the Black Mist
BUGFIX Allies camouflaged by Curse of the Black Mist no longer become invisible if Senna dies during the ability's effect
Sett
Base health regen decreased. W cooldown increased; base damage decreased later.
Sett's been breaking some faces with ease. While stylish, he's not really getting put to the test. We're gonna give him the ol' 1-2 of nerfs, with a focus on making his Haymaker a challenge to get multiple rotations in a fight.
Base Stats
HEALTH REGEN 9.25 ⇒ 8
W - Haymaker
COOLDOWN 16/14/12/10/8 seconds ⇒ 18/16.5/15/13.5/12 seconds
BASE DAMAGE 90/125/160/195/230 ⇒ 90/120/150/180/210
Sona
E self movement speed decreased.
Nobody puts baby girl in the corner… Actual context: Sona's new kicks have been showing off all over town. Pulling back a bit since she's slightly too fly. Unzoom zoom.
E - Song of Celerity
SELF MOVEMENT SPEED 25% (+0.04 per 100 ability power) ⇒ 20% (+0.03 per 100 ability power)
Yuumi
Q empowered damage decreased and now considers target's health; cost now flat. W no longer goes on cooldown from Silences. E base heal decreased, but ratio increased.
No longer just a healbot (cats can't be trained to heel anyways). Her Q should be more worthwhile to cast even in the mid-late game.
Q - Prowling Projectile
EMPOWERED DAMAGE 50/95/140/185/230/275 (+0.4 ability power) ⇒ 45/80/115/150/185/220 (+0.4 ability power) (+0.02-0.08 of target's current health)
COST 85/90/95/100/105/110 mana ⇒ 90 mana at all ranks
W - You and Me!
new Silence no longer counts as an immobilizing effect that places You and Me! on a 5 second cooldown
E - Zoomies
HEAL 70/110/150/190/230 (+0.3 ability power) ⇒ 70/94/118/142/166/190 (+0.4 ability power)
Jungle Monsters
After the 2019 preseason jungle changes, we nerfed junglers through their EXP gain (they’re gaining around 40 EXP less per minute). As a result, we’re giving back around half the EXP we took out and pushing that into the jungler’s item specifically, so laners can’t co-opt it. Additionally, we’re making sure Krugs feel more worthwhile to kill, while still requiring the intended time for the reward trade-off. Finally, we are looking to address “the funnel strategy” by tightening the minion gold restriction further.
UNIQUE - Monster Hunter
LARGE MONSTERS EXP 50 ⇒ 60
FIRST LARGE MONSTER BONUS EXP 165 ⇒ 150
MINION GOLD PENALTY 10 less gold from lane minions if more than half of your farm gold is from minions; removed on item completion ⇒ 13 less gold from lane minions if more than half of your farm gold is from minions; removed at 14 minutes
Krugs
KRUG CAMP TOTAL EXP 160 ⇒ 175
KRUG CAMP TOTAL GOLD 125g ⇒ 135g
LARGE KRUG BASE EXP 55 ⇒ 37
MEDIUM KRUG BASE EXP 15 ⇒ 18
SMALL KRUG BASE EXP 10 ⇒ 14
LARGE KRUG BASE GOLD 65g ⇒ 42g
MEDIUM KRUG BASE GOLD 10g ⇒ 13g
SMALL KRUG BASE GOLD 5g ⇒ 9g
Red Brambleback and Blue Sentinel
BASE EXP 115 ⇒ 110
Monster EXP Level Scaling
Level 4 1.025x ⇒ 1.075x
Level 5-6 1.1x ⇒ 1.15x
VFX and SFX Updates
Annie
BASIC ATTACK New missiles and hits
PASSIVE - PYROMANIA Cleaned up indicator and added a hit overlay on those stunned by Annie
Q - DISINTEGRATE New missiles and hits; now has a small cast effect
W - INCINERATE Updated cone AoE and made it match the actual hitbox; added a hit effect; made a new UI QuickCast indicator
E - MOLTEN SHIELD Added and modernized the ripple effect often used in damage reduction shields
R - SUMMON: TIBBERS New cast effect with better hitbox representation; new idle effects on Tibbers; now has a fire effect all around Tibbers to indicate AoE damage range
IDLE EFFECTS Modernized idle fire effect
ALL SKINS Cleaned up and matched for base changes
GOTH ANNIE Recolored from base
ANNIE IN WONDERLAND Added additional VFXs to her kit, dance, and recall
FROSTFIRE ANNIE Recolored from base
FRANKENTIBBERS Added recolored VFXs to match the skin
PANDA ANNIE Cleaned up and matched for base changes
HEXTECH ANNIE W hitbox adjusted; cleaned up and matched for base changes
SUPER GALAXY ANNIE Cleaned up and matched for base changes
ANNIE-VERSARY Matched for base changes
Malphite
BASIC ATTACK Added heft and size to swings and hits
PASSIVE - GRANITE SHIELD Added activate and deactivate sound effects
Q - SEISMIC SHARD Cleaned up and added a sound for when his haste run activates
W - THUNDERCLAP Updated with hooks for cast, loop, and new empowered W hit and auto attack hits
E - GROUND SLAM Cleaned up
R - UNSTOPPABLE FORCE Updated with new hooks for cast, miss, and hit
ALL SKINS Cleaned up and matched for base changes
GLACIAL MALPHITE New W cast, W loop, and R miss
MECHA MALPHITE Custom Passive active; new W loop and R miss
IRONSIDE MALPHITE Custom Passive activate; new W loop
ODYSSEY MALPHITE Custom Passive activate; updated W hits
Nautilus
BASIC ATTACK Now has trails and new impacts
PASSIVE - STAGGERING BLOW New root and hit effect
Q - DREDGE LINE New missile that represents the actual hitbox; slightly tweaked UI QuickCast arrow to better match the length and width of the new missile
W - TITAN'S WRATH Cleaned up with a new shield effect; removed floating anchor from DoT in favor of a more subtle dark ray of light; cleaned up the eyes effect while it's active; added a new AoE hit effect that reflects its actual size
E - RIPTIDE Minorly cleaned up
R - DEPTH CHARGE Adjusted sizes of explosions to better match the hitboxes and added a new indicator on the target (also reflective of actual hitbox)
ALL SKINS Cleaned up and matched for base changes
SUBTERRANEAN NAUTILUS Recolored VFXs
ABYSSAL NAUTILUS Recolored VFXs
ASTRONAUTILUS Cleaned up and matched for base; added new VFXs across the whole kit. More asteroids, stars, and space stuff!
ARAM Balance Changes
10.3 Nerfs
Janna +10% Damage Taken, -8% Shielding ⇒ +10% Damage Taken, -10% Shielding, -10% Healing
Maokai -12% Damage Dealt & +12% Damage Taken ⇒ -15% Damage Dealt & +12% Damage Taken
Nami +5% Damage Taken ⇒ +5% Damage Taken & -10% Healing
Singed Normal ⇒ -5% Damage Dealt
Sylas +5% Damage Dealt ⇒ Normal
Teemo -12% Damage Dealt ⇒ -10% Damage Dealt & +5% Damage Taken
Trundle Normal ⇒ -10% Healing
Ziggs -15% Damage Dealt & +8% Damage Taken ⇒ -15% Damage Dealt & +10% Damage Taken
10.3 Buffs
Aatrox Normal ⇒ -5% Damage Taken
Azir +5% Damage Dealt ⇒ +10% Damage Dealt
Bard +8% Damage Dealt & -10% Damage Taken ⇒ +10% Damage Dealt & -15% Damage Taken
Elise +5% Damage Dealt & -5% Damage Taken ⇒ +5% Damage Dealt & -10% Damage Taken
Evelynn +15% Damage Dealt & -10% Damage Taken ⇒ +15% Damage Dealt & -15% Damage Taken
Jax Normal ⇒ -5% Damage Taken
Kassadin Normal ⇒ -10% Damage Taken
Leblanc +12% Damage Dealt & -10% Damage Taken ⇒ +15% Damage Dealt & -15% Damage Taken
Leona +5% Damage Taken ⇒ Normal
Poppy Normal ⇒ -5% Damage Taken
Qiyana +8% Damage Dealt & -8% Damage Taken ⇒ +10% Damage Dealt & -10% Damage Taken
Tryndamere +5% Damage Dealt & -5% Damage Taken ⇒ +10% Damage Dealt & -10% Damage Taken
Urgot -5% Damage Dealt ⇒ Normal
Bugfixes
- Minimized Nightbringer Lee Sin Prestige Edition's model's neck stretching during several animations (Idle1, Idle2, and Run)
- Ornn's upgraded Might of the Ruined King's passive no longer stacks with Blade of the Ruined King's passive
- Jayce's R - Mercury Cannon/Mercury Hammer's cooldown now properly reduces by 10% when he has the Cloud Drake buff
- Infernal Soul's VFX and SFX are no longer seen through Fog of War by the enemy team
- Braum's Passive - Concussive Blows's stun duration now properly reduces by Tenacity
- If Sett has no points in W - Haymaker, Illaoi's E - Test of Spirit will now properly extrude his vessel
- PROJECT: Jinx's SFX are no longer louder than her other skins' SFX
- Sett's R - The Show Stopper is no longer able to suppress Mordekaiser as he casts R - Realm of Death
- Guardian of the Sands Rengar's Passive - Unseen Predator and R - The Thrill of the Hunt's range indicators no longer pulsate in a way that makes their sizes change intermittently
- Yuumi no longer gets stuck in her ally Mordekaiser's R - Realm of Death when she casts W - You and Me! towards him as he is reviving via Zilean's R - Chronoshift
- Lux's E - Lucent Singularity now reveals brush inside its damage and slow zone
- Champions may no longer proc Grasp of Undying from Prototype: Omnistone several times in one rotation
- Katarina's Passive - Sinister Steel daggers no longer gain 2 stacks of Conqueror per target hit; now properly gains 2 stacks per cast
- Katarina no longer attempts to basic attack her last target after E - Shunpo, unless they're already in attack range
- Garen's Q - Decisive Strike no longer cancels mid-attack when the target teleports far away
- A blind spot close to the northern wall near the entrance to red side's bottom jungle has been resolved so that traps, pets, champions, etc. are visible to players in the river
- Champions' on-hit abilities now properly build up energy stacks from items and Runes with the UNIQUE Passive - Energized ability
- Champions with double attacks now properly gain the amount of UNIQUE: Passive - Energized stacks they should be receiving for two attacks
- Dead champions will no longer draw turret aggression
- Champions blinded by Teemo's Q - Blinding Dart now properly cannot apply critical or empowered damage to their opponents
- Mordekaiser's Passive - Darkness Rise now properly deals damage to enemies only when the ability is active
- Baron Nashor no longer damages or grants visions around himself for players behind his pit that do not originally have vision on him
- Destroying a turret or turret plate with Rift Herald now grants players the right amount of gold even when they're farther away from the turret
Upcoming Skins & Chromas
The following skins will be released this patch. Grab the League Displays app for full-res splash art!
The following chromas will be released this patch:
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