Introduction
We've got buffs for days this patch as Riot's upped the ante on a number of bot laners. Meanwhile, nerfs on Aphelios and Nautilus help cool down some of the kill power of bot lane much to the delight of enchanters everywhere.
Summary
Buffs: Draven, Jinx, Karma, Lulu, Sona, Trundle, ZiggsNerfs: Aphelios, Nautilus
Tweaks: Qiyana
Patch Highlights
Champions
Aphelios
Calibrum basic attack mark damage now flat; Calibrum Q cooldown increased. Crescendum mirror Chakrams do less damage after the first one. Severum onslaught damage ratio decreased.
Following up with a couple of more adjustments based on his performance since launch and how he's stacked up after the couple of bugfixes and changes at the start of the year.
Calibrum, the Sniper Rifle
BASIC ATTACK MARK DAMAGE20/25/30/35/40 (+0.3 bonus attack damage) (levels 1-9) ⇒ 15 (+0.2 bonus attack damage)
Q COOLDOWN9/8.25/7.5/6.75/6 seconds (levels 1-9) ⇒ 10/9.5/9/8.5/8 seconds (levels 1-9)
Crescendum, the Chakram
BASIC ATTACK DAMAGE130-264% total attack damage (mirror Chakrams 1-10) ⇒ 130-223% total attack damage (mirror Chakrams 1-10)
Severum, the Scythe Pistol
Q DAMAGE10/15/20/25/30 (+0.35 bonus attack damage) per hit (levels 1-9) ⇒ 10/15/20/25/30 (+0.3 bonus attack damage) per hit (levels 1-9)
Draven
R damage ratio now scales.
Draven seems to have come out of the item changes from Preseason a bit worse for wear.
R - Whirling Death
DAMAGE175/275/375 (+1.1 bonus attack damage) ⇒ 175/275/375 (+1.1/1.3/1.5 bonus attack damage)
Jinx
Passive bonus movement speed now applies with Epic Monsters as well.
Jinx has always been a big fan of taking objectives. So increasing the list of things her passive procs off of is a very champion-resonant way to have more "Jinx moments" each game without massively increasing Jinx's actual power level.
Passive - Get Excited!
BONUS MOVEMENT SPEEDWhenever Jinx damages || enemy champions, turrets, or inhibitors ⇒ enemy champions, turrets, inhibitors, or Epic Monsters (that her team kills) within 3 seconds of their death
Karma
Q and W base damage increased.
Helping out Karma's early ability to scrap against her opponents.
Q - Inner Flame
BASE DAMAGE80/125/170/215/260 ⇒ 90/135/180/225/270
W - Focused Resolve
BASE DAMAGE30/55/80/105/130 ⇒ 40/65/90/115/140
Lulu
Base armor and attack damage rounded up. E cooldown decreased.
Making Pix a lot more available and, therefore, useful, so Lulu can make best use of her best faerie friend.
Base Stats
ARMOR28.22 ⇒ 29
ATTACK DAMAGE46.368 ⇒ 47
E - Help, Pix!
COOLDOWN10 seconds ⇒ 8 seconds
Nautilus
Q base damage decreased.
Nautilus is like that bully in high school that'd push your head in the toilet and almost drown you just because he can. Doing something about that so enemies aren't completely overwhelmed, especially early.
Q - Dredge Line
BASE DAMAGE80/130/180/230/280 ⇒ 70/115/160/205/250
Qiyana
W passive attack speed now scales.
Qiyana's strength in the jungle was making it difficult to keep her in check since she was such a reliable flex pick in pro play. We want to encourage her identity as a mid-laner and keep her from running amok in the woods.
W - Terrashape
PASSIVE ATTACK SPEED20% ⇒ 5/10/15/20/25%
Sona
E self movement speed now flat and increased.
Sona has room for some buffs when you compare her to other enchanters. We nerfed her in the past to prevent double-support-item shenanigans, but since we've mitigated those concerns, we have the opportunity to give her a little tuning. This change will give her more of an opportunity to dodge skill shots and the ability to maneuver around the map and get to her allies.
E - Song of Celerity
SELF MOVEMENT SPEED10/11/12/13/14% (+0.03 per 100 ability power) ⇒ 25% (+0.04 per 100 ability power)
Thresh
Additional changes from his VFX update in 10.1.
Q - Death Sentence
VFXAdded Q width indicators for Pulsefire Thresh and Pulsefire Thresh Prestige Edition
BUGFIXPulsefire Thresh now properly uses his new Q cast effect
E - Flay
VFXAdded a new quickcast indicator on all skins
PULSEFIRE THRESH VFXAdded circles around Pulsefire Thresh's and Pulsefire Prestige Edition Thresh's E to match his other skins
Trundle
W movement speed increased. E slow increased.
Trundle has been suffering all around, but especially when allies have to rely on him for ganks.
W - Frozen Domain
MOVEMENT SPEED20/25/30/35/40% ⇒ 30/35/40/45/50%
E - Pillar of Ice
SLOW15/25/35/45/55% ⇒ 20/30/40/50/60%
Viktor
Passive mana bugfix.
Passive - Glorious Evolution
BUGFIXViktor no longer loses a significant amount of mana if he upgrades the Prototype Hex Core early into the game
Ziggs
Q base damage increased. W enemy knockback increased. E slow increased.
We're giving Ziggs a stronger way to disrupt opponents and encourage a greater presence in the early game.
Q - Bouncing Bomb
DAMAGE75/120/165/210/255 ⇒ 85/130/175/220/265
W - Satchel Charge
ENEMY KNOCKBACK DISTANCE400 ⇒ 500
E - Hexplosive Minefield
SLOW20/25/30/35/40% ⇒ 30/35/40/45/50%
Items
Cloak of Agility
The initial goal of buffing Cloak of Agility last year was to account for the fact that it was slightly underpowered for the gold cost. However, this has led to folks stacking Cloaks on crit champions, which also makes the decision between Cloak of Agility and Pickaxe more of a math problem than desired and doesn't help the average player measure how their lane went. A clearer item hierarchy is more helpful (B.F. Sword > Pickaxe > Cloak of Agility) when considering this key indicator of success.
CRITICAL STRIKE25% ⇒ 20%
Frozen Heart
Frozen Heart is underperforming compared to other options for armor. We want it to be a go-to consideration when a champion is facing many physical threats.
ARMOR100 ⇒ 110
Stormrazor
Nerfing Stormrazor as it's overperforming a tad, focusing on the tAD so it keeps its unique and impactful slow utility.
TOTAL ATTACK DAMAGE55 ⇒ 50
VFX BUGFIXStormrazor's Energized VFX no longer can be seen within Fog of War
Rift Herald
Rift Herald takes a little too long to defeat, so teams lessen the priority on it compared to other objectives. We want her to get a little love too, so we're looking to lessen the gap between the pros and cons of killing her.
Base Stats
HEALTH5500 (8250-16500 [level 6-12]) ⇒ 4750 (7125-14250 [level 6-12])
Bugfixes
- Caitlyn no longer gets bonus Headshots by inputting the attack-move command near the target while they are trapped and netted simultaneously
- Caitlyn can no longer use attack-move to attack trapped or netted targets while she is crowd controlled.
- Braum can no longer intercept Elder Dragon’s fireball with E - Unbreakable and die from it instead of the ally he was protecting
- After casting W - Yordle Snap Trap into Q - Piltover Peacemaker, Caitlyn's basic attacks are no longer temporarily slower than they should be
- Sylas' W - Kingslayer now properly goes on cooldown, deals damage, and heals him if he hits the same target with E2 - Abscond
- Sylas is properly unable to cast E2 - Abscond into Q - Chain Lash after casting a stolen ultimate, after losing the ability to do so in 10.1
- Miss Fortune's basic attacks no longer continues to apply bonus damage from Nami's E - Tidecaller's Blessing after consuming three stacks of Passive - Love Tap
- Upgraded Relic Shield, Spectral Sickle, Steel Shoulderguards, and Spellthief's Edge wards now properly show their vision range indicator
- Lux's E - Lucent Singularity no longer reveals areas outside of its range
- Prototype: Omnistone-granted Predator now has a proper cooldown regardless of when the user upgrades its boots
- Garen's Q - Decisive Strike is no longer blocked by spell-shielded champions
- Cassiopeia heals for the proper amount from casting E - Twin Fang on large monsters
- Using E - Shunpo to kill a target no longer make Katarina unresponsive for a few moments
- Darius' R - Maximum Damage always factors in Passive - Noxian Might, not only when the latter is active
- Champions can no longer ignore any forced movement crowd control effect (i.e. Taunt, Flee, Charm) by using any targetable Summoner Spells (i.e. Smite, Ignite, Exhaust) on a target that is out of their range
- Casting Q - Bone Skewer no longer makes Pyke unresponsive for a few moments
- Various champions' abilities are no longer visible or audible in Fog of War if cast outside their Field of Vision
- Completing any of the support items' quests and then selling it to repurchase a different support item will no longer automatically complete the quest for that second support item
Upcoming Skins & Chromas
The following skins will be released this patch. Grab the League Displays app for full-res splash art!
The following chromas will be released this patch:
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