Funnel Objectives
This is by far one of the most fun team comps to try out and it's even better now that you have Senna to supplement with an additional global level ultimate. This team composition has so much range and damage that any enemy team trying to safely do Baron or Dragon is going to have significant trouble trying to avoid getting it stolen right from under their noses.
To keep this comp extra obnoxious, running two Farsight Alteration Trinkets will ensure that your team has maximum coverage on long-range vision.
Check out how to play it below!
To keep this comp extra obnoxious, running two Farsight Alteration Trinkets will ensure that your team has maximum coverage on long-range vision.
Check out how to play it below!
Team Composition Score Card
AOE Damage: S
Crowd Control: A
Difficulty (1-5, 5 is hardest): 4
Diving Power: C
Dueling Power: B
Initiation: B
Poke Power: S
Pushing Power: B
Sustain: B
Synergy: S
Waveclear: B
Early Game: S
Mid Game: A
Late Game: A
Super Late Game: B
Crowd Control: A
Difficulty (1-5, 5 is hardest): 4
Diving Power: C
Dueling Power: B
Initiation: B
Poke Power: S
Pushing Power: B
Sustain: B
Synergy: S
Waveclear: B
Early Game: S
Mid Game: A
Late Game: A
Super Late Game: B
S = Amazing!, A = Good, B = Average, C = Below Average, F = Bad
Funnel Objectives
This is by far one of the most fun team comps to try out and it's even better now that you have Senna to supplement with an additional global level ultimate. This team composition has so much range and damage that any enemy team trying to safely do Baron or Dragon is going to have significant trouble trying to avoid getting it stolen right from under their noses.
To keep this comp extra obnoxious, running two Farsight Alteration Trinkets will ensure that your team has maximum coverage on long-range vision.
Check out how to play it below!
To keep this comp extra obnoxious, running two Farsight Alteration Trinkets will ensure that your team has maximum coverage on long-range vision.
Check out how to play it below!
Champions
Ezreal [Bot] - On a team that has no true front line, Ezreal as a marksman is perfect for this team composition as the slipperiest ADC out there. His long-range blink gives him the ability to stay alive and kite assassins with ease. He's not the best tank killer out there, but late-game he still deals plenty of damage to smash through big enemy champion defenses. Lastly, his ultimate fits in perfect with the theme of this comp as a long-range sniper.
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Lux [Mid] - The OG laser goddess herself, Lux is renown for her ability to take out enemies from maximum range. She's also the optimal mid-lane on a comp that expects to do a lot of kiting by virtue of her dual long-range crowd-control spells. For team comps lacking in bulk, this is necessary in order to prevent enemy champions from easily engaging on her and her allies.
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Senna [Support] - The newest champion on the Rift happens to also be a cornerstone of this team composition. She provides a clean balance of damage, sustain, and escape mechanisms. Her ultimate is also the perfect long-range complement to the rest of this team composition.
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Karthus [Jungler] - Karthus rounds out this team composition by dealing global damage via his ultimate. Whether it's used to start or end the fight, Karthus is excellent for a team that doesn't plan on running a front line and instead goes the full glass cannon strategy. He also provides some much-needed magic resist reduction on a team that's especially magic damage heavy. This prevents the enemy team from successfully stacking resists.
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Gangplank [Top] - While not technically a laser, Gangplank provides some extremely useful tools for this team composition. Not only does he have a true global ultimate to assist, it also grants vision and crowd-control to assist your team in landing all their skills as well. Although he does require significantly more skill than the rest of this team composition, his barrels provide some variation via AD damage to this team composition.
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Key Concepts
- Bait the enemy team into funneling into tight corridors for maximum effect.
- Bait the enemy team into doing Baron by sending a few champions bot lane. Once they get a handful of Baron magic resist shredding stacks on them, it's time to rain the pain.
Countering
Countering this team involves either picking up assassins that can avoid falling into their long-range burst traps and grabbing a jungler that's more difficult to steal from.
Here is an example team that may succeed:
Here is an example team that may succeed:
- Fizz [Mid] - Against this much crowd-control and nuking ability, Fizz's juke boots are perfect for taking down squishy mages.
- Nunu [Jungle] - When you're faced with the threat of getting every objective stolen and harassed by your teammates, give yourself some breathing room by picking Nunu. He'll give you the extra confidence you need to secure objectives with ease.
- Malphite [Top] - When you're fighting against kite teams, hard engage is vital to your team's success. Malphite is the hardest engage there is.
- Pyke [Support] - Squishy teams are Pyke's bread and butter. If you can get the first kill off with Malphite, Pyke will absolutely roll over enemy teams.
- Xayah [Marksman] - Similar to Fizz, Xayah provides some much needed built-in defense against the myriad of spells that are heading your way.
Overall this team is very balanced.
What do you think about this team composition? Got ways to improve on it? Better ways to beat it? Comment below!
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