Introduction
The latest patch notes are now available and it looks like casters are getting an overall all-around buff this patch. Meanwhile, popular pro play champions like Azir and Corki are getting nerfed despite their mediocre solo queue performance. Overall, this patch looks like it's putting a lot more power into high damage mid-laners, so expect peel-based supports to come back into the meta.
Summary
Buffs: Dr. Mundo, Ekko, Fiora, Jax, Kassadin, Leblanc, Lux, Nocturne, Shen, Singed, Sion, Syndra, ZiggsNerfs: Azir, Corki, Ezreal, Riven, Sejuani, Sivir, Sylas, Tahm Kench, Yuumi
Patch 9.16 notes
Hey Humans or Dancer. It's patch 9.16! The One Where Pantheon Falls From The Skies.
The Mantheon himself comes back to us in the form of Atreus and is ready to rock and roll with his trusty spear and shield. We're also making some smaller changes to some champions, which includes a lot of mid-laners like Corki, Azir, LeBlanc, Syndra, and others.
See ya, space cowboy!
Hanna “shio shoujo” Woo Paul "Aether" Perscheid
Patch Highlights
Dragon Oracle Udyr will be available on August 15, 2019.
Champions
Pantheon
The Unbreakable Spear
Pantheon crashes through the enemy frontline and causes havoc in their ranks starting in 9.16.
High-res versions of Pantheon's updated splash arts are available on League Displays!
Azir
Q cooldown increased late.
We're opening up late game windows of opportunity for Azir's enemies so he and his soldiers can't just chase them relentlessly.
Q - Conquering Sands
COOLDOWN15/12.5/10/7.5/5 seconds ⇒ 15/13/11/9/7 seconds
Corki
Base attack damage and attack damage growth decreased.
Corki's been too present in pro play due to his all-too-reliable damage, so we're nerfing him.
Base Stats
ATTACK DAMAGE60 ⇒ 55
ATTACK DAMAGE GROWTH3 ⇒ 2.5
Dr. Mundo
W Tenacity flattened. E cooldown now scales.
With four patches worth of smaller changes already under his belt, the mad lad's been asking for something more substantial.
W - Burning Agony
TENACITY10/15/20/25/30% ⇒ 30% at all ranks
E - Masochism
COOLDOWN6 seconds ⇒ 6/5.5/5/4.5/4 seconds
Ekko
E bonus damage increased. R cooldown decreased late.
Ekko has room for more power in all areas of play.
E - Phase Dive
BONUS DAMAGE40/65/90/115/140 ⇒ 50/75/100/125/150
R - Chronobreak
COOLDOWN110/90/70 seconds ⇒ 110/80/50 seconds
Ezreal
Q AP ratio decreased. E cooldown increased.
AP Ezreal's burst has made him a bit of a terror, so we're taking some power out of the build and hitting his early game safety.
Q - Mystic Shot
RATIO0.3 ability power ⇒ 0.15 ability power
E - Arcane Shift
COOLDOWN19/17.5/16/14.5/13 seconds ⇒ 25/22/19/16/13 seconds
Fiora
E cooldown decreased early; bonus attack speed now scales.
Giving Fiora more strength to capitalize on momentum she gets from a lead in lane.
E - Bladework
COOLDOWN13/11/9/7/5 seconds ⇒ 11/9.5/8/6.5/5 seconds
BONUS ATTACK SPEED50% at all ranks ⇒ 50/60/70/80/90%
Jax
Q cooldown decreased.
As a melee champion, Jax will benefit from having more opportunities to jump on the ranged enemies who otherwise steadily chip him down in lane.
Q - Leap Strike
COOLDOWN10/9/8/7/6 seconds ⇒ 8/7.5/7/6.5/6 seconds
Kassadin
W basic attack damage modifier increased.
Strengthening the aspects of Kassadin that can keep some of the shorter ranged mid laners in check, especially if they're champions he should naturally be good against anyways (AP assassins).
W - Nether Blade
EMPOWERED BASIC ATTACK DAMAGE40/65/90/115/140 (+0.8 ability power) ⇒ 70/95/120/145/170 (+0.8 ability power)
LeBlanc
Q AP ratio increased.
We're reverting the nerf LeBlanc received earlier this year since she can use more power in a way that average players can utilize.
Q - Sigil of Malice
RATIO0.3 ability power ⇒ 0.4 ability power
Lux
W shield increased late.
When we hit Lux's shield with nerfs in 9.14, we were mainly quelling the builds that took advantage of its safety. However, as a result we ended up hitting support Lux a lot harder than anticipated. We’re giving back some of that damage mitigation so she can still keep her partner meaningfully safe in the bot lane.
W - Prismatic Barrier
SHIELD50/65/80/95/110 ⇒ 50/75/100/125/150
MAX SHIELD100/130/160/190/220 ⇒ 100/150/200/250/300
Nocturne
Base armor increased. W bonus attack speed increased.
Nocturne has been overshadowed by other junglers as a competitively viable option, so we're buffing him.
Base Stats
Rounded out some stats!
ARMOR36 ⇒ 38
HEALTH582.8 ⇒ 585
MANA273.8 ⇒ 275
MANA REGEN6.756 ⇒ 7
W - Shroud of Darkness
BONUS ATTACK SPEED20/25/30/35/40% ⇒ 30/35/40/45/50%
Riven
Q cooldown flattened.
We're reverting the scaling cooldown change to Riven's Q from 9.10. The cooldown increase on her E from that patch didn't offset the strength of the Q buff in higher levels of solo queue games, and our intent wasn't to buff her in that patch.
Q - Broken Wings
COOLDOWN12/11.5/11/10.5/10 seconds ⇒ 12 seconds at all ranks
Sejuani
Frost Armor base armor and magic resistance decreased, ratio increased. Q cooldown increased.
Sejuani has been a dominant force in pro play for awhile, despite receiving some recent nerfs. Taking a more substantial swing at her power.
Passive - Fury of the North
FROST ARMOR20 (+0.25 bonus armor) bonus armor and 20 (+0.25 bonus magic resistance) bonus magic resistance ⇒ 10 (+0.35 bonus armor) bonus armor and 10 (+0.35 bonus magic resistance) bonus magic resistance
Q - Arctic Assault
COOLDOWN17/15.5/14/12.5/11 seconds ⇒ 20/18/16/14/12 seconds
Shen
Q empowered damage ratio increased. E base damage increased.
Shen could use a little more power when split-pushing in the mid-to-late game.
Q - Twilight Assault
EMPOWERED CHAMPION DAMAGE RATIO4/4.5/5/5.5/6% of target's maximum health ⇒ 5/5.5/6/6.5/7% of target's maximum health
E - Shadow Dash
BASE PHYSICAL DAMAGE50/75/100/125/150 ⇒ 60/85/110/135/160
Singed
Base mana increased. R bonus stats increased late.
Giving Singed a little extra oomph so his Insanity can lead him to some more wins if he makes it to the late game.
Base Stats
Rounded out some stats!
MANA290.6 ⇒ 330
ATTACK DAMAGE62.32 ⇒ 63
MANA REGEN7.524 ⇒ 7.5
ATTACK SPEED GROWTH1.81% ⇒ 1.9%
R - Insanity Potion
BONUS STATS30/55/80 ⇒ 30/60/90
Sion
Base mana increased. Q base min and max damage increased; removed damage reduction on monsters.
Smoothing out some of Sion's rougher edges, like rounding out his base stats and removing a mechanic that no longer seems needed. Overall, he'll have more chances to brawl with his opponents in the top lane, especially with other fighters.
Base Stats
Rounded out some stats!
MANA325.6 ⇒ 330
HEALTH542.64 ⇒ 545
MANA REGEN8.0008 ⇒ 8
Q - Decimating Smash
BASE MINIMUM DAMAGE20/40/60/80/100 ⇒ 30/50/70/90/110
BASE MAXIMUM DAMAGE60/120/180/240/300 ⇒ 70/135/200/265/330
REMOVEDREDUCED DAMAGE ON MONSTERSDecimating Smash no longer deals 80% damage against monsters
Sivir
W AD ratio decreased early.
Sivir is strong. When coupled with Yuumi, she's ESPECIALLY strong. The cat is getting nerfed (spoiler alert if you haven't gotten to her section yet), but we think Sivir could use nerfs too to quell her early game wave clear and give opponents a chance to put her on the back foot.
W - Ricochet
RATIO50/55/60/65/70% attack damage ⇒ 30/40/50/60/70% attack damage
Sylas
Q2 damage reduction now applies to minions and monsters.
Sylas has been thriving in the jungle after his latest set of changes. Following up on those by toning down his clear speed a bit.
Q - Chain Lash
DETONATION DAMAGE45% reduced damage against minions ⇒ against minions and monsters
R - Hijack
BUGFIXSylas now properly heals himself when casting a Hijacked R - Mantra empowered W - Renewal from Karma
Syndra
Q bonus damage against champions increased. E base damage increased.
Syndra's weak in all levels of play at the moment so we're giving her some general power.
Q - Dark Sphere
TRANSCENDENT15% bonus damage against champions ⇒ 25% bonus damage against champions
E - Scatter the Weak
BASE DAMAGE70/115/160/205/250 ⇒ 85/130/175/220/265
Tahm Kench
Base movement speed decreased. E shield duration decreased.
We're making Tahm Kench more vulnerable to ganks as a countermeasure to the safety he brings his already-safe bot lane buddies (like Ezreal).
Base Stats
MOVEMENT SPEED345 ⇒ 335
E - Thick Skin
SHIELD DURATION3 seconds ⇒ 2 seconds
Yuumi
Q empowered damage decreased late; slow decreased; slow duration flattened; cooldown increased early.
Yuumi's damage is too high for how reliable it is, especially when coupled with other high-damage bot lane partners.
Q - Prowling Projectile
EMPOWERED DAMAGE50/95/140/185/230/275 ⇒50/85/120/155/190/225
SLOW40/48/56/64/72/80% ⇒ 20/32/44/56/68/80%
SLOW DURATION1.25/1.35/1.45/1.55/1.65/1.75 seconds ⇒ 1.5 seconds
COOLDOWN11/10/9/8/7/6 seconds ⇒ 13.5/12/10.5/9/7.5/6 seconds
Ziggs
W AP ratio increased; cooldown decreased early. R cooldown decreased late.
Ziggs isn't doing so hot right now, so we're buffing up one of his less potent abilities and letting him access his ultimate more frequently.
W - Satchel Charge
RATIO0.35 ability power ⇒ 0.5 ability power
COOLDOWN24/21/18/15/12 seconds ⇒ 20/18/16/14/12 seconds
R - Mega Inferno Bomb
COOLDOWN120/105/90 seconds ⇒ 120/95/70 seconds
Runes
Biscuit Delivery
Biscuits delivered decreased; delivery intervals adjusted. Health and mana per biscuit decreased. Healing duration decreased. Permanent mana per biscuit increased.
These biscuits are too fresh, giving too much sustain to its holders during laning phase. Many of these changes are to the rune itself, but the ones that affect the Biscuits directly will also apply to the Biscuits occasionally acquired through Kleptomancy.
BISCUITS DELIVERED4 ⇒ 3
DELIVERY INTERVAL3:00, 6:00, 9:00, 12:00 ⇒ 2:00, 4:00, 6:00
HEALTH PER BISCUIT15% of missing health ⇒ 10% of missing health
HEALTH PER BISCUIT (MANALESS CHAMPIONS)20% of missing health ⇒ 12% of missing health
MANA PER BISCUIT15% of missing mana ⇒ 10% of missing mana
HEALING DURATION15 seconds ⇒ 5 seconds
PERMANENT MAXIMUM MANA INCREASE40 mana per biscuit consumption ⇒50 mana per biscuit consumption
ARAM Balance Changes
9.16 Nerfs
SWAIN-5% damage dealt ⇒ -6% damage dealt & +6% damage taken
9.16 Buffs
MORGANA-6% damage dealt & +6% damage taken ⇒ -6% damage dealt
VOLIBEAR+5% damage taken ⇒ Unchanged
YORICK-5% damage dealt & +5% damage taken ⇒ -5% damage dealt
Honor 5 Rewards
New Honor 5 chroma rewards debut in 9.16!
YOU DID ITYour Honor 5 capsule will contain a random emote or ward skin, as well as an Honor 5 token you can redeem for Medieval Twitch, Grey Warwick, or one of the two new chromas shown above if you already own the base skin. You don't need to own both skins before being able to pick a chroma for a skin you own.
BUT ACTUALLYThis season only, your Honor 5 capsule will contain two Honor 5 tokens because we promised you two chromas this season, not one.
BELATED ELATEDIf you hit Honor 5 before 9.16 and already owned both Medieval Twitch and Grey Warwick prior to getting your capsule, we'll add your two Honor 5 tokens directly to your account during patch 9.16. (It'll take a little bit to get to everyone. Stop being so honorable. Actually, don't.)
Ranked
We're unifying Challenger and Grandmaster's 0 LP demotion rules with Master's existing rules. This is mainly an edge-case change since losing LP over a few days or weeks naturally demotes players into Master before they reach 0 LP, though in smaller servers it'll also address situations where it was near-impossible to demote out of Challenger.
LADDER DOWNLosing a game at 0 LP in Grandmaster or Challenger demotes you toMaster, 0 LP ⇒ Diamond 1 with 75, 50, or 0 LP based on whether your MMR is higher than the Master cutoff, between the Master and Diamond 1 cutoffs, or lower than the Diamond 1 cutoff
Bugfixes
- Gnar can no longer change the direction of E - Hop after transforming through R - GNAR! before bouncing on a minion
- Allies with Orianna's E - Command: Protect on them will now see an indicator centered on her
- Malzahar's R - Nether Grasp now adds a Revealed marker to the target (including stealthed targets)
- Xayah's Passive - Clean Cuts basic attacks now properly spawn feathers behind her target and not around her
- Master Yi's basic attack immediately following his Q - Alpha Strike now properly grants an additional stack of Conqueror or Electrocute
- Darius' Passive - Hemorrhage no longer incorrectly displays a ranged indicator
- If Katarina drops a dagger near a wall and then casts E - Shunpo so that she can blink to the other side of the wall, she now properly gets a reset on the ability
- Nautilus' W - Titan's Wrath will now properly proc Electrocute instead of granting only one stack while active
- Lee Sin's hitbox will no longer warp across the map when casting Q - Resonating Strike
- Twitch is no longer able to cast Q - Ambush without consuming any mana 3 seconds after its cooldown resets when an enemy champion dies from his Passive - Deadly Venom
- Selling any stacking consumable item will no longer sell two of them at a time if there are more than one
- Karma's W - Focused Resolve now properly lowers R - Mantra's cooldown while damaging enemy champions
- Phase Rush and Electrocute activates properly when Poppy casts E - Heroic Charge in specific combos
Upcoming Skins
The following skins will be released this patch. Grab the League Displays app for full-res splash art!
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