Introduction
The latest reworks to Morgana and Kayle are active coupled with a slew of buffs on champions. You'll definitely want to take note of Tryndamere's latest buffs, which increase his ability to cheese enemy top laners more than ever before.
If you're playing Yorick, look out for the double whammy nerfs on both the champion and on conqueror; he'll probably be dropping out of God Tier shortly.
Summary
Buffs: Akali, Neeko, Rakan, Skarner, Vi, Stormrazor, Cho'Gath, Dr. Mundo, Gangplank, Graves, Jhin, Tryndamere, Sylas
Nerfs: Relic Shield, Aftershock, Conqueror, Nunu, Yorick
Reworks: Kayle, Morgana
Patch 9.5 Notes
Hey nerds. Let's all welcome our updated seraphim sisters, Kayle and Morgana!
Not too many crazy new changes this patch, but we're following up with champs like Akali and Sylas, and tuning Conqueror. We're also throwing a bone to the Vi mains and taking a pass at changing up Skarner's Spires. There are a couple of other champions we're monitoring due to their reliance on Conqueror, but until those changes to the rune settle in, we won't be taking any immediate action. (Also, we're gonna nerf Ezreal in 9.6. Still deciding if it'll be via double Tear or Ez directly, but one way or the other... Ezreal nerfs.)
Let's git it.
Paul "Aether" Perscheid Hanna “shio shoujo” Woo
Patch Highlights
Champions
Kayle & Morgana
Kayle and Morgana are ready to take down the guilty. The sisters serve justice in Patch 9.5!
High-res versions of Kayle and Morgana's updated splash art are available on League Displays!
Akali
Ring movement speed durations increased. Stealth from turrets adjusted. E damage increased. R cooldown decreased.
When we nerfed Akali in 9.3, we swang hard on the parts of her kit that frustrated opponents most and caused issues specific to particular skill levels. This left her in a sad state, but we needed to be sure that the mechanics we removed were actually what made Akali problematic. Given the depth of 9.3's changes (mechanical changes have more ramifications than buffing or nerfing damage numbers), if we had tried to keep Akali's overall strength unchanged, she might have remained dominant, making it hard to tell what—if anything—our nerfs actually did.
Two patches out, we've confirmed that removing Akali's Q heal and W turret stealth went a long way toward making her a healthier champion, so we're now going back in cautiously to bring her back up.
Passive - Assassin's Mark
EDGE OF RING MOVEMENT SPEED DURATION1.25 seconds ⇒ 2 seconds
OUTSIDE OF RING MOVEMENT SPEED DURATION1.25 seconds ⇒ 2 seconds
W - Twilight Shroud
STEALTH FROM TURRETSAkali is now only revealed by turrets within a turret's attack range, rather than its sight range
PEEK-A-BOOAkali now only needs to exit and re-enter her shroud once to extend the shroud's duration by the maximum 3 seconds, rather than extending it by 0.5 seconds six times
E - Shuriken Flip
FIRST CAST DAMAGE60/90/120/150/180 ⇒ 70/105/140/175/210
SECOND CAST DAMAGE60/90/120/150/180 ⇒ 50/80/110/140/170
R - Perfect Execution
COOLDOWN120/100/80 seconds ⇒ 100/85/70 seconds
Neeko
E root adjusted.
The conditions to Neeko's roots were a little complicated so we’re simplifying them to make her more reliable, especially in team fights.
E - Tangle-Barbs
ROOT DURATION0.5 seconds on all enemies except the last champion hit; 0.7/0.9/1.1/1.3/1.5 seconds against the last champion hit, increased to 1.8/2.1/2.4/2.7/3 seconds if Tangle-Barbs hit at least two enemies ⇒0.7/0.9/1.1/1.3/1.5 seconds on the first enemy hit, 1.8/2.1/2.4/2.7/3 seconds on all other enemies hit
BUGFIXNo longer disarms enemies
Rakan
W damage and dash speed increased.
The nerf to Rakan's Grand Entrance in 9.2 hindered his playmaking ability. We're giving him back some of that speed, so he can go back to helping his lane partner poke their lane opponents or assist the rest of his team in a crazy fight, while still keeping his R-W initiation in check.
W - Grand Entrance
DAMAGE70/115/160/205/250 (+0.7 ability power) ⇒70/120/170/220/270 (+0.7 ability power)
DASH SPEED1400/1445/1480 (based on type of boots) ⇒ 1500
Skarner
Spire radius increased; Red buff Spire now covers Krugs and Raptors on both sides of the map. Spires removed from minimap.
We're moving Skarner's red buff Spire to be in range of both Krugs and Raptors, which will give him more options in his jungle pathing and help with his jungle clear in all three monster camps. With this Spire now closer to the Krugs and Raptors, it'll also be harder for opponents to steal it from him due to how deep it'll be in the enemy's jungle.
We’re also removing the Spires from the minimap, so his counterjungling attempts aren't nearly as obvious to the enemy team.
Passive - Crystal Spires
REMOVEDINTRUDER ALARMSpires no longer appear on the minimap
SPIRE RADIUS1150 ⇒ 1600
UPDATEDPORQUE NO LOS DOS?Red buff Spire now in range of both Krugs and Raptors
Vi
Attack speed growth decreased. Passive cooldown increased but W now reduces it. Q ratio decreased, no longer deals reduced passthrough damage. W attack speed increased. E AoE can now crit. R cooldown, damage, knockup/knockback increased; no longer deals reduced passthrough damage.
Vi's been overlooked as a viable jungle pick for quite some time now. To help Vi compete against her peers, we're adjusting her Q and R to do equal damage to everything she hits, powering up her teamfights and speeding up her jungle clear. To balance those changes, she's getting nerfed in some areas, but the overall outcome should be a stronger and more impactful Vi.
Base Stats:
ATTACK SPEED GROWTH2.5% ⇒ 2%
Passive - Blast Shield
COOLDOWN12-8 seconds (levels 1-9) ⇒ 16-12 seconds (levels 1-9) (see Denting Blows below)
SHIELD RATIO10% max health ⇒ 15% max health
Q - Vault Breaker
REMOVEDQUARTER POUNDERNo longer deals 25% reduced damage to non-champions
RATIO1.6 bonus attack damage ⇒ 1.4 bonus attack damage
W - Denting Blows
ATTACK SPEED30/35/40/45/50% ⇒ 30/37.5/45/52.5/60%
NEWPASSIVE COOLDOWNBlast Shield's cooldown is now reduced by 3 seconds whenever Denting Blows procs
E - Excessive Force
CRITICAL CONESDamage cone can now critically strike
RATIO1.15 total attack damage, 0.7 ability power ⇒ 1.1 total attack damage, 0.9 ability power
R - Assault and Battery
COOLDOWN110/85/60 seconds ⇒ 120/100/80 seconds
DAMAGE150/300/450 (+1.4 bonus attack damage) ⇒ 150/325/500 (+1.1 bonus attack damage)
REMOVEDQUARTER POUNDERNo longer deals 25% reduced damage to secondary targets
SECONDARY TARGET KNOCKBACKVi knocks back enemies she passes through by 250 range over 0.25 seconds ⇒ 350 range over 0.75 seconds
Lucian Audio Updates
Cleaning up some of Lucian's ability audio to make it clearer!
BULLETSClearer hit audio on Base and Striker Lucian basic attacks, passive-empowered attacks, and The Culling
ARDENT BLAZECast audio is shimmerier, deep tones on travel audio reduced, target hit sound added. Changes apply to all skins except High Noon which already had them implemented (Heartseeker Lucian's on-hit sound is unchanged).
RELENTLESS PURSUITDash audio brightened on Base and Striker Lucian
Items
Relic Shield Line
Healing decreased.
We're cutting the ability for tank supports to shrug off harass so other types of supports can compete against them, especially at higher levels of play where bot laners place more of a focus on keeping themselves topped off.
RELIC SHIELD HEALING15 (+2% target's missing health) ⇒ 5-30 at 0-100% target's missing health
TARGON'S BRACE HEALING40 (+2% target's missing health) ⇒ 10-60 at 0-100% target's missing health
REMNANT OF THE ASPECT HEALING50 (+2% target's missing health) ⇒ 15-90 at 0-100% target's missing health
Stormrazor
Given that Stormrazor's update shifted it from a rush item to a late pickup, we erred on the side of undershooting its power to make sure it was a clearly less attractive first buy. But now, it's too weak, so we're buffin' it.
ATTACK DAMAGE55 ⇒ 60
ATTACK SPEED25% ⇒ 30%
Runes
Conqueror
We hotfixed Conqueror in the middle of the last patch, decreasing the ranged stack duration and the number of adaptive force per stack. But it's still too strong, especially in the mid to late game . With its new stacking model, champions gain stats leading up to the proc and late game scenarios actually trigger it faster than the previous iterations of Conqueror. We're pulling out some of Conqueror's late game strength while retaining the more core true damage and healing conversion.
ADAPTIVE FORCE2-10 per stack (10-50 at max stacks) ⇒ 2-6 per stack (10-30 at max stacks)
Mid-Patch 9.4 Updates
(Reminder: These have been live for a while already.)
ADAPTIVE FORCE3-15 per stack (max 15-75) ⇒ 2-10 per stack (max 10-50). This change is overwritten by the line above.
RANGED STACK DURATION3 seconds ⇒ 2 seconds (melee stack duration still 8 seconds)
Simple Changes
Cho'Gath
E damage increased.
Cho'Gath could use a little bit of help early on. Maxing E will help him trade more meaningfully.
E - Vorpal Spikes
DAMAGE20/30/40/50/60 to 22/34/46/58/70
Dr. Mundo
E magic resist increased.
Buffing the ol' doctor so players who want an anti-magic damage beefcake have an option in the form of a big purple man.
E - Masochism
MAGIC RESIST2% per stack, up to 6/12/18/24/30% ⇒ 3% per stack, up to 6/15/24/33/42%
Gangplank
E bonus damage to champions increased. R damage per wave increased.
Giving Gangplank more pow in his powder so he can fight back against the scallywags of top lane and have more cannons to drop on opponents everywhere else.
E - Powder Keg
BONUS DAMAGE TO CHAMPIONS60/90/120/150/180 ⇒80/105/130/155/180
R - Cannon Barrage
MAGIC DAMAGE PER WAVE35/60/85 (+0.1 ability power) ⇒ 40/70/100 (+0.1 ability power)
MAX DAMAGE420/720/1020 (+1.2 ability power) ⇒ 480/840/1200 (+1.2 ability power)
Graves
Base attack damage increased.
9.2's jungle experience changes hit scaling champions like Graves the hardest, and 9.3's Stormrazor change was unfavorable to him as well. Given how effective -3 AD was at reining the Outlaw in toward the end of last season, +3 AD should be enough to get him back in gunning shape.
Base Stats
ATTACK DAMAGE63 ⇒ 66
Jhin
Q attack damage increased.
We're giving Dancing Grenade a little fortissimo since it's such an integral part of his damage pattern.
Q - Dancing Grenade
RATIO0.4/0.475/0.55/0.625/0.7 total attack damage ⇒0.45/0.525/0.6/0.675/0.75 total attack damage
Nunu & Willump
Health decreased. Q healing decreased.
Taking the pair's durability down a bit via early game base stats and late-game sustain.
Base Stats
HEALTH590 ⇒ 570
Q - Consume
HEAL75/120/165/210/255 ⇒ 75/110/145/180/215
Tryndamere
Passive crit chance cap increased late.
Resolving Tryndamere's long-standing crit chance dilemma: Currently, he needs to overcap on crit chance to reach 100%, but now, he won't need to overload on more than two items.
Passive - Battle Fury
CRIT CHANCE CAP PER FURYUp to 35% ⇒ 35/40/45/50% at levels 1/6/11/16
Sylas
W heal increased early, decreased late; heal ratio increased, damage ratio increased.
Hitting Sylas' tank build.
W - Kingslayer
HEAL50/80/110/140/170 (+0.35 ability power) ⇒60/80/100/120/140 (+0.45 ability power)
DAMAGE RATIO0.55 ability power ⇒ 0.65 ability power
Yorick
Maiden damage and mark proc damage decreased.
Yorick and his lovely Maiden have been attached at the hips since 9.2, and their collective damage is causing trouble for everyone else. We're reining the Maiden in a little so that the pair, when together, are a little weaker.
R - Eulogy of the Isles
MAIDEN DAMAGE10/20/40 (+0.5 Yorick's total attack damage) ⇒0/10/40 (+0.5 Yorick's total attack damage)
MARK DAMAGE5/7.5/10% target's maximum health ⇒ 3/6/9% target's maximum health
Rek'Sai
Fixed a bug where R could deal damage twice.
Conqueror plus the changes we made to Rek'Sai last patch are bringing her up to scary levels. We're going to see how this patch’s Conqueror nerfs land before directly looking into nerfing Rek'Sai. As a reminder, read below for the hotfix that went live in 9.4.
Mid-Patch 9.4 update
Reminder: This change has been live for a while already.
BUGFIXFixed a bug where R - Void Rush could deal damage twice if Rek'Sai's target Flashed away the instant Void Rush's damage was dealt
ARURF
Surprise—we're extending ARURF by another two patches! Since we've got another month of ultra rapid firing in store, we've also got a ton more balance changes for 9.5. If you're a member of the Golden Spatula club, you'll hang onto your benefits for the full extended duration.
Let's start with the buffs:
Aatrox
BUFF+15% damage buff increased to +20%
Akali
BUFF+15% damage, -10% damage taken
Alistar
BUFF+5% damage, -10% damage taken
Anivia
BUFF+15% damage
Aurelion Sol
BUFF+5% damage buff increased to +10%
Bard
BUFF+15% damage buff increased to +20%
Braum
BUFF-5% damage taken buff increased to -10%
Darius
BUFF+5% damage buff increased to +10%
Elise
BUFF+10% damage, -10% damage taken
Evelynn
BUFF+10% damage buff increased to +20%
Gangplank
BUFF+10% damage buff increased to +15%
Gnar
BUFF+5% damage buff increased to +10%
Ivern
BUFF+10% damage, -15% damage taken
Jhin
BUFF+20% damage
Katarina
BUFF+15% damage, -10% damage taken
Quinn
BUFF+15% damage
Sion
BUFF+10% damage
Sona
BUFF-5% damage nerf removed
Tahm Kench
BUFF-20% damage taken buff increased to -25%
Taliyah
BUFF+15% damage
Thresh
BUFF+5% damage buff increased to +10%, -5% damage taken buff increased to -10%
Udyr
BUFF+10% damage, -15% damage taken
Urgot
BUFF+5% damage buff increased to +15%
Yasuo
BUFF+10% damage buff increased to +15%, -5% damage taken buff increased to -10%
Zac
BUFF-10% damage taken buff increased to -15%
Zilean
BUFF+10% damage buff increased to +20%
Zoe
BUFF+10% damage
And of course some nerfs:
Ahri
NERF-5% damage nerf increased to -8%
Fizz
NERF-5% damage
Garen
NERF-5% damage nerf increased to -10%
Heimerdinger
NERF-5% damage
Jayce
NERF-5% damage
Nocturne
NERF-5% damage
Sivir
NERF-5% damage nerf increased to -8%
Syndra
NERF-5% damage
Vladimir
NERF-8% damage
First Elder Dragon
NERFBurn decreased from 141 over 3 seconds to 90 over 3 seconds
Second Elder Dragon
NERFBurn decreased from 255 over 3 seconds to 210 over 3 seconds
Third Elder Dragon
NERFBurn decreased from 315 over 3 seconds to 270 over 3 seconds
Bugfixes
- Celerity now properly increases bonus movement speed from Time Warp Tonic
- Fixed a bug where some champions would sometimes stand in place instead of auto-attacking
- Zombie Brand's VO no longer plays globally when Brand is in vision
- Lunar Empress Lux's textures no longer becomes corrupted upon death
- Darius' Base skin no longer plays God King Darius' E - Apprehend quotes
- Papercraft Anivia's landing SFX during her recall have been restored
- When champions shield or bind Papercraft Anivia, they are now a consistent size when compared to her base during Passive - Rebirth
- Rengar's R - Thrill of the Hunt true sight indicator from the ability is no longer misplaced on Star Guardian Ezreal
- Udyr's Q - Tiger Stance level-up tooltips now appear
- Dropping replay files onto the League executable now works in all regions
- Fixed a bug where the "No Ban" option was missing in the pick/ban phase in Ranked queue
Upcoming Skins & Chromas
The following skins will be released this patch. Grab the League Displays app for full-res splash art!
The following chromas will be released this patch:
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