This is a fun composition that relies on large AOE crowd control spells that isolate enemy movement followed up by massive damage from long range. This results in unavoidable damage or at least a large set of summoner spells blown. Meanwhile, if they don't have summoner spells available you can watch as Miss Fortune and Ziggs absolutely shred through their health.
Team Composition Score Card
AOE Damage: S
Crowd Control: B
Difficulty (1-5, 5 is hardest): 3
Diving Power: B
Dueling Power: A
Initiation: A
Poke Power: S
Pushing Power: S
Sustain: C
Synergy: A
Waveclear: S
Early Game: B
Mid Game: B
Late Game: A
Super Late Game: B
Crowd Control: B
Difficulty (1-5, 5 is hardest): 3
Diving Power: B
Dueling Power: A
Initiation: A
Poke Power: S
Pushing Power: S
Sustain: C
Synergy: A
Waveclear: S
Early Game: B
Mid Game: B
Late Game: A
Super Late Game: B
S = Amazing!, A = Good, B = Average, C = Below Average, F = Bad
Surround Them
This is a fun composition that relies on large AOE crowd control spells that isolate enemy movement followed up by massive damage from long range. This results in unavoidable damage or at least a large set of summoner spells blown. Meanwhile, if they don't have summoner spells available you can watch as Miss Fortune and Ziggs absolutely shred through their health.
Champions
- Miss Fortune [Marksman] - Miss Fortune in this composition will want to pick up Arcane Comet and max her E in lane. By combining her Make it Rain with Veigar's Event Horizon, enemy laners will be forced to stay in her damage for the full duration of the spell.
- Ziggs [Mid] - Ziggs in this team composition is a no-brainer, and targets that are sitting still are easy prey. You can also use your satchel charge to knock enemies into Veigar's stun if you choose.
- Veigar [Support] - Many people underestimate how useful Veigar can be in as a support. Against poke/sustain supports he certainly has some trouble, but against all-in melee supports he does extremely well as a counter engage or as a harasser.
- Jarvan IV [Jungler] - The classic wombo combo champion is back in the fray as a high damage engagement source and excellent isolationist as well. His armor reduction also works wonderfully to synergize with Miss Fortune's ultimate.
- Yorick [Top] - While Yorick's walls are a bit slow, it's really his ability to annihilate turrets, split-push, and front-line that you're looking for out of this guy.
Key Concepts
- This team is very flexible when it comes to grouping up or split-pushing since with a good combo, they can 4v5 easily.
Countering
Countering this team largely means keeping out of range of their crowd-control spells and being able to interrupt Miss Fortune when necessary.
Here is an example team that may succeed:
Here is an example team that may succeed:
- Xerath [Mid] - Fighting poke with poke is going to be largely a skill match-up, but you'll need your own mage since assassinating Ziggs will be difficult with Veigar as support.
- Gragas [Jungle] - Clearing out the enemy team to prevent their devastating combos is ideal and few do that job better than Gragas. As a plus, he can also interrupt Jarvan's E->Q combo using his Body Slam.
- Lissandra [Top] - Using her claw to bait out Veigar's stun is ideal. By not going for a melee top lane you can also avoid getting too close to the enemy's powerful crowd control spells.
- Blitzcrank [Support] - Similar to Gragas, use Blitzcrank to break up their team combos and hopefully pick up an easy kill on a key target.
- Jhin [Marksman] - One of the best compliments to both Blitzcrank and Xerath, Jhin cornerstones this counter comp via his long-distance engage and crowd-control spells.
Overall this counter team is strong as well, but more difficult to execute well.
What do you think about this team composition? Got ways to improve on it? Better ways to beat it? Comment below!
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