Introduction
The latest patch notes for 8.15 are out and it looks like changes all around to some of the Rift's most beloved champions, including Lee Sin and Thresh. Meanwhile, the most popular supports of last patch were nerfed, so expect to see some big shifts on supports. My money's on Nami!
Summary
Buffs: Fizz, Lee Sin, Olaf, Syndra, Thresh
Nerfs: Fiddlesticks, Kindred, Morgana, Quinn
Tweaks: Irelia
Patch 8.15 Notes
Welcome to patch 8.15. As mentioned in previous patches, after the significant changes in midseason, we're mostly focusing on balancing outliers. As a result, this is a pretty small patch.
To start, we're taking a look at marksmen. They're still feeling some pain from their midseason changes (especially in mid-game when they can't yet afford multiple items), so we're decreasing the cost of their items to let them hit their power spike more quickly and decreasing their overall stats slightly to compensate.
Akali's rework also hits the Rift this patch, so be sure to check out her new abilities.
GLHF,
Mattias "Gentleman Gustaf" Lehman Paul "Aether" Perscheid
Patch Highlights
Champions
Fiddlesticks
E cost increased at early ranks. E base damage decreased.
Fiddlesticks ability to poke (particularly as a support in bot lane) is currently too high.
E - Dark Wind
COST50/60/70/80/90 mana ⇒ 70/75/80/85/90 mana
BASE DAMAGE PER HIT65/85/105/125/145 ⇒ 60/80/100/120/140
Fizz
W active base damage increased. W active and on-hit damage ratios increased. R ability power ratios increased, increased less for larger sharks.
The recent changes to Fizz have left him weaker on damage than intended.
W - Seastone Trident
ACTIVE BASE DAMAGE40/50/60/70/80 ⇒ 50/70/90/110/130
ACTIVE DAMAGE RATIO0.4 ability power ⇒ 0.6 ability power
ON-HIT DAMAGE RATIO0.3 ability power ⇒ 0.4 ability power
R - Chum the Waters
GUPPY DAMAGE RATIO0.6 ability power ⇒ 0.9 ability power
CHOMPER DAMAGE RATIO0.9 ability power ⇒ 1.1 ability power
GIGALODON DAMAGE RATIO1.2 ability power ⇒ 1.3 ability power
Irelia
Attack damage increased. Health increased. Passive damage increased. Q range, base damage, and damage ratio decreased. E range and base damage decreased. R range decreased.
As a continuation of our changes to Irelia, we're shifting more of her power out of her abilities and into her basic attacks.
Base stats
ATTACK DAMAGE60 ⇒ 63
HEALTH550 ⇒ 580
Passive - Ionian Fervor
DAMAGE PER STACK1-12 (at levels 1-18) ⇒ 4-17 (at levels 1-18)
Q - Bladesurge
RANGE625 ⇒ 600
BASE DAMAGE10/30/50/70/90 ⇒ 5/25/45/65/85
DAMAGE RATIO0.7 total attack damage ⇒ 0.6 total attack damage
W - Defiant Dance
DAMAGE REDUCTION45/50/55/60/65% ⇒ 50%
E - Flawless Duet
RANGE900 ⇒ 850
BASE DAMAGE80/120/160/200/240 ⇒ 70/110/150/190/230
REMOVEDMONSTER REDUCTIONNo longer deals 50% damage to monsters
R - Vanguard's Edge
RANGE1050 ⇒ 1000
Kindred
W attack speed scaling (for Wolf) decreased. R cooldown increased.
Recent bugfixes gave Kindred far more of a bump than expected, and as a result they have emerged as a dominant jungler. Pulling back some power and aligning their ultimate cooldown with other similarly game-changing ultimates.
W - Wolf's Frenzy
WOLF BONUS ATTACK SPEED50% bonus attack speed ⇒ 25% bonus attack speed
R - Lamb's Respite
COOLDOWN160/130/100 seconds ⇒ 180/150/120 seconds
Lee Sin
Q base damage decreased. Q damage ratio increased. No longer deals damage based on target's missing health damage. Now scales amplified damage based on target's missing health.
Lee Sin is an aggressive, snowball-oriented champion and we want to make sure he is appropriately rewarded when he does get ahead.
Q - Sonic Wave / Resonating Strike
BASE DAMAGE55/85/115/145/175 ⇒ 50/75/100/125/150
DAMAGE RATIO0.9 bonus attack damage ⇒ 1.0 bonus attack damage
REMOVEDEXECUTE DAMAGENo longer deals 8% of target's missing health as damage
NEWEXECUTE DAMAGENow deals up to 100% increased damage based on target's missing health
Morgana
Base mana regen decreased. Black Shield cost increased.
In her other roles, Morgana's ability to spam spells is gated by the harsh mana scaling on her W, but as a support (where she maxes W last), she has too much lane consistency.
Base Stats
MANA REGEN15 mana per 5 seconds ⇒ 11 mana per 5 seconds
E - Black Shield
COST50 mana ⇒ 80 mana
Olaf
W bonus attack speed increased.
Bumping up the berserker's clear speed to give him some strength back.
W - Vicious Strikes
BONUS ATTACK SPEED40/50/60/70/80% ⇒ 55/65/75/85/95%
Quinn
Armor decreased. Passive damage decreased.
Quinn's lane strength has started to become a bit of an issue. As a ranged champion, when she does get hard-engaged on she shouldn't be quite so hard to kill.
Base Stats
ARMOR32 ⇒ 28
Passive - Harrier
BASE DAMAGE15-100 (at levels 1-18) ⇒ 10-95 (at levels 1-18)
Syndra
Q base damage increased.
This should put some power into Syndra's early game.
Q - Dark Sphere
BASE DAMAGE50/95/140/185/230 ⇒ 70/110/150/190/230
Thresh
W cooldown decreased at later ranks. E maximum attack damage contribution increased at early ranks.
We feel like Thresh could use a bit more power, specifically in his early game all-in potential and his late-game playmaking options.
W - Dark Passage
COOLDOWN22/20.5/19/17.5/16 seconds ⇒ 22/19.5/17/14.5/12 seconds
E - Flay
MAXIMUM ATTACK DAMAGE CONTRIBUTION80/110/140/170/200% ⇒100/125/150/175/200%
Items
Support Items
Cost of starting support items increased.
The current cost of support items lets support players mitigate a pretty high amount of poke through potions, which makes trading feel more ineffective than we'd like.
Ancient Coin, Relic Shield & Spellthief's Edge
COST350 gold ⇒ 400 gold
NEWTWISTED TREELINEThese changes also apply on Twisted Treeline.
Nomad's Medallion, Targon's Brace & Frostfang
TOTAL COST850 gold (unchanged)
COMBINE COST500 gold ⇒ 450 gold
NEWTWISTED TREELINEThese changes also apply on Twisted Treeline.
Marksman Itemization
Our goal of giving marksmen a later spike was hit a little bit too hard, and it's left marksmen feeling underwhelming in the mid-game (and thus often unable to reach their late-game power). We're decreasing the cost of some marksman items so they spike earlier, but cutting some of their late-game power so they don't take over the game when they get there.
Infinity Edge
Total cost decreased. Build path changed. True damage decreased. Attack damage decreased.
Cheaper items (with fewer stats to compensate) should help marksmen reach a reasonable spike earlier.
TOTAL COST3600 gold ⇒ 3400 gold
BUILD PATHBF Sword + BF Sword + 1000 gold ⇒ BF Sword + Pickaxe + 1225 gold
TRUE DAMAGE CONVERSION15% ⇒ 10%
ATTACK DAMAGE80 ⇒ 70
UPDATEDTRUE CRIT TEXT“True Damage Critical Strikes” now display as a blue/white icon instead of the purple “Magic Damage Crit” icon
Stormrazor
Cost decreased. Attack damage decreased. Attack speed decreased.
Cheaper items (with fewer stats to compensate) should help marksmen reach a reasonable spike earlier.
BUILD PATHBF Sword + Pickaxe + Dagger + Dagger + 425 gold ⇒ BF Sword + Long Sword + Long Sword + Dagger + 500 gold
TOTAL COST3200 gold ⇒ 2800 gold
ATTACK DAMAGE75 ⇒ 65
ATTACK SPEED30% ⇒ 25%
Essence Reaver
Attack damage increased.
In 8.12, we made some changes to Essence Reaver that were intended to make the item more accessible, but it looks like those changes also slightly weakened the item overall. As a result, we're adding some power back.
ATTACK DAMAGE70 ⇒ 75
Zeal Items
Gold cost decreased
Rapid Firecannon, Statikk Shiv & Runaan's Hurricane
GOLD COST2900 gold ⇒ 2800 gold
Phantom Dancer
GOLD COST2800 gold ⇒ 2700 gold
Mercurial Scimitar
Total and combine cost decreased. Attack damage decreased.
There should be clear tradeoffs in itemization; in the case of Mercurial Scimitar, the extra safety from its active does not hold an appropriate tradeoff in damage dealt.
TOTAL COST3700 gold ⇒ 3500 gold
COMBINE COST525 gold ⇒ 325 gold
ATTACK DAMAGE65 ⇒ 50
Jungle Items
Monster Hunter restriction now applies if the champion has the highest minion kill score, not the most gold.
The previous Monster Hunter had the effect of inhibiting the snowball of a jungle who got ahead with kills, not just a champion who was duo-farming the jungle. We're changing the mechanic to only restrict champions who have the highest minion score, not the highest gold.
REMOVEDSHARE THE LOADIf you have the most individual total gold on your team, lane minion kills will grant 10 less gold
NEWSHARE THE LOADIf you have the highest minion score on your team, lane minion kills will grant you 10 less gold
NEWTWISTED TREELINEThe Monster Hunter changes also apply on Twisted Treeline.
Runes
Perfect Timing
Time of activation pushed to later in the game.
In patch 8.4, we pushed the activation time of Stopwatch to 10 minutes because its prevalence in professional play was delaying or inhibiting early action. In 8.10 we tried a lower value (8 minutes), but we've begun observing the same impact on pro play, so we're reverting those changes.
ACTIVATION TIME8 minutes ⇒ 10 minutes
Chromas Collection
Chromas are joining the Collection tab soon after 8.15 goes live! You'll be able to see all chromas you own, filter to show unowned or unavailable chromas, and group and sort your collection view just like you can with the Skins, Icons, and Wards collections.
Store, Gifting, and Forging
A few improvements to purchasing, gifting, and forging content.
WINDOW SHOPPINGIcons, wards, and chromas can now be 1-click purchased anywhere they are viewable
JUST FOR YOUGifts can be given from the friend's list
ALREADY HAVE THAT ONEEmote Permanents can now be Forged into unowned Emote Permanents
Stats
A new suite of performance-based stats for Summoner’s Rift games drop into the client during this patch.
The new Stats tab inside your profile page comes stuffed with performance-based analysis of your play across combat, map control, and income. Compare yourself to friends and enemies alike, and uncover the path to your next level of play.
NEWNEWFind the new Stats tab inside the profile page, full of data reaching back to midseason
ANALYZEMore than a dozen new stats reveal the strengths and weaknesses in your game by both position and individual champion
COMPARESet your stats against those of your friends, players of any Ranked tier, or champion-specific experts
Bugfixes
- Fearing a champion with Nocturne's E - Unspeakable Horror no longer interrupts his attacks
- Fixed a bug where champions with Absolute Focus falling under 70% health during their attack animation would have the attacks canceled and reset.
- Fixed a bug where the first attack of Hail of Blades would sometimes cancel.
- Stormrazor no longer incorrectly gives movement speed on every crit if the Stormrazor crit activated Conqueror
- Kassadin's W - Nether Blade on-hit SFX have been restored
- SSG skins are now listed properly as World Champions: 2017 in the Skins Collections tab
- Several missing VO lines for God King Darius and God King Garen have been restored
- Push-to-talk settings are now correctly saved between sessions
Upcoming Skins & Chromas
The following skins will be released this patch. Grab the League Displays app for full-res splashes!
The following chromas will be released this patch:
No comments:
Post a Comment
Feel free to comment or leave a message :)