Introduction
As the latest patch hits, we're definitely seeing some tentative attempts by Riot to bring back some of the old bot-laners into mix with slight buffs on Jinx, Karma, Sivir, Twitch, and Vayne. Meanwhile, most of the tank champions are being hit with the nerf bat, allowing marksmen some breathing room.
Check out the full scope of changes below!
Summary
Buffs: Jinx, Karma, Sion, Twitch, Ahri, Cassiopeia, Corki, Elise, Nasus, Pantheon, Rek'Sai, Sivir, Vel'Koz, Vayne, Vi, Viktor
Nerfs: Dr. Mundo, Rakan, Sejuani, Shen, Swain, Talon, Wukong, Zoe
Tweaks: Aatrox, Fizz
Patch 8.14 notes
Welcome to patch 8.14. Over the last few patches, the game has seen some pretty hefty changes to the jungle, mid lane, marksmen, and Aatrox. For the next few patches, we'll be dialing it back and doing some smaller-scope changes, mostly balance tweaks.
First, you'll notice two new section as of last patch: simple buffs and simple nerfs. For the most part, that's for self-explanatory changes designed at making a champion stronger or weaker but not really altering their playstyle all that meaningfully.
We're also following up on the Aatrox rework, looking to reduce some of his overbearing lane presence and give him more to do in late-game teamfights. Finally, we're taking a small dive into two of our AP assassins (Fizz and Ahri) to make their gameplay a bit more intuitive and satisfying.
GLHF!
Mattias "Gentleman Gustaf" Lehman Paul "Aether" Perscheid
Patch Highlights
Champions
Aatrox
Base health decreased. Q base damage decreased. E recharge rate decreased early, increased later. R bonus attack damage increased. Q timer freezes while reviving.
Now that Aatrox players have gotten some games under their belt and mastered his pretty unique spells, it turns out he's pretty strong, especially in lane. We're pulling some of his early game power in exchange for some more late-game consistency.
General
NEWBANNER OF....In addition to switching Aatrox's sword stance, toggling CTRL+5 now unfurls banner-style wings
Base Stats
HEALTH610 ⇒ 580
Q - The Darkin Blade
BASE DAMAGE20/35/50/65/80 ⇒ 10/25/40/55/70
Q2 DAMAGE125% of Q1 damage (unchanged)
Q3 DAMAGE150% of Q1 damage (unchanged)
SWEET SPOT DAMAGE150% of Q1, Q2, or Q3 damage (unchanged)
DAMAGE TO MINIONS65-100% (at levels 1-18) of base damage ⇒ 50-100% (at levels 1-18) of base damage
E - Umbral Dash
RECHARGE RATE20/18/16/14/12 seconds ⇒ 24/20/16/12/8 seconds
R - World Ender
BONUS ATTACK DAMAGE20% total attack damage ⇒ 20/22.5/25% total attack damage
NEWPAUSING THE APOCALYPSEQ's recast timer is now frozen while reviving
Mid-Patch 8.13 Updates
These changes went live partway through 8.13.
Q1 LENGTH625 ⇒ 650
Q1 WIDTH175 ⇒ 200
Q2 LENGTH500 ⇒ 525 (sweet spot size unchanged)
Fizz
W no longer deals bonus damage against primed targets. W base damage increased. W now grants on-hit damage if empowered attack does not kill its target.
The mark-priming mechanic on Fizz's W was unsatisfying, asking players to hold one of their damage tools until later. As an assassin, his role is to lay down damage quickly and get out, which made that wait feel particularly awkward. We're removing the priming mechanic, and bringing back an on-hit buff on the active, but keeping the cooldown reset on kills. The new W still does damage over a longer period of time, but more of that damage is front-loaded so Fizz players can more quickly make like a trident and stab.
UPDATEDW - Seastone Trident
Fizz's next basic attack deals bonus damage. If it kills a unit, W's cooldown and mana cost are partially refunded. If it doesn't, Fizz's subsequent basic attacks are empowered for 5 seconds.
EMPOWERED ATTACK DAMAGE20/30/40/50/60 (+0.4 ability power) ⇒40/50/60/70/80 (+0.4 ability power)
ATTACK RESET?Yes (unchanged)
COOLDOWN10/9.5/9/8.5/8 seconds ⇒ 7/6.5/6/5.5/5 seconds
COST30/40/50/60/70 mana (unchanged)
REFUND ON KILLW's cooldown resets to 1 second and Fizz is refunded20/28/36/42/50 mana ⇒ 20/28/36/44/52 mana
DAMAGE BUFF ON NON-KILL10/15/20/25/30 (+0.3 ability power) on-hit damage for 5 seconds
PASSIVE BLEED20/30/40/50/60 (+0.4 ability power) over 3 seconds (unchanged)
LESS STABBYW's passive bleed no longer applies to targets Fizz passes through during Q's dash or to targets hit by R's fish or shark
Jinx
Base health increased. Health growth decreased.
Part of the reason marksmen (notably the immobile, late-scaling ones) are struggling is low lane durability against the new aggressive champions they face.
Base Stats
HEALTH531 ⇒ 581
HEALTH GROWTH88 ⇒ 84
Karma
Base mana regen increased; growth decreased. Base armor increased; Q splash radius increased. Empowered detonation damage decreased at early ranks.
Support Karma is struggling hard at most skill levels, but at this point a straight buff might push her too high up in organized play. We're upping her baseline spellcasting and durability, but pulling back some of her waveclear to keep her from becoming overbearing at the highest levels of play.
Base stats
MANA REGEN8.5 mana per 5 seconds ⇒ 11.5 mana per 5 seconds
MANA REGEN GROWTH0.8 mana per 5 seconds ⇒ 0.5 mana per 5 seconds
BASE ARMOR20.4 ⇒ 26
Q - Inner Flame
SPLASH RADIUS250 ⇒ 280
SOULFLARE DETONATION DAMAGE50/150/250/350 (at Mantra levels 1/2/3/4) ⇒ 35/140/245/350 (at Mantra levels 1/2/3/4)
Sion
Q base damage and damage ratio increased at later ranks.
Sion's last round of nerfs was necessary while Banner of Command was the top pick for top laners. Now that the item has been removed from the game, he's landing on the weak side.
Q - Decimating Smash
BASE DAMAGE30/47.5/65/82.5/100 ⇒ 30/50/70/90/110
DAMAGE RATIO0.45/0.50/0.55/0.6/0.65 total attack damage ⇒0.45/0.525/0.6/0.675/0.75 total attack damage
Twitch
Base health increased. Health growth decreased.
Part of the reason marksmen (notably the immobile, late-scaling ones) are struggling is low lane durability against the new aggressive champions they face.
Base Stats
HEALTH542 ⇒ 582
HEALTH GROWTH87 ⇒ 84
Mid-Patch 8.13 Updates
Because last patch was three weeks long (compared to our usual two weeks), we put out a larger balance update than usual in the interim. We're reposting those changes in this patch to make sure you've seen them.
Aatrox
SEE ABOVESee above
Caitlyn
HEADSHOT DAMAGE50% (+100% crit chance) total attack damage ⇒ 50-100% (at levels 1/7/13) (+125% crit chance) total attack damage
Tristana
Q ATTACK SPEED30/50/70/90/110% ⇒ 50/65/80/95/110%
E COST70/75/80/85/90 mana ⇒ 50/55/60/65/70 mana
Varus
Q MINIMUM DAMAGE RATIO1.0 total attack damage ⇒ 1.1 total attack damage
Q MAXIMUM DAMAGE RATIO1.5 total attack damage ⇒ 1.65 total attack damage
W ON-HIT DAMAGE5/9/13/17/21 ⇒ 7/10.5/14/17.5/21
W STACK POP DAMAGE2/2.75/3.5/4.25/5% target's maximum health per stack ⇒3/3.5/4/4.5/5% target's maximum health per stack
Nocturne
BASE ATTACK DAMAGE65 ⇒ 62
R DAMAGE RATIO1.5 bonus attack damage ⇒ 1.2 bonus attack damage
Taliyah
PASSIVE MOVEMENT SPEED30-45% ⇒ 20-45%
Q COOLDOWN9/7.5/6/4.5/3 seconds ⇒ 11/9/7/5/3 seconds
SFX Updates
Updated the SFX for a few champions.
KENNENNew SFX on entire kit
LEE SINUpdated mixing and mastering for current SFX
KOG'MAWUpdated mixing and mastering for current SFX
JARVAN IVUpdated mixing and mastering for current SFX
Simple Buffs
Ahri
E mana cost decreased. E charm duration increased early.
Picking opponents off with her mobility and Charm is Ahri's core pattern, so we want to make sure that Charm feels appropriately impactful, even early on.
E - Charm
COST85 mana ⇒ 70 mana
CHARM DURATION1/1.25/1.5/1.75/2 seconds ⇒ 1.4/1.55/1.7/1.85/2 seconds
Cassiopeia
Q base damage increased late. Q damage ratio increased.
Q - Noxious Blast
BASE DAMAGE75/120/165/210/255 ⇒ 75/125/175/225/275
DAMAGE RATIO0.7 ability power ⇒ 0.8 ability power
Corki
E base damage and resistance reduction per stack increased.
E - Gatling Gun
BASE DAMAGE80/140/200/260/320 ⇒ 120/170/220/270/320
RESISTANCE REDUCTION PER STACK0.5/1/1.5/2/2.5 ⇒1/1.375/1.75/2.125/2.5
Nasus
Passive lifesteal increased early.
Passive - Soul Eater
LIFESTEAL10/15/20% (at levels 1/7/13) ⇒ 12/18/24% (at levels 1/7/13)
Pantheon
Bonus attack speed at level 1 added. W base damage increased.
Attack speed should help Pantheon's jungle without pushing his top lane up too much.
Base stats
BONUS ATTACK SPEED AT LEVEL 10% ⇒ 8%
W - Aegis of Zeonia
BASE DAMAGE50/75/100/125/150 ⇒ 60/85/110/135/160
Rek'Sai
Q and R damage ratios increased.
Q - Queen's Wrath
DAMAGE RATIO0.4 bonus attack damage ⇒ 0.5 bonus attack damage
Q - Prey Seeker
DAMAGE RATIO0.4 bonus attack damage ⇒ 0.5 bonus attack damage
R - Void Rush
DAMAGE RATIO1.85 bonus attack damage ⇒ 2.0 bonus attack damage
Vel'Koz
Q damage ratio increased.
Q - Plasma Fission
DAMAGE RATIO0.6 ability power ⇒ 0.8 ability power
Vayne
W damage increased late.
W - Silver Bolts
MAXIMUM HEALTH DAMAGE4/6/8/10/12% target's maximum health ⇒4/6.5/9/11.5/14% target's maximum health
Vi
Base attack speed increased. R cooldown decreased.
Base stats
BASE ATTACK SPEED0.625 ⇒ 0.644
R - Assault and Battery
COOLDOWN130/100/70 seconds ⇒ 110/85/60 seconds
Simple Nerfs
Dr. Mundo
Q health refund decreased.
Q - Infected Cleaver
HEALTH COST REFUND ON HIT50% ⇒ 40% (still doubled on kill)
Rakan
Q cooldown increased late. R cooldown increased.
Q - Gleaming Quill
COOLDOWN12/10.5/9/7.5/6 seconds ⇒ 12/11/10/9/8 seconds
R - The Quickness
COOLDOWN120/100/80 seconds ⇒ 130/110/90 seconds
Swain
R explosion damage ratio decreased.
R - Demon Flare
MAX EXPLOSION DAMAGE RATIO1.35 ability power ⇒ 1.05 ability power
Wukong
E base damage decreased late.
E - Nimbus Strike
BASE DAMAGE65/110/155/200/245 ⇒ 65/100/135/170/205
Zoe
W base damage decreased late. W damage ratio decreased.
W - Spell Thief
BASE DAMAGE75/120/165/210/255 ⇒ 75/105/135/165/195
DAMAGE RATIO0.65 ability power ⇒ 0.55 ability power
Items
Jungle Items
If you have the most individual total gold on your team, lane minions kills grant less gold.
Jungle funneling tends to be a very passive and unengaging strategy, largely rooted in avoiding conflict. This is subverting a lot of normal laning patterns, so we're looking to significantly nerf the strategy. We'll be pursuing cleaner system solutions to the problem in preseason, but for now we're just trying to decrease the viability of funneling.
Hunter's Machete/Hunter's Talisman
NEWMONSTER HUNTERIf you have the most individual total gold on your team, lane minions kills will grant 10 less gold. This penalty is removed upon completion of an Enchantment on a Skirmisher's Sabre or Stalker's Blade.
Mid-Patch 8.13 Updates
Because last patch was three weeks long (compared to our usual two weeks), we put out a larger micropatch in the interim than usual. We're reposting those changes in this patch to make sure you've seen them.
Stormrazor
BUILD PATHBF Sword + Pickaxe + Dagger + 725 gold ⇒ BF Sword + Pickaxe + Dagger + Dagger + 425 gold
TOTAL COST3200 gold (unchanged)
CRIT DAMAGE160-200% (at 0-60% crit chance) ⇒ 160-200% (at 0-30% crit chance)
Brawler's Gloves
COST600 gold ⇒ 400 gold
Zeal
COMBINE COST400 gold ⇒ 600 gold
TOTAL COST1300 gold (unchanged)
Summoner Spells
Teleport
Cooldown increased.
Teleport has emerged as a dominant summoner spell in most lanes. This is particularly problematic bot lane, where it's often taken on champions who simply wish to avoid conflict in the laning phase and scale into the late game. For now, we're increasing the cooldown to give combat summoners a longer window in which to punish Teleport users.
BASE COOLDOWN300 seconds ⇒ 360 seconds
CANCELED COOLDOWN200 seconds ⇒ 240 seconds
Runes
Conqueror
Bonus attack damage decreased.
Conqueror has been crowding out other keystone options for fighters, as well as room for non-fighter champions in top lane. Reducing some of its laning strength should give other keystones (and champions) more ability to fight back.
BONUS ATTACK DAMAGE10-35 (at levels 1-18) ⇒ 6-35 (at levels 1-18)
Ghost Poro
Ghost Poro now requires an active placement.
NEWDELIBERATE HAUNTINGAfter 1 second in brush, your current trinket becomes a ghost poro item, which may be used to place ghost poro
UPDATEDSPOOKY SPOOKYWhile either you or your ghost poro is anywhere in enemy territory (past the river), gain 5-20 (based on level) ability power or 3-12 bonus attack damage, adaptive.
Zombie Ward
Zombie Wards no longer spawn from friendly wards which time out. Damaging a champion after destroying a ward inflicts bonus damage.
NEWWARD'S REVENGEDamaging a champion after destroying a ward inflicts 30-90 (at levels 1-18) bonus magic damage
UPDATEDFRIENDLY BURIALZombie Wards now only spawn from enemy wards killed, not also friendly wards which time out.
Cursor Update
(Left to right, top row: Default Cursor, Ally Hover, Enemy Hover, Enemy Hover - Colorblind)
(Left to right, bottom row: Target, Ward Bush + Target Ally, Attack Move + Target Enemy)
(Left to right, bottom row: Target, Ward Bush + Target Ally, Attack Move + Target Enemy)
After nine and a half years, we’re updating the in-game cursor! It’s got all the same functionality as the bronze gauntlet we've worn for years but with a bunch of improvements.
NEWAll cursor states have been updated (see above for some of the most common)
SHAPECleaner and simpler, so it's easier to track as it moves across your screen
COLORSAdjusted across all states prevent blending in with the map or with particles in chaotic team fights
SCALABLECan now be scaled up and down in the Options > Interface menu. Great for 4K resolutions!
NOSTALGIAYou can still switch back to the old cursor via a toggle in the Options > Interface menu
Champ Select
Failing to ban a champion no longer kicks you from champ select. This change went live during 8.13.
It’s a bit harsh to break up a champ select lobby on a missed ban selection, so instead, failing to ban a champion will default to “No Ban” and champ select will keep on truckin’. Failing to select a champion for yourself will still incur a dodge.
Bugfixes
- Recurve Bow no longer incorrectly applies on-hit damage to towers if the champion has enough ability power to deal magic damage to towers
- Charm effects now correctly cause Scuttle Crab to take increased damage
- Wukong's W - Decoy now correctly takes true damage from champions with Conqueror
- Fixed a bug where Bone Plating's cooldown was incorrectly reset when revive effects were triggered
- Fixed a bug where Bone Plating would cause Zac to revive if all of his Passive - Cell Division blobs were killed at the same time
- Shields on Star Guardian Ezreal are no longer misplaced during his dancing animation
- PROJECT: Leona's E - Zenith Blade's VFX no longer pass through Yasuo's W - Windwall
- Meowkai's Laugh SFX no longer stack when the emote is spammed
- Skin-specific SFX have been restored for Santa Draven
- Dark Waters Diana's R - Lunar Rush no longer causes frame drops when used on an enemy from Fog of War
- Certain shield particles from items and champion abilities no longer render through terrain during the animation of God-King Darius' R - Noxian Guillotine
- Updates have been made to Pulsefire Twisted Fate to increase gameplay clarity
- Hextech / Star Guardian Poppy no longer display base Poppy's VFX when an enemy destroys the P - Iron Ambassador buckler
- Twisted Fate's E - Stacked Deck empowered attacks now correctly deal their bonus damage if Twisted Fate dies while they are traveling
- Twisted Fate's E - Stacked Deck counter no longer gets confused after he is affected by a revival effect (Guardian Angel, Zilean's R - Chronoshift)
Upcoming Skins & Chromas
The following skins will be released this patch. Grab the League Displays app for full-res splashes!
The following emotes will be released this patch:
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