Introduction
The latest installment of League of Legends changes features some strong buffs to old favorites including a slew of unloved marksmen. Meanwhile, popular assassins including Kassadin and Orianna are also getting buffs this time around, coupled with nerfs on all the popular meta and off-meta picks. Check out the summary below!Summary
Buffs: Kindred, Gragas, Jarvan IV, Jinx, Kalista, Kassadin, Orianna, Riven, Tristana, Tryndamere, Twitch
Nerfs: Irelia, Lucian, Camille, Dr. Mundo, Master Yi, Nunu, Ornn, Singed, Taric, Vladimir, Zoe
Tweaks: Pyke
Nerfs: Irelia, Lucian, Camille, Dr. Mundo, Master Yi, Nunu, Ornn, Singed, Taric, Vladimir, Zoe
Tweaks: Pyke
Patch 8.13 notes
Welcome to patch 8.13, where we clean up a lot of the outliers left as a result of the large changes over the past few patches.
First, we're putting some strength back into the kits of a number of crit marksmen, who have been facing stiff competition in bot lane. We're aiming to hold onto some of that lane diversity, but we want to make sure that enough marksmen (especially the "attack you a lot in a row and crit a ton" type) feel solid.
Since we've got some more games in the rearview mirror since Irelia's rework and Pyke's release, we're tweaking both of those champions to push their playstyles away from some of the free burst they have.
Finally, Aatrox hAas gotten Aa rework, so look out for the revamped Darkin Blade on Summoner's Rift!
Mattias "Gentleman Gustaf" Lehman Paul "Aether" Perscheid
Patch Highlights
Champions
Aatrox
Aatrox, the Darkin Blade will bring ruin upon us this patch! Prepare for obliteration with these links:
Full-res versions of Aatrox's splash are available on League Displays!
Irelia
Passive on-hit damage decreased. Passive attack speed increased. W damage decreased at lower stacks.
Irelia has fallen into a burstier pattern than intended, which doesn't leave opponents much time to react. We're pushing some of her damage into her base attacks, stacking her passive, and charging her W, so she unloads her full damage a bit more slowly.
Passive - Ionian Fervor
ON-HIT BASE DAMAGE (AT MAX STACKS)10-66 (at levels 1-18) ⇒ 4-48 (at levels 1-18)
ON-HIT RATIO (AT MAX STACKS)8-16% total attack damage ⇒ 16% bonus attack damage
ATTACK SPEED (AT MAX STACKS)20-40% ⇒ 30-50%
W - Defiant Dance
MINIMUM BASE DAMAGE10/30/50/70/90 ⇒ 10/25/40/55/70
MINIMUM DAMAGE RATIO (AD)0.6 total attack damage ⇒ 0.5 total attack damage
MAXIMUM BASE DAMAGE20/60/100/140/180 ⇒ 20/50/80/110/140
MAXIMUM DAMAGE RATIO (AD)1.2 total attack damage ⇒ 1.0 total attack damage
E - Flawless Duet
MARK DURATION6 seconds ⇒ 5 seconds
R - Vanguard's Edge
MARK DURATION6 seconds ⇒ 5 seconds
Kindred
W now correctly scales with items. W no longer reduces monster attack speed. Kindred once again gains stacks of Hunter's Vigor from moving and attacking.
There once was a duo named Kindred
Whose jungle strength Scuttle Crab hind'red
Now Wolf's attacks scale
Lamb's healthy and hale
And their games are less often surrend'red
W - Wolf's Frenzy
NEWON THE HUNTKindred gains stacks of Hunter's Vigor from moving and attacking. When charged, she will heal for up to 32-100 (at levels 1-18) based on her missing health %.
REMOVEDGUARD WOLFWolf's Frenzy no longer reduces monster attack speed by 50%
BUGFIXWolf's attack speed now appropriately scales with items
BUGFIXKindred no longer gets two Marks for assisting on epic monster kills
Lucian
Attack damage growth decreased. R damage amplification to minions decreased.
Lucian is pretty much the premiere bot laner right now: Some of his core items got cheaper and most of his competition got weaker. Plus with Essence Reaver, his late game is stronger, making him one of the best marksmen both in lane and in late game. We're choosing to prioritize keeping that lane strength.
Base stats
ATTACK DAMAGE GROWTH3.11 ⇒ 2.75
R - The Culling
DAMAGE AMPLIFICATION TO MINIONS400% ⇒ 200%
Pyke
Health growth decreased. Armor and magic resist growth increased. E and R base damage decreased at later ranks. E and R damage ratio increased.
Pyke has seen a lot of success opting into tank builds and mixed success with more damage builds. We're looking to encourage his more aggressive, less safe build paths by rewarding him more for building damage.
Base stats
HEALTH GROWTH110 ⇒ 100
ARMOR GROWTH4 ⇒ 5
MAGIC RESIST GROWTH1.25 ⇒ 2
E - Phantom Undertow
BASE DAMAGE95/130/165/200/235 ⇒ 95/125/155/185/215
DAMAGE RATIO0.8 bonus attack damage ⇒ 1.0 bonus attack damage
R - Death From Below
BASE DAMAGE190/240/290/340/390/440/475/510/545/580/615/635/655 (at levels 6-18) ⇒200/250/300/350/400/450/475/500/525/550/575/590/605 (at levels 6-18)
DAMAGE RATIO0.6 bonus attack damage ⇒ 0.8 bonus attack damage
Simple Buffs
Gragas
W cooldown decreased at early ranks, increased at final rank. W grants Gragas additional range for the empowered attack.
W - Drunken Rage
COOLDOWN8/7/6/5/4 seconds ⇒ 5 seconds
NEWDRUNKEN REACHGragas gains an additional 50 range for his next attack
Jarvan IV
Passive now has a minimum damage. E cooldown decreased at early ranks. E damage increased at early ranks.
Passive - Martial Cadence
NEWMINIMUM DAMAGENow does a minimum of 20 damage
E - Demacian Standard
COOLDOWN13/12.5/12/11.5/11 seconds ⇒ 11 seconds
BASE DAMAGE60/105/150/195/240 ⇒ 80/120/160/200/240
Jinx
Q rocket bonus damage can now crit. W damage ratio increased.
Q - Switcheroo!
ROCKET CRIT DAMAGE210% ⇒ 220%
NEWROCKRITCritical strikes now also double Fishbones' +10% bonus damage (total damage: 210% -> 220%) This means Stormrazor does 216% crit.
W - Zap!
DAMAGE RATIO1.4 total attack damage ⇒ 1.6 total attack damage
Kalista
E damage ratio increased.
E - Rend
DAMAGE RATIO PER SPEAR AFTER THE FIRST(+20 / 22.5 / 25 / 27.5 / 30% total attack damage) ⇒ (+20 / 23.75 / 27.5 / 31.25 / 35% total attack damage)
Kassadin
W now costs mana and can stack Tear. W, E, and R damage ratios increased.
W - Nether Blade
COST0 mana ⇒ 1 mana
DAMAGE RATIO0.7 ability power ⇒ 0.8 ability power
E - Force Pulse
DAMAGE RATIO0.7 ability power ⇒ 0.8 ability power
R - Riftwalk
DAMAGE RATIO0.3 ability power ⇒ 0.4 ability power
Riven
Health regen increased. R cooldown decreased at early ranks.
Base stats
HEALTH REGEN5.5 health per 5 seconds ⇒ 7.0 health per 5 seconds
R - Blade of the Exile
COOLDOWN130/95/60 seconds ⇒ 120/90/60 seconds
Tristana
E damage ratio increased.
E - Explosive Charge
4 STACK DAMAGE RATIO1.10/1.32/1.54/1.76/1.98 bonus attack damage⇒ 1.10/1.43/1.76/2.09/2.42 bonus attack damage
Tryndamere
E cooldown decreased at later ranks.
E - Spinning Slash
COOLDOWN13/12/11/10/9 seconds ⇒ 13/11.5/10/8.5/7 seconds
Twitch
E damage ratio increased.
E - Contaminate
MAXIMUM DAMAGE RATIO1.5 bonus attack damage ⇒ 2.1 bonus attack damage
Simple Nerfs
Dr. Mundo
E attack damage reduced at later ranks.
E - Masochism
ATTACK DAMAGE30/50/70/90/110 ⇒ 30/45/60/75/90
Master Yi
Q bonus damage to minions removed. Q mana cost decreased.
Master Yi is too efficient at cannibalizing multiple sources of income.
Q - Alpha Strike
REMOVEDMINION SLAYERNo longer deals bonus damage to minions
COST70/75/80/95/90 mana ⇒ 50/55/60/65/70 mana
Nunu
W attack speed and ability power decreased. W ability power ratio added to both attack speed and ability power scaling.
Blood Boil offers too much base value regardless of how well Nunu is doing.
W - Blood Boil
ATTACK SPEED25/30/35/40/45/50% ⇒ 20/24/28/32/36/40%
NEWATTACK SPEED RATIO5% bonus attack speed for every 100 ability power
ABILITY POWER40% ⇒ 20%
NEWABILITY POWER RATIO5% bonus ability power for every 100 ability power
Ornn
Base health regen decreased. W size decreased.
Base stats
BASE HEALTH REGEN9 health per 5 seconds ⇒ 7 health per 5 seconds
W - Bellows Breath
FLAME WIDTH225 ⇒ 175
FLAME LENGTH550 ⇒ 500
Singed
E maximum health damage decreased. R stats decreased.
E - Fling
MAXIMUM HEALTH DAMAGE6/6.5/7/7.5/8% target's maximum health ⇒4/5/6/7/8% target's maximum health
R - Insanity Potion
STATS GRANTED35/60/85 ⇒ 30/55/80
UPDATEDNOT A REAL POTIONTime Warp Tonic no longer grants movement speed during Insanity Potion
Taric
E base damage decreased. E armor ratio increased. R cooldown increased.
Dazzle offers too much base value regardless of how well Taric is doing.
E - Dazzle
BASE DAMAGE105/150/195/240/285 ⇒ 90/130/170/210/250
ARMOR RATIO0.3 bonus armor ⇒ 0.5 bonus armor
W - Bastion
BUGFIXFixed a bug where Taric's W - Bastion was granting more armor than intended
R - Cosmic Radiance
COOLDOWN160/130/100 seconds ⇒ 180/150/120 seconds
Vladimir
E damage decreased when charged.
E - Tides of Blood
DAMAGE RATIO FULLY CHARGED1.0 ability power ⇒ 0.8 ability power
Zoe
W damage ratio decreased. W movement speed duration decreased at late ranks.
W - Spell Thief
TOTAL DAMAGE RATIO0.75 ability power ⇒ 0.65 ability power
MOVEMENT SPEED DURATION2/2.5/3/3.5/4 seconds ⇒2/2.25/2.5/2.75/3 seconds
Items
Guinsoo's Rageblade
Attack damage and ability power per stack decreased.
PERCENT ATTACK DAMAGE PER STACK4% ⇒ 2.5%
PERCENT ABILITY POWER PER STACK4% ⇒ 2.5%
Runes
Domination Style Bonus
Initially, we'd conceived of Domination as the “stronger keystone with weaker stats” tree and Sorcery as the “stronger stats with weaker keystone” tree. As the power of their keystones has converged, we're removing that stat distinction.
WITH PRECISION13 ability power/7.8 attack damage ⇒ 14 ability power/8.4 attack damage
WITH SORCERY18 ability power/10.8 attack damage ⇒ 20 ability power/12 attack damage
WITH RESOLVE9 ability power/5.5 attack damage ⇒ 10 ability power/6 attack damage
WITH INSPIRATION18 ability power/10.8 attack damage ⇒ 20 ability power/12 attack damage
Hail of Blades
Out of combat cooldown decreased. Maximum time between attacks increased.
Hail of Blades isn't a top keystone for any champion right now. We're lowering its cooldown to up its potency on champions who prefer staggered, short trades.
OUT OF COMBAT COOLDOWN5 seconds ⇒ 4 seconds
MAXIMUM TIME BETWEEN ATTACKS1.5 seconds ⇒ 2 seconds
Unsealed Spellbook
Unique summoner spell cap decreased. Cooldown reduction per summoner spell increased. Overall available cooldown reduction at max summs unchanged.
Unsealed Spellbook is on the weak side since its rework. We're letting players reach max cooldown reduction more quickly (and without having to cycle through as many spells).
UNIQUE SUMMONER CAP8 ⇒ 6
COOLDOWN REDUCTION PER SUMMONER SPELL15 seconds ⇒ 20 seconds
Early Game Snowball
We've been making changes to the game all season to encourage early action, and we're happy with the increased interaction it's driven. Now that players are more likely to fight, it's gotten far more likely that the game snowballs out of control too early. As a result, we're looking to dial back on how easy it is to get rolling in the first place.
Specifically, we think that the laning phase should determine the tempo of the rest of the game (whether one team is on their back foot or pushing to take more advantages), but rarely should the laning phase determine the result of the game.
This patch, we're looking to make it a bit harder to build a large lead in the laning phase, especially early on.
Death Timers
Death timers decreased at early ranks.
The first place we're starting with is death timers. Getting a kill is one of the high moments of the laning phase. You've asserted your dominance in lane, picked up some gold, and earned a moment to take a breather or pressure elsewhere on the map.
However, it's got one more effect that’s probably a bit too strong: It takes the victim off the map. While you're dead, you miss out on a ton of experience and gold, meaning that not only has your opponent gotten ahead, but you’ve fallen further behind. We're reducing death timers early on so that players can get back into the action more quickly.
DEATH TIMERS LEVELS 1-610-22.5 seconds (at levels 1-6) ⇒ 6-16 seconds (at levels 1-6)
DEATH TIMERS LEVEL 725 seconds ⇒ 21 seconds
DEATH TIMERS LEVEL 8+unchanged
Bounties
Bounties now start at two kills. Bounty gold increased at all levels of kills.
A bounty is a reward to a team who takes down a champion who has been pulling ahead. Essentially, it's the way we make it worthwhile to keep fighting even while you're down. Currently, those bounties often don't kick in until it's too late for the laning phase: Fighting from three kills down is pretty terrifying. We're introducing a level 2 bounty—and also increasing bounty gold overall—to make fighting from behind feel more rewarding. Still the same risk (dying again), but a much better reward.
NEW2-KILL BOUNTY150 gold
3-6 KILLS200-325 gold (at 3-6 kills) ⇒ 300-500 gold (at 3-6 kills)
LEVEL 6+25 gold per additional kill ⇒ 50 gold per additional kill
Outer Turret Gold
Global gold reward decreased.
When it comes down to it, we want the laning phase to determine which lanes are ahead or behind, not which team is ahead or behind. The large global outer turret gold reward is a little too tilted towards the latter, so we're reducing that reward.
GOLD REWARD100 gold per player per turret ⇒ 50 gold per player per turret
Jungle
Non-Buff Large Monsters
Burn damage from Immolate (Bami Cinder/Cinderhulk) and Tooth (Hunter's Talisman) can now kill non-buff camp large monsters.
Don't worry, you can still hand off buffs!
NEWFOREST FIREImmolate (Bami Cinder, Cinderhulk) and Tooth (Hunter's Talisman) can now kill non-buff camp large monsters
Instant Feedback
Inappropriate name detection buffed.
The detection for, um, unsavory summoner names is getting a big buff. So your reports on names should net you some of that feel good Reporter Feedback. If your name gets rekt, you'll be forced to choose a new one, but there are no additional penalties or impacts to your Honor level.
INAPPROPRIATE NAME DETECTIONBad ⇒ Better
SUMMONER NAME CREATIONNow better prevents the creation of inappropriate names
SUMMONER NAME CHANGENow better prevents changing to inappropriate names
Bugfixes
- Bots no longer purchase Banner of Command on the black market after its removal from the shop
- Fixed a bug where closing a rune page after making an edit didn't prompt for a save
- Caitlyn's Passive - Headshot no longer interacts with Stormrazor to deal extra damage while the Stormrazor buff is inactive
- Predator's active cooldown is no longer incorrectly refreshed by completing the gold income item's quest clear
- Presence of Mind now correctly partially refunds the cooldown of Rek'Sai's R - Void Rush and Yasuo's R - Last Breath
- Caitlyn's R - Ace in the Hole now correctly updates its range for the first use after leveling it
- Jhin's E - Captive Audience no longer fails to play sound and animation if the trap is triggered in brush
- Pet attacks more accurately draw turret aggro
- Gun Goddess Miss Fortune's hand VFX glow now shows appropriately on her hand, as opposed to on the ground below her
- Shields and bindings on Playmaker Lee Sin's model are now appropriately sized
Upcoming Skins & Chromas
The following skins will be released this patch. Grab the League Displays app for full-res splashes!
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