Introduction
The chaos of preseason has not subsided, despite the best efforts of Riot's balance team. As a result, our only hope is via a subpatch in the form of Patch 7.24b, where the balance team issued a series of buffs to top laners and nerfs to mid-laners. Let's see if this was enough...check out the full scope of changes below!Summary
Buffs: Aatrox, Kayn, Kled, Renekton, Yasuo, Cassiopeia,
Nerfs: Jayce, Teemo, Azir, Corki, Katarina, Zoe, Ezreal, Leona, Miss Fortune, Rammus
Patch 7.24b notes
Happy Snowdown, summoners!
We've mentioned a few times that there'd be one more set of balance changes before the end of the year. Well...here it is! "7.24b—the b is for balance!" Unlike standard patches, this one doesn't require a download, so if you're reading these notes within six-ish hours of publication, watch for a ticker to confirm we're live.
Back to the patch! Today's big theme is toplane—particularly the fighters and items that call it home. Many have felt the pain of losing Fervor, and while we buffed a few in 7.24 proper, we're targeting a few more today. We're also looking at a few champs south of baron pit that are doing too well (~Hello Corki, my old friend~), and have power adjustments to the Sorcery path to boot. Worth mentioning: even though we're balancing about as many things as a regular patch, our changes are numbers-only (except for Zoe). Stability's the name of the game today.
As a note for the patch notes themselves, we're trying a new structure that groups changes by theme, rather than content type. That also means we're writing context on a per-theme level, rather than per-change as usual (with a few exceptions). Let us know what you think!
Wrapping up, we here in the patch notes crew wish you happy holidays and a tilt-free remainder of preseason. GGWP 2017; here's to 2018!
Paul "Aether" Perscheid Mattias "Gentleman Gustaf" Lehman Lucas "Luqizilla" Moutinho
Tooltips Note
Since this isn't a full-fledged patch, ability and item tooltips will be out of date for a while. Sorry!
Top Lane
With the removal of Fervor, and Summon Aery being particularly good on poke top laners, the top lane landscape has been rough for fighters. We're buffing up some of the worst-hit fighters, giving the Tiamat line some love, making Giant Slayer less effective against fighter item builds, and bringing down certain ranged top laners who abuse the new poke masteries like Arcane Comet or Summon Aery.
Aatrox
Base stats
BASE ATTACK DAMAGE68 ⇒ 70
Q - Dark Flight
BASE DAMAGE10/35/60/95/120 ⇒ 20/50/80/110/140
E - Blades of Torment
BASE DAMAGE75/115/155/195/235 ⇒ 80/120/160/200/240
Jayce
Q - Shock Blast
BASE DAMAGE80/130/180/230/280/330 ⇒ 70/120/170/220/270/320
E - Thundering Blow
COOLDOWN15/14/13/12/11/10 seconds ⇒ 20/18/16/14/12/10 seconds
Kayn
Yeah, yeah, Kayn isn't a toplaner. He's got similar issues as other fighters on this list, though, so we're lumping him in for solidarity.
Base stats
ATTACK DAMAGE GROWTH2.8 ⇒ 3.3
Passive - The Darkin Scythe
RHAAST SPELL VAMP VS CHAMPIONS25% + 1% per level (max 43% at level 18) ⇒ 34% + 0.5% per level (max 43% at level 18)
Kled
Base stats
BASE ATTACK DAMAGE63 ⇒ 65
ATTACK DAMAGE GROWTH3 ⇒ 3.5
E - Jousting
BASE DAMAGE25/50/75/100/125 ⇒ 35/60/85/110/135
Yasuo
Base stats
MAGIC RESIST GROWTH0.5 ⇒ 1.25
Q - Steel Tempest
BASE DAMAGE20/40/60/80/100 >> 20/45/70/95/120
R - Last Breath
CAST RANGE1200 ⇒ 1400
Tiamat Line
Tiamat
ATTACK DAMAGE20 ⇒ 25
Titanic Hydra
ATTACK DAMAGE35 ⇒ 40 (otherwise you'd lose AD by upgrading!)
Ravenous Hydra
ATTACK DAMAGE80 (unchanged)
Giant Slayer Line
Giant Slayer
HEALTH DIFFERENCE FOR MAX DAMAGE1000 ⇒ 2000
Lord Dominik's Regards
HEALTH DIFFERENCE FOR MAX DAMAGE1000 ⇒ 2000
Lethality Items
We added 2 lethality to the Serrated Dirk items when preseason began, but it turns out we probably didn't need to. This is a hit to Pantheon, by the way, in case you were CTRL+F'ing him.
Serrated Dirk
LETHALITY12 ⇒ 10
Duskblade of Draktharr
LETHALITY20 ⇒ 18
Edge of Night
LETHALITY20 ⇒ 18
Youmuu's Ghostblade
LETHALITY20 ⇒ 18
Mid Lane
The mid landscape is in flux, thanks to preseason changes to runes and base magic resist. That's left a few champions well above or below the curve, and we're taking this moment to hit some of the more notable outliers.
Azir
W - Arise!
SOLDIER DAMAGE, LV 1-660/62/64/66/68/70 (unchanged)
SOLDIER DAMAGE, LV 7-1275/80/90/100/110/120 ⇒72/75/80/85/90/100
SOLDIER DAMAGE, LV 13-18130/140/150/160/170/180 ⇒110/120/130/140/150/160
Cassiopeia
Q - Noxious Blast
COST60/65/70/75/80 mana ⇒ 50/55/60/65/70 mana
E - Twin Fang
BONUS DAMAGE VS POISONED TARGETS10/30/50/70/90 (+0.5 ability power) ⇒ (+0.6 ability power)
Corki
Base stats
BASE ATTACK DAMAGE63 ⇒ 60
ATTACK DAMAGE GROWTH3.5 ⇒ 3
Q - Phosphorus Bomb
BASE DAMAGE75/120/165/210/255 ⇒ 75/115/155/195/235
Zoe
Q - Paddle Star
PADDLE JUMPWhen Zoe casts R - Portal Jump while a Paddle Star is active, the star's travel range now changes when Zoe reappears at the cast location, rather than as soon as Portal Jump is cast.
EXCUSE ME?The timing of Zoe's Q - Q - R combo is less forgiving
Bot Lane
The damage being thrown around bot lane is a bit too high for our liking, and a large part of that is the combination of sorcery poke and the all-in strength of lethality marksmen. On the poke end, Miss Fortune is spamming Make it Rain for Arcane Comet procs a bit too enthusiastically—rain is fine, but right now it's a downpour. For all-ins, the biggest non-lethaltiy offender is Leona, and the lethality changes we mentioned above cover the marksman side of the issue.
Lethality Items
Same stuff as above, but this time we'll say "Jhin" for the CTRL+F crew.
Serrated Dirk
LETHALITY12 ⇒ 10
Duskblade of Draktharr
LETHALITY20 ⇒ 18
Edge of Night
LETHALITY20 ⇒ 18
Youmuu's Ghostblade
LETHALITY20 ⇒ 18
Rammus
Rammus
(Sorry, Rammus... you didn't fit into any of the other sections. Hope that's...OK.)
We added the new innate bonus attack speed stat as another way to tune champions (especially junglers), but in the case of Rammus, his ganks are strong enough that he doesn't need the early boost to his clear speed.
Base stats
REMOVEDINNATE BONUS ATTACK SPEEDRammus no longer starts the game with 15% bonus attack speed
Sorcery Runes
The Sorcery path offers too much early power. We're hitting its damage (twice, if you take Scorch) as well as the mana sustain it provides.
Sorcery Path Bonuses
SORCERY + ANY SECONDARY15 attack damage or 25 ability power, adaptive ⇒ 12 attack damage or 20 ability power, adaptive
INSPIRATION + SORCERY16 attack damage or 27 ability power, adaptive ⇒ 13 attack damage or 22 ability power, adaptive
Manaflow Band
COOLDOWN60 seconds ⇒ 75 seconds
Scorch
DAMAGE30-60 (at levels 1-18) ⇒ 20-60 (at levels 1-18)
No comments:
Post a Comment
Feel free to comment or leave a message :)