Introduction
Pre-season is here! The busiest time of year for Nerfplz, and the time when I simultaneously get all starry eyed at all the awesome material and also start pulling my hair out from all the content I'm behind on creating...
Summary
Many changes. Many, many changes. See below for...changes.Patch 7.22
Hey team, Safelocked here. I'm the Lead Gameplay Producer, aka the Gameplay version of Lead Producer Joe "Audible Chocolate" New001, and before you dive into one of LoL’s biggest patch notes to date, I want to take a moment to recap this year. Side note: If you landed here looking for more Runes Reforged information, click here.
Let’s start with class updates. Last preseason, we updated Assassins as a continuation of these (i.e. Juggernauts, Marksmen, Mages), and in midseason, we updated Tanks. After seeing the mixed impact of class updates though, we decided to move away from this approach to push individual champions further in bigger and more targeted ways. We went big with Warwick’s blood hunting, Galio’s colossal impact, Urgot’s infamous shotgun knees, and Eve’s charming mind games.
We went more targeted with ability updates: smaller scale changes on champions that might’ve worked a few years ago but now needed some extra love to better define their space within LoL. There were a bunch of them starting with Alistar stampeding his way, to giving Rek'Sai more teeth, to more recently bringing Azir's groove back and modernizing Xin Zhao.
We also welcomed new champions: Xayah and Rakan as the ultimate power-couple; Kayn, the wall-walking shadow reaper; Ornn, your resident blacksmith demigod—and we have one more bubbling up soon.
Supports got a few more legendary item options like Redemption and Knight’s Vow, and Rift Herald’s evolved to become a meaningful strategic objective on Summoner’s Rift.
Now it’s finally preseason, and we’re ready to introduce some big changes we've been working on. We’re combining runes and masteries into one new system that lets you customize your playstyle, streamlines your choices, and is free for everyone so we’re all on the same playing field. Additionally, you’ll be able to progress beyond level 30 and get more satisfying rewards that level up with you.
We've been talking about preseason changes for about six months now, and if you haven't heard about them just yet: They’ll look crazy. They might actually be crazy too—it's preseason, after all! We’re looking to discover with you, outplay each other, and learn again. We’re in our most ambitious preseason yet, and we're excited to chart this unknown territory together.
See you on the Rift,
Safelocked
Runes Reforged
Runes Reforged is hitting the Rift this preseason, and if you have no idea what's this about, here are some useful links:
- /dev: On the Purpose of Pre-game
- Coming This Preseason: Runes Reforged
- Runes Reforged: Picking your playstyle
- Runes Reforged: World Around Runes
- Riot Pls: Leveling, IP, and Rewards
- Preseason Update Website <- a="" click="" dr="" font="" if="" one="" this="" tl="" visual="" want="" you="">->
- Ask Riot: Preseason Edition
- Ask Riot: Preseason Edition, Volume 2
Resolve
LIVE FOREVER! Resolve is about durability and crowd control.
Path Bonus
RESOLVE + ANY PATH+130 Health
Keystone
You may choose one of the following:
Grasp of the Undying
NOODLE SLURPEvery 4 seconds in combat, your next basic attack on a champion will: Deal bonus magic damage equal to 4% of your max health, heal you for 2% of your max health, and permanently increase your health by 5
NO CHOPSTICKSRanged champions’ damage and healing are halved and they gain 2 permanent health instead
Aftershock
CALL ME QUAKEAfter immobilizing an enemy champion, increase your Armor and Magic Resist by 20 + 30% for 2.5 seconds, then explode, dealing magic damage to nearby enemies
DAMAGE40 - 140 (+3.5% of your maximum health)
COOLDOWN20 seconds
Guardian
DEFINITELY NOT BRAUMGuard allies within 175 units of you and allies you target with spells for 2.5 seconds. While Guarding, if you or the ally take damage, both of you gain a shield and activate haste for 1.5 seconds.
COOLDOWN45 seconds
SHIELD60 - 150 +(0.20 AP) + (+10% bonus health)
HASTE+20% Movement Speed
Strength
You may choose one of the following:
Unflinching
2FAST2TENACIOUSAfter casting a Summoner Spell, gain 15% Tenacity and Slow Resistance for 10 seconds. Additionally, gain 10% Tenacity and Slow Resistance for each Summoner Spell on cooldown.
Demolish
FALCON PUNCHCharge up a powerful attack against a tower over 4 seconds while within 600 range of it. The charged attack deals 125 (+30% of your max health) bonus physical damage.
COOLDOWN45 seconds
Font of Life
TAGImpairing the movement of an enemy champion marks them for 4 seconds
SAVEDAlly champions who attack marked enemies heal for 5 + 1.0% of your max health over 2 seconds
Resistance
You may choose one of the following:
Iron Skin
IT'S FREEGain +5 Armor
LIQUID COURAGEHeal effects from consumables, heals for 20+ health, and shields increase your Armor by 5% for 3 seconds
Mirror Shell
IT'S FREEGain +5 Magic Resist.
LIQUID COURAGEHeal effects from consumables, heals for 20+ health, and shields increase your Magic Resist by 5% for 3 seconds
Conditioning
TRAINING PAYS OFFAfter 10 minutes, gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 5%
Vitality
You may choose one of the following:
Overgrowth
TAKE MY ENERGYPermanently gain 0.2% maximum health for every 8 monsters or enemy minions that die near you
Revitalize
ENERGY DRINKHeals and shields are 5% stronger and increased by an additional 10% on targets below 40% health
Second Wind
RESPIRATE HIM, DOCAfter taking damage from an enemy champion, heal for 4% of your missing health +6 over 10 seconds.
Domination
HUNT AND ELIMINATE YOUR PREY! Domination is about burst damage and target access.
Path Bonus
DOMINATION + ANY PATH+11 Attack Damage or +18 Ability Power, adaptive
Keystone
You may choose one of the following:
Electrocute
FOUR!Hitting a champion with 3 separate attacks or abilities within 3 seconds deals bonus adaptive damage
DAMAGE50 - 220 based on level (+0.50 bonus AD, +0.3 AP) damage
Predator
THE HUNT IS ONEnchants your boots with the active effect “Predator.” Predator to channel for 1.5 seconds out of combat to gain 45% movement speed for 15 seconds. Damaging attacks or abilities end this effect, dealing 60 - 140 (+0.4 bonus AD)(+0.25 AP) bonus adaptive damage.
COOLDOWN180 seconds to 120 seconds based on level. Starts the game on cooldown and goes on cooldown if interrupted while channeling.
Dark Harvest
2SPOOPYChampions, large minions, and large monsters drop soul essence on death. Collect souls to become Soul Charged. Your next attack on a champion or structure consumes Soul Charged to deal bonus adaptive damage.
DEFINITELY NOT THRESHSoul Charged lasts 20 seconds, increased to 300 seconds after collecting 150 soul essence
HOARDERBonus damage: 40 - 80 (+0.25 bonus AD) (+0.2 AP) + soul essence collected
21 GRAMS?Champions - 6 soul essence // Monsters - 2 soul essence // Minions - 4 soul essence
Malice
You may choose one of the following:
Cheap Shot
BULLYDamaging champions with impaired movement or actions deals 12 - 30 bonus true damage (based on level)
COOLDOWN4 seconds - activates on damage occurring after the impairment
Taste of Blood
YUM!Heal when you damage an enemy champion
TRANSFUSIONHealing: 18 - 35 (+0.20 bonus AD, +0.1 AP) health based on level
Sudden Impact
I WAS HIDING!After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 10 Lethality and 8 Magic Penetration for 5 seconds
COOLDOWN4 seconds
Tracking
You may choose one of the following:
Zombie Ward
THAT'S KINDA CUTEAfter killing a ward, a friendly Zombie Ward is raised in its place. Additionally, when your wards expire, they reanimate as Zombie Wards.
UNDEAD FRIENDZombie Wards are visible, last for 180 seconds, and don't count towards your ward limit
Ghost Poro
FLUFFY BOIEnter a brush to summon a poro after a brief channel. The poro will stay behind to give you vision until you summon a new one.
THAT'S NOT VERY NICEIf an enemy enters brush with a poro in it, they scare it away, putting Ghost Poro on a 3 seconds cooldown
WHY WOULD YOU DO THATPoro channel is interrupted if you enter combat with a champion
Eyeball Collection
I SEE WHAT YOU DID THERECollect eyeballs for champion and ward takedowns. Gain an adaptive bonus of 0.6 Attack Damage or 1 Ability Power per eyeball collected.
Hunter
You may choose one of the following:
Ravenous Hunter
SADISTHeal for a percentage of the damage dealt by your abilities
MORE BLOODHeals for 2.5% + 2.5% per Bounty Hunter stack
KILL 'EM ALLEarn a Bounty Hunter stack the first time you get a takedown on each enemy champion
MANO-A-MANOHealing reduced to one third for Area of Effect abilities
Ingenious Hunter
ALWAYS READYGain 10% active item CDR plus an additional 6% per Bounty Hunter stack (includes Trinkets)
REKTEarn a Bounty Hunter stack the first time you get a takedown on each enemy champion
Relentless Hunter
I WILL FIND YOUGain 8 out of combat Movement Speed plus 8 per Bounty Hunter stack
AND I WILL KILL YOUEarn a Bounty Hunter stack the first time you get a takedown on each enemy champion
Precision
BECOME A LEGEND! Precision is about improved basic attacks and sustained damage.
Path Bonus
PRECISION + ANY PATH+18% Attack Speed
Keystone
You may choose one of the following:
Press the Attack
GROOVYHitting an enemy champion with 3 consecutive basic attacks deals 30 - 120 bonus adaptive damage (based on level) and makes them vulnerable, increasing the damage they take by 12% from all sources for 6 seconds
Lethal Tempo
CRUISING SPEED1.5 seconds after damaging a champion gain 30 - 80% Attack Speed (based on level) for 3 seconds. Attacking a champion extends the effect to 6 seconds.
COOLDOWN10 seconds
OVER 9000!!!Lethal Tempo allows you to temporarily exceed the attack speed limit
Fleet Footwork
LIKE THE BUNNYAttacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized.
FULL BATTERYEnergized attacks heal you for 5 - 50 (+0.10 Bonus AD, +0.20 AP) and grant +30% Movement Speed for 1 seconds
SMOL GUYSHealing is 60% as effective when used on a minion
Heroism
You may choose one of the following:
OVerheal
WASTE NOTExcess healing on you becomes a shield, for up to 10% of your total health + 10
I HEARD YOU LIKE HEALSShield is built up from 30% of excess self-healing, or 300% of excess healing from allies
Triumph
GET EM, TIGERTakedowns restore 15% of your missing health and grant an additional 25 gold
Presence of Mind
UNLIMITED POWAHFor 5 seconds after gaining a level or takedown any mana you spend is fully restored
Legend
You may choose one of the following:
Legend: Alacrity
GOTTA GO FASTGain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks)
FAMEEarn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill
Legend: Tenacity
TRY AND STOP MEGain 5% tenacity plus an additional 1.5% for every Legend stack (max 10 stacks)
GLORYEarn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill
Legend: Bloodline
THE IRON PRICEGain 0.8% life steal for every Legend stack (max 10 stacks)
PRESTIGEEarn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill
Combat
You may choose one of the following:
Coup de Grace
RUTHLESSDeal 10% more damage to champions who have less than 40% health
DID SOMEONE SAY PENTAKILLAdditionally, takedowns on champions grant an adaptive bonus of 9 Attack Damage or 15 Ability Power for 10 seconds
Sorcery
UNLEASH DESTRUCTION! Sorcery is about empowered abilities and resource manipulation.
Path Bonus
SORCERY + ANY PATHSorcery + Precision +15 attack damage or +25 ability power, adaptive
Keystone
You may choose one of the following:
Summon Aery
FAIRY POWERYour attacks and abilities send Aery to a target, damaging enemies or shielding allies
DAMAGE20 - 60 based on level (+0.10 AP and +0.15 bonus AD)
SHIELDShield: 30 - 80 based on level (+0.25 AP and +0.40 bonus AD)
COME BACKAery cannot be sent out again until she returns to you
Arcane Comet
COMET ME BRODamaging a champion with an ability hurls a comet at their location, or if Arcane Comet is on cooldown, reduces its remaining cooldown
ADAPTIVE DAMAGE30 - 100 (based on level) (+0.20 AP and +0.35 bonus AD)
COOLDOWN20 - 8 seconds (based on level)
COOLDOWN REDUCTIONSingle target: 20% // Area of Effect: 10% // Damage over time: 5%
Phase Rush
ZOOM ZOOMHitting an enemy champion with 3 attacks or separate abilities within 3 seconds grants 15 - 40% Movement Speed based on level
DURATION3 seconds
COOLDOWN15 seconds
NO REALLY, ZOOM ZOOMAdditionally, melee champions gain 75% Slow Resistance for the duration
Artifact
You may choose one of the following:
Nullifying Orb
CAN'T BURST THISWhen you take magic damage that would reduce your Health below 30%, gain a shield that absorbs 40 - 120 magic damage based on level (+0.10 AP and +0.15 bonus AD) for 4 seconds
COOLDOWN60 seconds
Manaflow Band
THE LAST MANABENDEREvery 60 seconds, your next ability used has its mana or energy cost refunded and restores 8% of your missing mana or energy
The Ultimate Hat
10 POINTS TO DEMACIAYour ultimate's cooldown is reduced by 5%. Each time you cast your ultimate, its cooldown is further reduced by 2%. Stacks up to 5 times.
Excellence
You may choose one of the following:
Transcendence
PERFECT 10Gain 10% CDR when you reach level 10
ALL THE COOLDOWNSEach percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power
Celerity
SUPERSONICGain 4% increased Movement Speed and add 8% of your Bonus Movement Speed to your AP or AD, adaptive (based on level)
Absolute Focus
ON A ROLLWhile above 70% health, gain an adaptive bonus of up to 24 Attack Damage or 40 Ability Power (based on level)
Power
You may choose one of the following:
Scorch
THAT'S HOTYour next ability hit sets champions on fire, dealing 30 - 60 bonus magic damage based on level after 1 seconds
COOLDOWN20 seconds
Waterwalking
GET YOUR FLOATIESGain 25 Movement Speed and an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level) when in the river
Gathering Storm
MUH SCALINGEvery 10 minutes gain Ability Power or Attack Damage, adaptive
10 MINUTES+8 AP or 5 AD
20 MINUTES+24 AP or 14 AD
30 MINUTES+48 AP or 29 AD
40 MINUTES+80 AP or 48 AD
50 MINUTES+120 AP or 72 AD
60 MINUTES+168 AP or 101 AD
Inspiration
OUTWIT MERE MORTALS! Inspiration is about using creative tools and bending some rules.
Path Bonus
INSPIRATION + RESOLVE+20% Potion and Elixir Duration +145 Health
INSPIRATION + DOMINATION+20% Potion and Elixir Duration +16 Attack Damage or +27 Ability Power, adaptive
INSPIRATION + SORCERY+20% Potion and Elixir Duration +16 Attack Damage or +27 Ability Power, adaptive
INSPIRATION + PRECISION+20% Potion and Elixir Duration +20% Attack Speed
Keystone
You may choose one of the following:
Unsealed Spellbook
KEEP YOUR RECEIPTGain a Summoner Shard at 2 minutes and another every 6 minutes after (max 2 shards). While near the shop, you can exchange 1 Summoner Shard to replace a Summoner Spell with a different one.
UR A WIZARDSummoner Spell cooldowns are reduced by 25%
CAN'T BUY TALENTBuying Smite won't grant access to Smite items (you'll have to start with Smite)
SUMMONER FRAUDYou cannot have two of the same Summoner Spell
Glacial Augment
SLOW-MOBasic attacking a champion slows them for 2 seconds. The slow increases in strength over its duration.
CHILLRanged attacks slow by up to 20% - 40%
SUPER CHILLMelee attacks slow by up to 40% - 50%
WITH MY FREEZE RAYSlowing a champion with active items shoots a freeze ray through them, freezing the nearby ground for 5 seconds and slowing all units inside by 50%
COOLDOWN7 - 4 seconds per unit
Kleptomancy
STICKY FINGERSAfter using an ability, your next attack on a champion grants bonus gold. There's a chance you'll also gain a consumable.
Contraption
You may choose one of the following:
Hextech Flashtraption
*POOF*While Flash is on cooldown it is replaced by Hexflash
HEXFLASHChannel for 2 seconds to blink to a new location
COOLDOWN20 seconds. Goes on a 10 second cooldown when you enter champion combat.
Biscuit Delivery
FRESH FROM THE OVENGain a Total Biscuit of Everlasting Will every 3 minutes, until 12 minutes
ARE YOU HUNGRY?Biscuits restore 15% of your missing health and mana. Consuming any Biscuit increases your mana cap by 40 mana permanently.
MANALESSChampions without mana restore 20% missing health instead
PERFECT TIMING
TICK TOCKStart the game with a Commencing Stopwatch that transforms into a Stopwatch after 6 minutes. Stopwatch has a one time use Stasis effect.
WIBBLY WOBBLY TIMEY WIMEYReduces the cooldown of Zhonya's Hourglass, Guardian Angel, and Gargoyle Stoneplate by 15%
Tomorrow
You may choose one of the following:
Magical Footwear
BUT ONLY SLIGHTLYYou get free Slightly Magical Boots at 10 minutes, but you cannot buy boots before then. For each takedown, you acquire the boots 30 seconds sooner.
DISCOUNTSlightly Magical Boots give you an additional +10 Movement Speed and upgrade for 50 gold less
Future's Market
STUDENT LOANSYou can enter debt to buy items. The amount you can borrow increases over time.
LENDING FEE50 gold
DEBT LIMIT150 + 5 per minute
TURNING LEGALDebt doesn't become available until 2 minutes
Minion Dematerializer
THEY HAVE FAMILIESStart the game with 6 Minion Dematerializers that kill and absorb lane minions instantly. Minion Dematerializers are on cooldown for the first 155 seconds of the game.
YOU SAVAGEAbsorbing a minion increases your damage by +4% against that type of minion permanently plus an extra 1% for each additional minion of that type absorbed
Beyond
You may choose one of the following:
Cosmic Insight
SO+5% cooldown reduction
MANY+5% maximum cooldown reduction
STATS+5% Summoner Spell cooldown reduction
WOAH+5% item cooldown reduction
Approach Velocity
80KM/HGain 10% Movement Speed towards nearby ally champions that are movement impaired or enemy champions that you impair
RANGE1000 units
Celestial Body
YOU'RE A STAR+100 permanent health
SO IN-TEN-SEdDeals 10% less damage to champions and monsters until the 10 minute mark
Champions
Our old rune system gave champions a lot of raw base stats, and especially early game those stats heavily impact the feeling of basic actions, like last-hitting and jungle clears. We want a lot of the instincts players have about the game to remain consistent, so we're pumping a lot of base stats directly back into the champions themselves. For the most part, this means Health, Armor, or Attack Damage, but we've also taken this opportunity to introduce a new stat into the game: bonus Attack Speed at level 1.
A - E
F - K
L - R
S - U
V - Z
Items
Coin line, Spellthief's Edge line, and Targon's Shield line
Similar to the base stat adjustments, we also want to make sure that supports have the ability to spec into Bandit. To make it less of a direct rune tradeoff, we're pushing that passive into support items.
HEY!All support starting items now have Bandit as a passive effect
Targon's Shield Line
The new runes have given many ranged supports much higher poke damage in the early game, making it more punishable for Tanks to cash their Spoils of War stacks. We're giving the heal on Targon's a small bump to ensure they still have ways to secure their gold.
SPOILS OF WARKilling a minion with a Spoils of War charge heals for 2% of missing health in addition to the flat heal
Spellthief's Edge Line
Spellthief's Edge
GOLD8 ⇒ 10
DAMAGE10 ⇒ 13
Frost Fang, Frost Queen's Claim, Eye of the Watcher
DAMAGE15 ⇒ 18
WOOPSWe accidentally removed the 10% cooldown reduction from the tooltip, but we guarantee it is there.
Poacher's Dirk
Cost reduced. Camps poached to transform increased. Cooldown between camps removed.
Read the Jungle Experience section for context!
COMBINED COST250 ⇒ 150 (500g total cost)
CAMPS NEED TO TRANSFORM3 ⇒ 4
REMOVEDCooldown between camps taken
Experience
Takedown Experience
When we implemented the team-catchup experience, we'd intended it as a mechanic to keep supports relevant in levels, but the impact has largely been to snowball teams which are already ahead.
[REMOVED] NO LONGER RELEVANTEarning a kill or assist while below your team’s average level no longer grants bonus experience
Jungle XP
Comeback jungle experience is important in ensuring that an early game deficit isn't too hard to come back from, but at the moment it's creating some weird patterns. First, it's just too much overall, so we're cutting the total amount significantly. Second, linking it to little monsters has made one side of the map (Raptors and Krugs) disproportionately important to secure. Putting the bonus experience on the large monsters instead balances the sides out, while also making it more rewarding to counter-jungle.
We're also taking this moment to standardize jungle cs indicators. Because camps had wildly different numbers of monsters in them, cs becomes a pretty poor marker of gold. Is the enemy jungler outfarming you or have they just taken Krugs and Raptors twice? With this change it should be easier to ballpark a jungler's strength/lead from comparative cs.
COMEBACK EXPERIENCE30 XP per level behind on any monster ⇒ 50 XP per level behind only on Large or Epic Monsters
[REMOVED]First clear experience reduction no longer applies to Wolf camp or small Razorbeaks
DINGYou'll now be able to reach level 2 by starting at the Wolf camp
GROMP FIRST CLEAR EXPERIENCE REDUCTION25% ⇒ 50%
RED BRAMBLEBACK200 experience ⇒ 180 experience
BLUE SENTINEL200 experience ⇒ 180 experience
TRACKINGAll camps are now worth 4 monsters (e.g. Gromp = 4 monsters, Little Razorbeaks are 0.4 monsters)
Extra damage to minions
With the removal of masteries that brought a bit of PvE damage to the table, we wanted to ensure that champions didn't feel overly weak against lane minions. We will be continuing to evaluate the power of this as we see adjustments to Runes and champion changes.
IT HURTSBasic attacks deal 5 bonus damage to lane minions
Minion, Monsters, and Ambient Gold (and things related to it)
There's a lot of waiting around at the start of the game, and even with invades, there's still some downtime. We're trying to reduce the idle time, so you'll see things like Bard Chimes, Skarner's Crystals, and Smite Cooldown being enabled a little bit quicker. To compensate those 10 seconds, the Homestart effect is also a tad stronger
GAME START TIME1 minute and 20 seconds ⇒ 1 minute and 10 seconds
SUPPAH FASTHomestart effect when the game starts is stronger now
Champ Select
We're temporarily adding 15 seconds to the "Select Loudout" part of champion select to give people more time to pick their Runes.
Uncapped Leveling
The level 30 level cap has been removed, and the new cap is… infinity!
Instead of getting IP after every game, you'll receive a capsule each time you level up. Capsules almost always contain champion shards. Exceptions to this will be on certain milestone levels such as 50, 75, 100, etc, where you can get extra goodies. When these levels are reached, you'll get exclusive rewards to show off your status in-game. These rewards include a special high-level ward skin, milestone emotes which you can upgrade using blue essence, and at very high milestone levels, maybe even a gemstone.
IP turns into Blue Essence
We're connecting the leveling and loot systems by merging IP and blue essence. The newer, bluer essence will work in all the places IP and BE worked before, including loot and the champion store. Everything in the store will cost the same as it did in the old, IP-based system—for example, a newer champ like Kayn will be 6300 BE.
Level 1 through 30
We’re shortening the time it takes to get to level 30. For more info on changes to leveling, check out the preseason FAQ
Changes to boosts
IP boosts are being removed from the store. XP boosts will still be available. Any active IP boosts will get automatically converted to XP boosts.
With rewards being tied to leveling up, XP boosts helps increasing the speed you unlock content (you'll level faster, thus earn capsules faster). To reflect this, we’ll be increasing the price of XP boosts to be closer to the value of an IP boosts. Check out the new price table in the FAQ.
Rotating Game Mode
Claim the incredible power of Ascension to conquer the Crystal Scar of Shurima. Ascension is now live from 11/10/17 at 12:00 p.m. PT - 11/14/17 at 04:00 a.m. PT and 11/17/17 at 12:00 p.m. PT - 11/21/17 at 04:00 a.m. PT.
TL;DR:
- Go 5v5 to claim the incredible power of Ascension by taking down Ancient Ascendant Xerath. Use Ascension to conquer the Crystal Scar of Shurima.
- First team to reach 200 points wins. Score:
- 1 point for champion kills.
- 3 points for capturing a Shuriman relic.
- 5 points for landing the killing blow on an Ascended champion.
- 2 points for each kill you acquire while Ascended.
Go forth. Conquer. Ascend.
Ascension Changelist
You can now use Enhanced Recall from anywhere on the map while in the play space
NO HEALSFountain healing is still disabled.
I JUST DIED FOR THATThis change enables you to shop and buy items during the game, without having to die to do it.
Runes Reforged is now available on Ascension
You can customize and select your runes, however we have swapped out some of the runes that are not compatible with Ascension by default; if you have these particular runes in your page, they will be automatically swapped for you once in game
Waterwalking
Waterwalking gives you movement speed while walking in the River, which wasn’t useful in the desert. Waterwalking will become Scorch, which allows your next ability to set the champion on fire, dealing damage.
Zombie Ward
Zombie Ward spawns a new, allied ward wherever you kill an enemy ward (or a new allied ward when your allied wards expire); however, there are no wards in Ascension… so, we’re testing out Ghost Poro. Ghost Poro allows you to summon a poro after entering a brush. The poro will stay behind and give you vision until you summon a new one, or until an enemy scares it away.
If Ghost Poro doesn’t happen, we’ll be swapping Zombie Ward out for something more useful regardless.
Minion Dematerializer
Minion Dematerializer lets you kill and absorb lane minions… if you had any! So you'll be getting Future’s Market instead. Future's Market lets you enter debt to the shopkeeper to buy items. Careful with those interest rates!
Kleptopmancy
Kleptomancy lets you auto attack champions and get gold and potentially consumables. However, since we balance gold and disable consumables in Ascension, we’ve disabled this rune as well. You'll be getting Glacial Augment, which gives your auto attacks a slow effect on champions. If you slow them with an active item, it’ll freeze the ground around them for five seconds.
Demolish
Demolish allows you to make powerful attacks against turrets. The only turret that exists in Ascension is Azir’s, when Xerath is de-spawned, so we’ve disabled this rune.The one you'll be getting instead is Font of Life, which allows you to mark an enemy when you have impaired their movement. Allied champions will heal when they attack marked enemies.
Overgrowth
Overgrowth increases your maximum HP for monsters and minions dying near you, but there are no monsters or minions in Ascension. There's always Second Wind though, which allows you to heal for some amount of your missing HP after being hit by an enemy champion.
Skins Bugfixes
- Snow Bunny Nidalee's legacy border has been restored
- River Spirit Nami's Tidecaller's Blessing (E) once again has on-hit SFX
- Shields now follow Dark Star Varus' model during his recall animation
- Tundra/Grey/Hyena/Marauder Warwick no longer has classic green idle VFX on their backs
- Arcade Miss Fortune Chromas no longer have parent skin textures on her guns during death animation
- Katarina and all of her skins’ SFX have been restored and are no longer quiet
- Death Sworn Katarina's smoke VFX on her daggers during her Recall (B) no longer appear below the ground
- Death Sworn Viktor no longer uses classic SFX during his joke animation
- Scorched Earth Renekton no longer has missing ember VFX when using Cull of the Meek (E) with 50+ fury
- Surprise Party Amumu's Curse of the Sad Mummy (R) can no longer be heard in Fog of War
- Death Sworn Viktor's character texture now scales with character quality
Emotes in Loot
Emotes are now available to drop in Hextech crafting.
Upcoming Skins & Chromas
The following skins will be released in patch 7.22:
The following chromas will be released in patch 7.22:
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