Introduction
The official Patch 6.23 notes are available, and feature a relatively tame set of changes compared to the last patch. It looks like Riot decided the new assassins needed slight tweaks, but left them relatively unchanged despite their low win rates.
Common consensus is that Talon and Katarina are much stronger than they at first appeared, and so we'll see in the upcoming patch data if it really is just an adaptation issue. Check out this quick summary and the full notes below!
Summary
Buffs: Akali, Shyvana, Katarina, Shen
Nerfs: Anivia, Orianna
Tweaks: Malzahar
Item Buffs: Guinsoo's Rageblade, Sterak's Gage, Lord Van Damm's Pillager
Nerfs: Anivia, Orianna
Tweaks: Malzahar
Item Buffs: Guinsoo's Rageblade, Sterak's Gage, Lord Van Damm's Pillager
Patch 6.23 notes
Greetings, Summoners.
We know some of you are still trying to finish the last set of patch notes, but our first set of pre-season follow-up changes is ready to roll out. Keep up!
League vets may notice we’ve got fewer immediate pre-season follow-up changes than in previous updates. We haven’t turned a blind eye to things - on the contrary, we’re keeping a close watch on how balance on the Rift is unfolding. That said, this year’s updates look to have made it out of the gate without anything as off as past exceptions, and the majority of changes (both in and out of game) are still settling in.
Follow-up commentary aside, we’ve got some sweet changes for Shyvana. This is a different type of update than our class updates (Assassins) or large reworks (Yorick). Shyvana didn’t have big problems for us to solve; we wanted to make her better. Jump down for the details, which we won’t summarize here.
Finally, we’d be remiss if we didn’t mention League’s next Ultimate skin, Elementalist Lux! She’ll be launching some time later this patch, so keep an eye out for Lux’s new look. Looks. There are ten of them!
Good luck, have fun!
Patrick "Scarizard" Scarborough Paul "Aether" Perscheid Mattias "Gentleman Gustaf" Lehman Lucas "Luqizilla" Moutinho
Elementalist Lux
Champions
Shyvana
Dragon’s Descent can’t be interrupted. E is now an exploding fireball in Dragon Form. Passive resistances down.
Shyvana’s one of League’s first opportunistic updates, where a smaller amount of work (compared to big updates) can still yield big improvements. Shyvana’s already a pretty cool champion - we wanted to make her better. We wrote a nifty article about Shyvana’s changes - this context is a simplified summary of it, so if you’ve still got questions, click that link!
Shyvana’s unique strength is that she periodically gets to ignore one of the juggernaut class’s core weaknesses: reliably getting to their targets. Ignoring weaknesses doesn’t help when you’re too behind to flex your strengths, which is why Shyvana has such a hard time clawing her way back from a disadvantage. Broadly speaking, we aimed to give Shyvana more flexibility and help her make better use of juggernaut items. In Dragon Form, Flame Breath’s been redesigned away from a basic damage cone toward something she has more options around using. Dragon Form now gives health instead of resistances, letting her leverage health-scaling items like Titanic Hydra and Sterak’s Gage.
In exchange, we shaved off some mechanics she should still be able to function without. Burnout’s flame trail in Dragon Form asked Shyvana to stay in front of enemies she otherwise wanted in front of her, so we nixed it. We also had to shrink Dragonborn’s resistances based on playtest results, though rather than pure nerfs, we added in a way for her to gain back some resistances if she and her team play the objective game well.
Passive - Fury of the Dragonborn
BONUS ARMOR & MAGIC RESIST5/10/15/20 (at levels 1/6/11/16) ⇒ 5 at all levels
NEWDRAGON-HATING DRAGONShyvana deals 10% more damage to elemental drakes (including Elder Dragon)
REMOVEDDRAGON SCALESFury of the Dragonborn's bonuses no longer double during Dragon Form
NEWOTHER DRAGONS' SCALESFor each elemental drake Shyvana or her allies defeat, she gains an extra 5 armor and magic resist
W - Burnout
REMOVEDFLAME TRAILNo longer leaves a flame trail behind Shyvana while in Dragon Form
NEWSIZE IN DRAGON FORM325 (same as Human form) ⇒ 350/365/380 at rank 1/2/3 of Dragon's Descent
UPDATEDE - Flame Breath
LAW OF CONSERVATION OF ENERGYNow stops on the first champion hit (in both Human and Dragon form)
RATIO0.6 ability power ⇒ 0.3 ability power
MISSILE SPEED1700 ⇒ 1575
NEWTHE POWER OF CHOICEWhile in Dragon Form, Shyvana can target Flame Breath anywhere within its max range
NEWDRAGON FORM EXPLOSIONWhile in Dragon Form, Flame Breath explodes when it hits a champion or reaches its target location, leaving behind a flame zone
NEWDRAGON FORM EXPLOSION DAMAGE100~200 (at levels 1-18) (+0.3 ability power) magic damage, stacking with Flame Breath's normal damage on all targets hit (not just the first!)
FLAME ZONE DURATION4 seconds
FLAME ZONE SIZE220/240/260 (at ranks 1/2/3 of Dragon's Descent)
FLAME ZONE DAMAGE60~120 (at levels 1-18) (+0.2 ability power) magic damage per second
DON'T STAND IN FIREEnemies that remain in the flame zone are persistently marked for Flame Breath's bonus on-hit damage
R - Dragon's Descent
NEWUNSTOPPABLEShyvana can no longer be knocked out of Dragon's Descent's dash
MAX RANGE950 ⇒ 850
DAMAGE175/300/425 ⇒ 150/250/350
NEWBONUS HEALTH150/250/350
DRAGON FORM ATTACK RANGE175 ⇒ 175/190/205 at ranks 1/2/3
NEWBIGGER DRAGONDragon Form is 8/16% larger at ranks 2/3
Akali
Passive AP ratios up. W cost down. E ratios up.
Akali’s update was focused around shifting her damage pattern into repeated, telegraphed spikes. We’re happy with how that pattern’s shaken out, but after a little time in the wild it’s clear that those ‘spikes’ of damage aren’t as sharp as they need to be. For Akali to do her job she’s gotta have the potential for lethal damage, so we’re administering a booster-shot to her scalings to keep her damage threatening.
Passive - Twin Disciplines
HEAL RATIO0.6 bonus attack damage + 0.3 ability power ⇒ 0.6 bonus attack damage + 0.45 ability power
DAMAGE RATIO0.5 bonus attack damage + 0.5 ability power ⇒ 0.5 bonus attack damage + 0.65 ability power
BUGFIXFixed a bug where damage from Twin Disciplines and Mark of the Assassin would not count towards Thunderlord’s Decree
W - Twilight Shroud
COST80/75/70/65/60 energy ⇒ 60/55/50/45/40 energy
E - Crescent Slash
RATIO0.7 bonus attack damage + 0.5 ability power ⇒ 0.8 bonus attack damage + 0.6 ability power
Anivia
W cooldown lowered. E no longer deals increased damage against targets in R until the storm is fully formed. R forms faster.
Anivia’s R-E combo has been a staple of her play for years, but the instant, unavoidable burst and lane pressure it provides overshadows the success Anivia sees from trapping foes in Glacial Storm with well-placed walls and Q stuns. That said, burst damage does seem like a fair reward when Anivia makes use of all the tools available to her. We’re helping her earn her damage payoffs by hastening Glacial Storm’s “cook” time and letting her drop more walls, but giving her less instant gratification.
W - Crystallize
COOLDOWN25 seconds at all ranks ⇒ 17 seconds at all ranks
E - Frostbite
COOLDOWN5 seconds at all ranks ⇒ 4 seconds at all ranks
CHILLED BONUSDeals 200% damage to targets recently hit by Q - Flash Frost or R - Glacial Storm ⇒ a fully-formed R - Glacial Storm
R - Glacial Storm
TIME TO FULLY FORM3 seconds ⇒ 1.5 seconds
DAMAGE PER SECOND80/120/160 ⇒ 40/60/80
RATIO0.25 ability power ⇒ 0.125 ability power
EMPOWERED DAMAGEEmpowered storms deal 150% ⇒ 300% damage (same damage as live)
Evelynn
This was getting a little obnoxious.
Passive - Shadow Walk
REMOVEDSHADOW SCREENNo longer displays a grey tint on Evelynn’s screen while camouflaged
Katarina
Stop walking away from your target, Katarina.
E - Shunpo
SILKY SMOOTHMovement commands are canceled if Shunpo targets a plant or enemy champion
Lux
Concerns around color-blind readability prompted us to look into Final Spark’s indicator, and we realized it could stand to be easier to read in general.
R - Final Spark
CLARITYFinal Spark’s cast indicator line has been widened to be easier to read
Malzahar
Voidlings deal more damage but don’t multiply as frequently. Malzahar can now store 2 charges of Void Swarm.
Love him or hate him, Malzahar’s damage output can be downright confusing. When standing against his Void Swarm, the lack of clarity surrounding how the voidlings operate (and what you should do to fight them) can be more than a little overwhelming. In light of this, we’re adjusting how the mechanic functions to keep things understandable. With a heavier focus on chaining Malefic Visions for voidling success, Malzahar will have to set up minion waves to keep his swarm going - but opponents will have a far easier time stemming the tide by simply killing them.
W - Void Swarm
COST80 mana ⇒ 40 mana
NEWCHARGESNow stores up to 2 charges
NEWVOIDLING HEALTHVoidlings now have three health and take damage similarly to Zyra's plants. Champion basic attacks and spells deal 1 damage (0.25 damage per tick of damage over time effects).
VOIDLING PHYSICAL DAMAGE30/32.5/35/37.5/40% total attack damage ⇒30/35/40/45/50 (+0.4 bonus attack damage)
VOIDLING MAGIC DAMAGE RATIO0.1 ability power ⇒ 0.2 ability power
SWARMINGVoidlings can spawn other Voidlings within 8 seconds ⇒ 3 seconds of W cast
REMOVEDBURST FROM THEIR CHESTVoidlings no longer spawn other Voidlings by killing minions
NEWBLOOD IN THE WATERVoidlings deal 300% damage to minions affected by Malefic Visions
REMOVEDMINION HATEVoidlings no longer execute low-health enemy minions
REMOVEDMOB MENTALITYVoidlings no longer gain 50% attack speed when three or more are active
NEWSLACKERSVoidlings now only gain bonus movement speed toward priority targets if they’re within 600 units of Malzahar
Orianna
We’re reverting a bug we introduced that allowed Orianna to chain her abilities in a way that was too hard to react to. While this is a power-down for Orianna’s maximum overall potential, she’s powerful enough that we’re not looking to compensate right now. (It also helps avoid confusing Orianna players!)
W - Command: Dissonance
BUGFIXWhen cast during the travel time of Q - Command: Attack, Command: Dissonance now waits to fire until the ball reaches its destination
Rengar
Sorry, kitty.
Bonetooth Necklace
BUGFIXFixed a bug causing Bonetooth Necklace to stop working if Rengar was revived through Guardian Angel or Zilean’s R - Chronoshift
Shen
Armor and health growth increased.
Shen brings a lot of unique tools that other tanks lack (global teleport, anybody?) but at the moment his base stats are pretty low for the job. His dueling power spikes pretty hard at level 9, thanks to the power of Twilight Assault, but we want to make sure he scales past that into the late game as well.
General
ARMOR GROWTH STAT2.6 ⇒ 3.0
HEALTH GROWTH STAT73 ⇒ 85
Yorick
We originally changed Dark Procession’s cast behavior in 6.20 to give Yorick players snappier, more reactive W casts. We knew accuracy would take a small hit, but that tradeoff ended up more problematic than expected. So, we’re reverting the change.
W - Dark Procession
REVERTYorick once again walks into range to cast Dark Procession, rather than casting it at max range in the target direction
Items
Blade of the Ruined King
On-hit damage increased.
Blade of the Ruined King has been out of the spotlight for a while, even for champions we expect should like it. Blade of the Ruined King should be the go-to item for basic-attacking champions who want dueling power out of their first item. To accomplish that, it should be doing a bit more at the start of fights.
ON HIT DAMAGE6% of the target’s current health ⇒ 8% of the target’s current health
Guinsoo's Rageblade
No longer loses attack speed on combine.
Technically speaking, Rageblade still counts as an attack speed item because of its stacking buff. That said, the loss of the flat value feels like (and often is) a step backward, given that attack speed is necessary to stack Rageblade quickly. As a result, it only feels good to purchase Guinsoo’s if you can supplement it with other attack speed items. We want the Rageblade to feel unconditionally better when you complete it, even if you don’t have other attack speed items.
NEW? ATTACK SPEED0% ⇒ 25%
Sterak's Gage
Sterak’s Gage serves acceptably as a defensive item for fighters who want to start a fight and live to finish it. It’s a smidge weak for its price tag, though, so we’re making it a little easier to pick up.
COMBINE COST1150 gold ⇒ 1050 gold
TOTAL COST2700 gold ⇒ 2600 gold
Lord Van Damm's Pillager
Reminder: Lord Van Damm’s Pillager only exists on Twisted Treeline!
Like Mejai’s Soulstealer, Pillager is meant to be a risky purchase that doesn’t always pan out. Unlike Mejai’s, Pillager is an end-game item that requires a ton of investment to build. Losing control of Treeline’s altars is still a big hit to Pillager’s effectiveness, but its cost is now more appropriate for its baseline strength.
COMBINE COST1000 gold ⇒ 700 gold
TOTAL COST3300 gold ⇒ 3000 gold
Summoner’s Rift
Living Jungle
One patch later, everyone’s still feeling out how the new plants fit into their matches. We’re waiting until players have time to integrate plants into their understanding of the Rift before making big changes, but in the meantime, have some bugfixes!
General
GREEN THUMBPlants are now immune to critical strikes and lifesteal
Blast Cone
HORSE PLANTFixed a bug where Hecarim’s E - Devastating Charge caused Blast Cones to launch him forward instead of backward
THEY LOOK SMALL UP HEREFixed a bug where enemies sometimes flickered out of vision when jumping with a Blast Cone
Honeyfruit
AGGRESSIVE EATINGFixed a bug where consuming Honeyfruit flagged you as ‘in combat’ for the purpose of various out of combat passives
I’LL GET THAT TO GOFixed a bug where dashing or moving very quickly over Honeyfruit would sometimes fail to pick them up
Scryer’s Bloom
ANTI-ALLERGYUpdated the indicator textures to be less noisy and misleading
Jungle Experience
More XP on mini Krugs, less XP on big Raptor.
The time investment we ask of junglers to take the Krugs wasn’t paying off as much as we’d like. As a result, we’re shifting some of the jungle experience from the Raptors to Lesser Krugs. Overall, the amount of experience in the jungle is about the same, but it’s slightly more concentrated in the Krugs.
General
BUGFIXFixed a bug where you wouldn’t get bonus experience from your jungle item when killing a monster that was a higher level than you while leveling up
Raptors
CRIMSON RAPTOR EXPERIENCE65 ⇒ 15
Krugs
LESSER KRUG EXPERIENCE5 ⇒ 15 (Ancient Krug and Krug unchanged)
Teleport & Recall Camera
For all those times you get a little caught up in the action off-screen.
HEYIf Teleport or Recall’s channel is interrupted by someone other than yourself, the camera will now snap to your location
League Client Update
Alpha is officially over and open beta is in full swing!
Check out the open beta FAQ for more details.
Performance is our #1 priority. We’re continuing to optimize for performance to ensure a smooth experience for all players while continuing our work to add the remainder of the client’s missing features (like spectator mode, bots in custom games, rotating game modes) over the next few patches.
If you’re having technical issues or bugs are preventing you from enjoying the game experience, know that you still have access to your legacy client. Just click “Launch legacy client” before logging in. You can find solutions to most common issues in the Known Issues section of our support site.
New features
Below are the major updates for the League client update this patch. Bear in mind that this is not a complete list of everything that was added or changed.
NEWREPLAYSReplays are now enabled in all servers.
PUBLIC CUSTOM GAMESPlayers can now see the list of public custom games that are available.
LOOT IMPROVEMENTSPlayers can now sort and filter their Hextech Crafting inventories.
Notable fixes
- We’ve revisited default audio levels and improved audio settings in the client. We believe these will address the champion VO levels being super loud in champ select.
- This patch will prompt an update to League of Legends desktop icons to correctly display the icon for the client update. You will no longer need to go through the legacy patcher to launch the updated client.
- LeagueClient.exe process should no longer remain running after closing the client.
- The client should no longer break and appear completely black when a player attempts to start a custom game and another player attempts to quit shortly after.
Finally, we haven’t forgotten about the alpha summoner icons. If you logged into the updated client prior to Nov 15th, you’ll be receiving your summoner icon by Nov 29th.
Position Preference
Autofill has been enabled in all queues with position preference. There is a low chance that you will receive one of the positions you did not select as primary or secondary (usually support), but queue times will be considerably reduced.
As before, you are guaranteed to get your primary or secondary position if you’ve recently been autofilled, you recently queued for support or fill, or are in a promo series.
We have concluded testing position exclusion in LAN and LAS and saw it was negatively impacting queue times, so will not be continuing development on this feature. We’re continuing to experiment with improvements to the whole champion select process.
FILL ENABLEDAutofill has been enabled in all draft queues at all times
Bugfixes
- Fixed a few bugs where Shaco and LeBlanc clones weren’t properly transferring kill credit to Shaco and LeBlanc themselves (ex. Mejai’s Soulstealer)
- Fixed a bug causing Master Yi’s Q - Alpha Strike cooldown to sometimes not display properly
- E - Playful / Trickster’s damage no longer fires if Fizz dies while on top of his pole
- Corrected some scaling information in Kha’Zix’s tooltips
- Hextech Protobelt-01’s active can now be properly used during Recall, cancelling the channel
- Control Wards no longer put the ‘Disabled’ indicator above Zz’Rot portals (since they don’t actually disable the portals)
- Warring Kingdom Katarina’s visual effects have been adjusted to re-add some of the flair lost in her pre-season update
- Dunkmaster Darius’s W - Crippling Strike
axebackboard flames are no longer offset from the backboard - Dunkmaster Darius’s R - Noxian Guillotine no longer makes an orange blob on the ground when cast on a target with five stacks of Hemmorhage
- Tyrant Swain’s W - Nevermove claws no longer wiggle when enemies try to move while rooted
- Dark Candy Fiddlesticks’s R - Crowstorm particles no longer show up as Surprise Party Fiddlesticks’s for enemies or spectators
- Forecast Janna no longer sometimes plays her joke VO and base Janna’s joke VO on top of each other
- Fixed the voiceover effects on Pickpocket, Vandal, and Gangster Twitch’s Recalls
- Bloodstone Lissandra’s Recall sound effects now cut off if Recall is interrupted
- Atlantean Syndra’s watery Recall sound effects no longer cut off before the channel completes
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