After the insane amount of reworks Patch 6.9 brought us, I figured I'd do some analysis to help out with identifying what exactly is going on with the massive number of changes. Since we already talked about the major mage reworks and the "minor" mage reworks, this seems like a good time to make a dent in the item reworks as well.
For those of you wondering if this patch analysis will be a reoccurring article, it might be (depending on how much you guys like it), but on a standard patch size I'll probably condense it into one page. This one just happens to be ginormous!
For those of you wondering if this patch analysis will be a reoccurring article, it might be (depending on how much you guys like it), but on a standard patch size I'll probably condense it into one page. This one just happens to be ginormous!
Introduction
After the insane amount of reworks Patch 6.9 brought us, I figured I'd do some analysis to help out with identifying what exactly is going on with the massive number of changes. Since we already talked about the major mage reworks and the "minor" mage reworks, this seems like a good time to make a dent in the item reworks as well.For those of you wondering if this patch analysis will be a reoccurring article, it might be (depending on how much you guys like it), but on a standard patch size I'll probably condense it into one page. This one just happens to be ginormous!
Item Change Recap
Mana Regen Items
Tear of the Goddess
Mana Regen changed to refunding 15% of mana spent
Catalyst of the Aeons
Cost reduced by 100 gold,
New Passive: "15% of damage taken from champions is gained as mana. Spending mana restores 20% of mana spent as health, up to 15 per cast (toggle spells heal for up to 15 per second)"
New Passive: "15% of damage taken from champions is gained as mana. Spending mana restores 20% of mana spent as health, up to 15 per cast (toggle spells heal for up to 15 per second)"
This item looks like a massive buff for mana hungry champions that also have a built-in self heal, such as Swain and Yorick. Expect to see much more of them in the future as a result. Even tank based champions may build this and transition it into a Righteous Glory or one of the new Hextech items (see below).
Rod of Ages
Cost reduced by 400 gold, AP reduced by 20, mana reduced by 100.
New Passive: 15% of damage taken from champions is gained as mana. Spending mana restores 25% of mana spent as health, up to 25 per cast (toggle spells heal for up to 25 per second)
New Passive: 15% of damage taken from champions is gained as mana. Spending mana restores 25% of mana spent as health, up to 25 per cast (toggle spells heal for up to 25 per second)
Similar to Catalyst, this item may be a new go-to for AP based tanks like Maokai simply for its trading potential.
Chalice of Harmony
New Passive: Grants 100% base regen per 5 seconds if your current health percentage is lower than your current mana percentage. Grants 100% base mana regen per 5 seconds if your current mana percentage is lower than your current health percentage.
The changes on this item look like they could be a sizable buff to champions like Soraka, that passively drains both her health and her mana pool.
Lost Chapter
25 AP, 300 mana for 900 gold
Passive: Restores 20% of your maximum mana over 3 seconds upon leveling up.
Passive: Restores 20% of your maximum mana over 3 seconds upon leveling up.
Looks similar to the old catalyst's mana regen on level up, and could be useful to build over fiendish codex for mana-hungry champions while building towards Morello.
Morellonomicon
Gold cost increased by 500, 20 more AP than before, 400 mana added, mana regen removed. 20% cooldown no longer stacks, Grievous Wound threshold dropped by 5% and duration increased by 3 seconds.
New Passive: Kills and assist restore 20% of your maximum mana.
New Passive: Kills and assist restore 20% of your maximum mana.
Athene's Unholy Grail - OP?
Cost reduced by 450, ability power reduced by 20, mana regen reduced by 25%
New Passive: 20% of the damage you deal to champions gives you a charge, up to 100-250 based on level. Healing or shielding an ally consumes the charge and heals your target.
New Passive 2 (same as chalice): Grants 100% base regen per 5 seconds if your current health percentage is lower than your current mana percentage. Grants 100% base mana regen per 5 seconds if your current mana percentage is lower than your current health percentage.
New Passive: 20% of the damage you deal to champions gives you a charge, up to 100-250 based on level. Healing or shielding an ally consumes the charge and heals your target.
New Passive 2 (same as chalice): Grants 100% base regen per 5 seconds if your current health percentage is lower than your current mana percentage. Grants 100% base mana regen per 5 seconds if your current mana percentage is lower than your current health percentage.
Defensive Items
Abyssal Scepter
Gold cost increased by 400, ability power reduced by 10, magic resist increased by 10, 10% cooldown reduction added, magic resist aura adjusted from 20 to 10~25 based on level.
Zhonya's Hourglass
Cost reduced by 600, AP reduced by 30, 10% cooldown reduction added, active cooldown increased by 30 seconds.
Massive cost reduction on this item, and in return the damage was reduced and the cooldown on the item active was significantly increased. They also gave it a free 10% cooldown. Overall it's a buff to champions like Kennen and Fiddle, who need this item to stay relevant mid-game, and won't be using it without their ultimates. However, it's a nerf to Fizz and other AP assassins with low cooldown escapes.
Hextech Items
Hextech Revolver
Cost reduced by 150, spell vamp removed.
New Passive: Damaging an enemy with a basic attack does a bonus 75~150 damage based on level in bonus magic damage with a 40 second cooldown.
New Passive: Damaging an enemy with a basic attack does a bonus 75~150 damage based on level in bonus magic damage with a 40 second cooldown.
Really cheap item now that deals additional burst damage. Major buff to any champion's early game, and expect Kayle, Akali, and Teemo to see fast rises. Especially Teemo, as he just received a buff this patch too.
Hextech GLP-800 (Ice)
3000 gold builds from Hextech Revolver + Catalyst. 80 AP, 300 health, 400 mana.
New Passive (same as RoA): 15% of damage taken from champions is gained as mana. Spending mana restores 25% of mana spent as health, up to 25 per cast (toggle spells heal for up to 25 per second)
New Active: Shoots spray of ice bolts that explode and deal 100-200 magic damage (scales with level) and slow enemies by 65% decaying over 0.5 seconds; 40 sec cooldown.
New Passive (same as RoA): 15% of damage taken from champions is gained as mana. Spending mana restores 25% of mana spent as health, up to 25 per cast (toggle spells heal for up to 25 per second)
New Active: Shoots spray of ice bolts that explode and deal 100-200 magic damage (scales with level) and slow enemies by 65% decaying over 0.5 seconds; 40 sec cooldown.
Hextech Protobelt-01 (Fire) - OP!
2500 gold, builds from Hextech Revolver and Kindlegem. 60 AP, 300 health, 10% cooldown reduction
New Active: Dash forward and unleash a nova of fire bolts that deals 75-150 magic damage (scales with level) enemies hit by multiple bolts take 20% damage from additional bolts; 40 sec cooldown.
New Active: Dash forward and unleash a nova of fire bolts that deals 75-150 magic damage (scales with level) enemies hit by multiple bolts take 20% damage from additional bolts; 40 sec cooldown.
Hextech Gunblade
New Active: Deals 250 damage to target champion and slows for 40% for 2 seconds; 40 sec cooldown
Jungle Items
Removed Items - Bye Devourer!
Devourer Enchantment, All Boot Enchantments
Enchantment: Bloodrazor
2625 gold, builds from Recurve Bow and a Tier 2 jungle item. Grants 40% attack speed.
New Passive: Basic attacks deal 3% of the target's maximum health as bonus physical damage.
New Passive: Basic attacks deal 3% of the target's maximum health as bonus physical damage.
Guinsoo's Rageblade
Cost increased by 800 to 3600 gold, builds out of Blasting Wand + Pickaxe + Recurve Bow. Grants 35 AD, 50 AP, 15 magic damage on-hit. Basic attacks grant 8% ASPD, 3 AD, 4 AP for 5 seconds, and gives Guinsoo's Rage at max stacks (6, down from 8).
Guinsoo's Rage Changes: Melee champions no longer get two stacks, every other basic attack will trigger on-hit effects an additional time.
Guinsoo's Rage Changes: Melee champions no longer get two stacks, every other basic attack will trigger on-hit effects an additional time.
The Black Cleaver
Cost reduced by 400 to 3100 gold, attack damage reduced by 5
Spectre's Cowl
Cost increased by 100 to 1200, health increased by 50, magic resist dropped by 5.
Banshee's Veil
Cost decreased 450 to 2450, health reduced by 200.
Spirit Visage
Magic resist reduced by 15, health regen increased by 50%, passive healing increase boosted by 5%
Guardian Angel - ADC Buff?
Cost reduced by 300 to 2400, magic resist reduced by 15 to 45.
Quicksilver Sash & Mercurial Scimitar - BIG NERF
Active effect now only removes crowd control debuffs.
Hexdrinker, Maw of Malmortius, Sterak's Gage
Both of the old effects proc when one triggers, but only once and then put on cooldown.
Sunfire Cape
Cost increased 200g to 2900
Enchantment: Cinderhulk
Damage immolation changed from 15 + 0.6 per level to 7 + 2 per level (breaks even at 6)
Vision Ward - New Minigame
Health dropped to 4, but regenerates 1 health every 3 seconds after 5 seconds out of combat.
Farsight Alteration - Big Nerf!
Cooldown increased from 90-60 seconds to 148-99 seconds
Righteous Glory - BIG NERF
Now receives same passive as Rod of Ages (the one that heals via mana spend). It no longer speeds up allies and the movespeed and slow have been nerfed.
Warmog's Armor
Build path changed to Giant's Belt + Kindlegem + Crystalline Bracer and now grants 10% cooldown reduction.
Conclusions
This analysis definitely ended up a lot longer than I expected. Overall there's a strong move towards cooldown reduction, and with the new item build paths I'd expect almost every champion to hit 40% cooldown reduction at full build. This isn't necessarily a bad thing, but does make the game much more spammy.
There seems to be a good mixture of nerfs and buffs, but the items to watch out for are definitely Guinsoo's Rageblade, the new Athene's Grail, and the new Hextech lineup.
Farsight Alteration is probably the big loser this patch, and Devourer removal will shake up the jungle pecking order quite a bit.
Farsight Alteration is probably the big loser this patch, and Devourer removal will shake up the jungle pecking order quite a bit.
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