Hi everyone! I know you're all anxiously waiting for the new FOTM and Division Climber tier lists to come out, which are in draft format and should be complete later tomorrow along with a few new mechanics posts I've been working on lately.
In the meantime, I wanted to cover a champion with a strong spike recently in both popularity and win rate, Veigar!
In the meantime, I wanted to cover a champion with a strong spike recently in both popularity and win rate, Veigar!
Introduction
Hi everyone! I know you're all anxiously waiting for the new FOTM and Division Climber tier lists to come out, which are in draft format and should be complete later tomorrow along with a few new mechanics posts I've been working on lately.
In the meantime, I wanted to cover a champion with a strong spike recently in both popularity and win rate, Veigar!
Patch 5.18 Changes
Q - Baleful Strike
ASSISTED DOOM Now grants AP on champion assists in addition to champion kills.
W - Dark Matter
DOESN’T EVEN MATTER Front-loaded Dark Matter’s effects to the beginning of the cast animation instead of the end; Delay and cooldown effectively reduced by 0.25 seconds
In the latest patch, Veigar received two very short lines of text that effectively translate to a massive buff for him all around.
Win Rate/Pick Rate
Currently, Veigar is showing approximately 52%~54% win rate across all divisions depending on which sites you're using to collect data, up from a unanimous 49~50% in Patch 5.17.
The pick rate on Veigar mid is approximately doubled, but from a starting point of less than 2% of all games, that's not statistically significant.
Quantifying the Benefit
Under the assumption that most kills in the game will come near mid to late game when team-fighting breaks out, in the bloodbath known as solo queue Veigar currently averages about 8 assists per game.
Baleful Strike grants the following AP per kill/assist: 1 / 2 / 3 / 4 / 5 AP (depending on its level).
Assuming an average of about 3.5 for when assists roll around, Veigar now has an extra 3.5 x 8 = 28 AP per game (not including kills gained via snowballing off the AP). With Needlessly Large Rod granting 60 AP, Veigar essentially gains about half a rod extra in AP per game.
As it's difficult to calculate the worth of the dark matter buff, I'll leave that alone for now.
Conclusions
An approximate 600~700 gold net benefit on a champion throughout a full game is actually fairly significant, especially since it does spread through the beginning of the game as well.
I think that Veigar is in an excellent spot right now and will likely get moved to low-mid Tier 1 as a mid laner, but isn't super overpowered in his current form.
Meanwhile, support Veigar just received a massive buff from this change, and although I'm not entirely sold on its merits, its definitely stronger now than it was before.
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