If you haven't noticed yet, Ultra Rapid Fire mode is now back on the servers in the game mode options in all its glory! The full patch notes are below, encompassing a new super elite "99,999 RP Icon"! Before you go out and buy 99,999 RP though, please be aware that it's in the shop for 2000 IP
Introduction
If you haven't noticed yet, Ultra Rapid Fire mode is now back on the servers in the game mode options in all its glory! The full patch notes are below, encompassing a new super elite "99,999 RP Icon"! Before you go out and buy 99,999 RP though, please be aware that it's in the shop for 2000 IP.
Official Post
U.R.F. rising
Greetings, Summoners!
Though the 2015 Season just began, we were going to share an exclusive look into the evolution of League of Legends gameplay with the New Ultra Rapid Fire mode, but as you all know, that didn’t quite work out. So with the fire-breathing insanity of U.R.F. mode erupting from the still-smoking corpse of New Ultra Rapid Fire, that means putting the primary focus on one thing: making big plays. Resource costs have been all but disappeared, ensuring you a fast-and-fun path towards full builds and non-stop teamfights along with a whole host of insane buffs to keep the action going strong.
What else has changed? Well, healing's taken a hit and shielding's been scaled back to keep defensive strategies from slowing your skirmishes to a crawl. Ryze and Kassadin are also available this time around, which should be a testament to the tough decisions we've had to face in the last year. Mix those in with a slew of champion-specific changes to keep some champions from being too powerful (as well as some changes to make a few go crazy) and you'll experience Ultra Rapidness like you’ve never imagined.
So what are you waiting for? Get out there and dive into the inzanity of Ultra Rapid Fire!
Patrick "Scarizard" Scarborough
Global U.R.F. Changes
Awesome Buff of Awesomely Awesome Buffing
Because we can.
Ultra Rapid Fire is all about turning players into play-makers. Resource costs are thrown out the window (or tuned down dramatically), with concepts like 'Cooldowns' and 'Boots' becoming a thing of the past. Spell-slingers aren't the only ones going Ultra - Attack Speed and Critical Strike multipliers take those wimpy 'hyper-carries' and turn them into Basic-Attacking Beasts as Urf intended. We've also boosted gold gains and tenacity to keep things Rapid Fire while dealing Tons of Damage™.
REMOVEDMANA & ENERGY COSTSEverything is free.
HEALTH COSTSReduced by 50%
COOLDOWN REDUCTION ON EVERYTHING80% (Runes, items, masteries and abilities no longer grant cooldown reduction)
TENACITY25%
MOVEMENT SPEED+60
ATTACK SPEED MULTIPLIER+50% (+100% for ranged champions)
CRITICAL STRIKES200% base damage ⇒ 225% base damage
GOLD GAIN500% the normal amount on Summoner's Rift
TONS OF DAMAGEEverything deals tons of damage
TONS OF HEALTHEverything has tons of health
Heal Embargo
Heals are less effective early-game.
"And so it was decreed by Urf, the greatest of us, that lane sustain was to be less oppressive." - from Chapter 3 of "Mantras of the Manatees"
MORELLO'S REVENGEAll direct healing effects are 50% less effective at the beginning of the game, increasing by 1% every 30 seconds (Up to 100% effective at 25 minutes)
SHIELD OVERLOAD
Many non-ultimate shield scalings are down by 50%. Don't worry, shields are still awesome.
Often in U.R.F., having a shield meant making one person invulnerable come late-game due to the shield's cooldown being shorter than the duration. We aren't taking away your ability to perma-shield (because it's super fun and silly), but we're making those shields weaker so that you stand a better chance of breaking through, Ultra Rapid style.
SHIELD OVERLOADNon-ultimate shield scaling ratios reduced by 50% (except Udyr and Diana. Because we can.)
AFFECTED CHAMPIONSThe following champions are affected:
Janna
E - EYE OF THE STORM SCALES WITH0.7 ⇒ 0.35 ability power
Karma
E - INSPIRE SCALES WITH0.5 ⇒ 0.25 ability power (Doesn't affect Mantra Bonus: Defiance)
Lulu
E - HELP, PIX! SCALES WITH0.6 ⇒ 0.3 ability power
Lux
W - PRISMATIC BARRIER SCALES WITH0.35 ⇒ 0.175 ability power
Morgana
E - BLACK SHIELD SCALES WITH0.7 ⇒ 0.35 ability power
Nautilus
W - TITAN'S WRATH SCALES WITH7/9.5/12/14.5/17% ⇒ 3.5/4.75/6/7.25/8.5% of maximum health
Orianna
E - COMMAND: PROTECT SCALES WITH0.4 ⇒ 0.2 ability power
Riven
E - VALOR SCALES WITH1.0 ⇒ 0.5 bonus attack damage
Rumble
W - SCRAP SHIELD SCALES WITH0.4 ⇒ 0.2 ability power
Shen
W - FEINT SCALES WITH0.6 ⇒ 0.3 ability power
Skarner
W - CRYSTALLINE EXOSKELETON SCALES WITH0.8 ⇒ 0.4 ability power
Sona
W - ARIA OF PERSEVERANCE SCALES WITH0.8 ⇒ 0.4 ability power
Smite
Smite cools down faster.
Last U.R.F., Smite didn't have charges. Now it does. Context!
CHARGE RATE75 seconds ⇒ 30 seconds
COOLDOWN BETWEEN CHARGES15 seconds ⇒ 10 seconds
Champions
Aatrox
Aatrox is now 100% more Aawesome.
In keeping with the League of Legends 2016 Strategic Takeover (wherein every new champion has a Revive Passive) we thought we'd go back and touch-up our existing ones. We tested having Aatrox aactually be immune to death, but really liked the tradeoff between playing such a cool champion and sometimes having to look at his cool revive aanimation, so we just made it aavailable aall the time.
Passive - Blood Well
BLOODYBlood Well generation from all sources increased by 100%
COOLDOWN225 seconds ⇒ 60 seconds
Alistar
Headbutt stuns for less. Unbreakable Will is breakable.
In a world with (almost) no cooldowns, some of our abilities start to get a little weird. Headbutt usually leaves you briefly immobilized after you've been knocked back so you can think about your life's decisions. Seeing as U.R.F. is all about action (and less thinking), we remooved it.
W - Headbutt
YOU CAN MILK THOSEStun on Headbutt now ends as soon as the target reaches the end of its movement arc
R - Unbreakable Will
DURATION7 seconds ⇒ 3.5 seconds
Azir
Fiddling with his passive because the Global buff makes him OP. Capping soldiers to 3 and nerfing the cooldown. Shurima.
Passive - Shurima's Legacy
ATTACK SPEED FROM COOLDOWN REDUCTION1.25% attack speed per 1% CDR ⇒ 0.625% attack speed per 1% CDR
W - Arise!
A FEW GOOD MENNumber of active soldiers is capped at 3
ADJUSTED SOLDIER RECHARGE RATE2.4/2/2/2/1.8/1.6 seconds ⇒4.8/4.4/4/3.6/3.2 seconds
Bard
~ootay~
bwaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaah
Passive - Traveler's Call
CHIMES PER UPGRADE5 ⇒ 3
MEEP RECHARGE RATE12 seconds ⇒ 6 seconds
Ezreal
Lowering Q's cooldown refund.
C'mon, We're already giving you 80% CDR. Don't look at me like that.
Q - Mystic Shot
COOLDOWN REFUND ON HIT1 second ⇒ 0.33 seconds
Hecarim
-helicopter noises-
E Cooldown shenanigans. Changing Q to not be cast every second of every game.
Q - Rampage
WALK, DON'T RAMPAGESuccessive casts no longer reduce the cooldown of Rampage
E - Devastating Charge
COOLDOWNBegins on cast ⇒ Begins after the dash is used or when the buff expires
Janna
Q's U.R.F. cooldown is slightly less U.R.F.'d.
Giving her opponents some breathing room before leaving them breathless.
Q - Howling Gale
ADJUSTED COOLDOWN2.8/2.6/2.4/2.2/2 seconds ⇒ 5.6/5.2/4.8/4.4/4 seconds
Karma
SAE ELEISA TERA VI
Passive CDR lowered so she doesn't go bananas with the 80% buff.
Passive - Gathering Fire
COOLDOWN REFUND ON SPELL HIT2 seconds ⇒ 0.5 seconds
COOLDOWN REFUND ON BASIC ATTACK1 second ⇒ 0.25 seconds
Kassadin
Making sure Kassadin doesn't have a free blink every 0.6 seconds.
Don't act like you need context. You know why.
R - Riftwalk
ADJUSTED COOLDOWN1.4/1/0.6 seconds ⇒ 3/2/1 seconds
TOO SOON?Successive casts of Riftwalk no longer increase the mana cost or damage dealt
Maokai
Saplings capped at 5. Caplings.
Limiting Maokai's saplings was a seed that had been planted in last U.R.F. - now we're finally getting to the root of the issue.
E - Sapling Toss
ACTIVATED MY SAP CARDNumber of active Saplings capped at 5
Master Yi
Alpha Strike's cooldown is changed so he isn't permanently untargetable.
honestly more like beta strike am i right
Q - Alpha Strike
COOLDOWNBegins on cast ⇒ Begins at the end of Alpha Strike
Rek'Sai
༼ つ ◕_◕ ༽つ GIVE FURY ༼ つ ◕_◕ ༽つ
Hell hath no fury like a Rek'Sai U.R.F.'d.
General
FURIOUSFury generation from all sources is increased by 100%
Renekton
༼ つ ◕_◕ ༽つ GIVE FURY ༼ つ ◕_◕ ༽つ
Nobody puts Renekton in a corner.
General
ALSO FURIOUSFury generation from all sources is increased by 100%
Ryze
Ryze is actually available this year.
...but at what cost?!
Passive - Arcane Mastery
COOLDOWN REFUND ON CAST1 second ⇒ 0.2 seconds
Rumble
We literally couldn't silence Rumble.
Passive - Junkyard Titan
CAN'T STOP WON'T STOPRumble no longer silences himself upon overheating
Shen
Changing E's cooldown so you can't dash mid-dash.
It sounds way cooler than it was.
E - Shadow Dash
COOLDOWNBegins on cast ⇒ Begins at the end of the dash
Shyvana
༼ つ ◕_◕ ༽つ GIVE FURY ༼ つ ◕_◕ ༽つ
Half angry, half dragon.
General
DRAGON FURIOUSFury generation from all sources is increased by 100%
Skarner
Q cooldown kept reasonable.
You're a scorpion, not a lawnmower.
Q - Crystal Slash
LESS QQBasic attacks no longer reduce the cooldown of Crystal Slash
Shaco
Limiting the number of boxes to 6.
If we don't do this, Shaco can clear every single jungle camp as soon as they spawn...while laning.
W - Jack In The Box
BOXED INNumber of active Jack-in-the-Boxes capped at 6
Sona
Passive damage lowered.
When asked for context on the changes, Sona declined to comment.
Passive - Power Chord
BASE DAMAGE13/20/27/35/43/52/62/72/82/92/102/112/122/132/147/162/ 177/192 ⇒ 6.5/10/13.5/17.5/22.5/26/31/35/41/46/51/56/61/66/ 73.5/81/88.5/96
Taric
Passive cooldown refund lowered.
Still outrageous.
Passive - Gemcraft
COOLDOWN REFUND2 seconds ⇒ 0.5 seconds
Teemo
Teemo's R capped at 20. That's not really much of a cap, is it?
Listen, here's the deal. Teemo's in this game. I really wish it wasn't true, but some people actually like playing him, so we did the best we could and kept him from placing millions of mushrooms. We'll get through this together.
R - Noxious Trap
THERE'S NOT MUSHROOM IN HERENumber of active mushrooms capped at 20
Tryndamere
༼ つ ◕_◕ ༽つ GIVE FURY ༼ つ ◕_◕ ༽つ
Seeing as Tryndamere's damage output is tied to his fury, this change was critical.
General
BATTLE FURIOUSFury generation from all sources is increased by 100%
Yasuo
༼ つ ◕_◕ ༽つ GIVE FLOW ༼ つ ◕_◕ ༽つ
General
FLOW RIDAFlow generation from all sources is increased by 100%
Zilean
DO YOU LIKE NERFS
I'VE GOT A ZILEAN OF 'EM
Q - Time Bomb
ADJUSTED COOLDOWN2/1.9/1.8/1.7/1.6 seconds ⇒ 3.6/3.3/3/2.7/2.4 seconds
STUN DURATION1.1/1.2/1.3/1.4/1.5 seconds ⇒ 0.5 seconds at all ranks
W - Rewind
ADJUSTED COOLDOWN3.6/3/2.4/1.8/1.2 ⇒ 8/7/6/5/4 seconds
Finisher Icons
Finishers are totally a new feature, not bugs added to Ultra Rapid Fire mode during the faulty upload. Available for 250 RP each during the Ultra Rapid Fire test only, Finisher icons enhance your frantic death-dealing by adding fancy animations when you kill your hapless foes. Please note, these icons are permanent but the in-game Finishers are temporary and only trigger during games of Ultra Rapid Fire.
TOTALLY NOT BUGSThe following Finisher Icons have been added:
- Orbital Laser
- Heartsplosion
- Spooky Urf
Summoner Icons
The Thinking Manatee icon
A connoisseur of carnage, Urf is crowned with laurels in this updated take on the classic manatee. Finish a game of Ultra Rapid Fire mode while it's available and you'll be rewarded with the Thinking Manatee icon.
The 99,999 RP Icon
Truly the most elegant, refined expression of one's grandiloquence, The 99,999 RP Icon conveys class, culinary excellence, and a yen for the finer things in life. Wrought in glistening 100K gold, this icon depicts the preferred weapon of the scholar-warrior forever ensconced atop a rotating pillar*.
*Icon does not rotate, nor is it made of actual gold or even bitcoin.
Ward Skins
The Gentleman's Bundle
The Gentleman's Bundle - 30% off at 3401 RP (6487 RP if champions needed)
While New Ultra Rapid Fire may have gone up in flames (literally) that's no reason not to fight like gentlemen. Embrace the exquisite finery and excellent haberdashery of these elegant accoutrements with a bundle featuring 30% off the following skins and champions:
Icons and wards included:
- Gentleman Poro Ward
- Gentleman Poro Icon
Legendary Gentleman Cho'gath couldn't attend the bundle party, but he's available on his own for 1820 RP (2405 RP if you don't own the champ since you'll have to pick him up, too. Void creatures are notoriously vain that way.)
Login Screen Song - "Welcome to Planet Urf"
No one manatee should have all that power so we're making the login screen music - "Welcome to Planet Urf" - available to download right here. You also won't have to worry about late registrations, because we'll be making "Welcome to Planet Urf" available on all major music streaming sites*. I guess every URF needs his theme music.
*soonTM
Source
FINALLY, WE GOT IT BACK! RITO YOU ARE AWESOME!
ReplyDeleteURF Tier List ? :D
ReplyDeleteURF tier list :D?
ReplyDeleteYESS HAHAAA EPIC!!! URF MODE!!!!
ReplyDeleteWe need like a URF Mode tier list, or then we could chat in this thread about URF, its enaugh guys :-)!! lets talk here and in solo queue tier list!
These champion nerfs/buffs are only for URF right? i hope not for normal. brand RIP Sear dead xD
Oh yeah! I'm really glad I found this website. I just got free riot points from here: http://tinyurl.com/nrzvdrb
ReplyDeleteYou should check it out too, while it lasts!
urf tier liiiiist
ReplyDeleteURF Tier list!! Hurry up :) :)
ReplyDeleteI gotta say these patches seem like how can we make champs on a a gamemode where everyone is op, less op... seems counter productive, such as the Maokai cap. Instakilling people with saplings was all he had, and was hard to pull off, now though he cant even do it. Can riot just not leave things when they are already good?
ReplyDeleteDuuude! Play Rumble, build a mpen page and literally 1v2 and double kill once you get your haunting guise and sorcs. Damn i could 1v2 anybody once i hit lvl 3. Also shaco is fun still. ^_^
ReplyDeleteHey SSJ, how about a special tier list in honour of URF :D
ReplyDeleteDamn i love Kha'Zix in URF :D
ReplyDeleteCalled it. The setup was real.
ReplyDeleteAll you guys asking for a URF tier list, fucking retards. Just play whomever you like. The fact that you people play it to win is why URF sucks.
ReplyDeleteGet over the "I-wanna-win" mentality, jerks.
Something I noticed is that 18 isn't the max level. I've been up to level 24, but I'm not sure if that's the max. One thing I'm wondering is if this makes per level runes extra strong in URF. Do they continue scaling after you pass level 18?
ReplyDeleteHe can still do it. Only in one bush at a time though. He can't solo baron as soon as it spawns anymore though lol.
ReplyDeleteYes, they scale the whole time, tristana's passive also scales past 18, EVERYTHING is possible with URF
ReplyDelete