- Crescent Strike
- Base damage reduced to 60/95/130/165/200 from 70/110/150/190/230
- Pale Cascade
- Orb detonation damage radius reduced
- Adjusted orb hit box to better match the visual effect
- Moonfall
- Maximum pull distance reduced
- Lunar Rush
- Cast range reduced to 750 from 900
Diana's Win Rate From Lolking.net
Statikk might be posting more, but let me update on the details that are concerning in a TLDR sense;
Diana: We overnerfed here, agreed. Will fix next patch.
Rengar: We need to tear him down a bit to build him back up - someone earlier in this thread mentioned that he has too many things to be both balanced and fun, and that's the same problem we detect. There will be additional changes next patch.
Diana: We overnerfed here, agreed. Will fix next patch.
Rengar: We need to tear him down a bit to build him back up - someone earlier in this thread mentioned that he has too many things to be both balanced and fun, and that's the same problem we detect. There will be additional changes next patch.
Plain and simple, just the way I like it!
I wonder, she seems to be pretty strong if she can get that early game farm and some advantage in lane thanks to good jungler - then late game she's a scary monster.
ReplyDeleteYeah, Diana definitely snowballs super hard, hope they don't overbuff her!
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