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Nov 20, 2012

Morello's PBE Sneak Peak on S3 Items + Other Changes

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For those of you subscribed via RSS that are a little confused by this post, I had this marked as draft from last week, but it didn't post for some reason. It's still all relevant information though, so I put it up anyway and set the time stamp to last week. Thanks for subscribing!

Earlier today Morello (Lead Content Designer) released some interesting descriptions and numbers on the PBE forums.

He mentions some broad sweeping changes on numbers for everything as well as the introduction of a HUGE number of new items! Check it out below:

Heart of Gold is being removed? A tale of woe.

Items
  • General
    • Basic Stat Valuations have Changed - This means that the amount of statistics you get per point of gold has shifted.
      • Attack Damage is generally cheaper from 5 to 10% across all items.
      • Attack Speed is generally around 10 to 20% more expensive than before.
      • Armor and Magic Resistance is generally around 10 to 20% more expensive than before
      • Many items have had their statistics slightly adjusted around this fact.
    • In general, high-end item premiums have been reduced across the board. This means that items are generally more expensive or provide less statistics the higher tier they are.
    • Offensive Auras
      • Range increased to 700 from 600 - Abyssal Scepter, Frozen Heart.
    • Defensive Auras
      • Ranges are now consistent at 1100 - Aegis of the Legion, etc.
    • Penetration
      • Flat Penetration items have had their values reduced.
      • Percent Penetration items have had their values reduced.
    • Slowing Effects
      • Global Slow particle now appears faster
      • Slow effects on Phage / Trinity Force now have reduced effect when used by ranged characters.
      • Slow durations on Phage / Trinity Force / Frozen Mallet reduced slightly.
  • General (Boots)
    • Movement Speed
      • Boots give 25 less movement speed across the board.
      • All champions have had their base movement speed increased by 25.
    • Tier 2 boots can be enchanted, upgrading them to a Tier 3 boot for some gold.
      • Homeguard: Provides powerful regeneration and movement speed at fountain.
      • Furor: Increased movement speed in combat.
      • Captain: Increases movement speed of allies moving toward you.
      • Distortion: Decreases cooldown of Ghost, Teleport and Flash.
      • Alacrity: Grants a small additional base movement speed bonus.
  • Removed
    • The following items are no longer available and items that built out of them have had their recipes changed:
      • Meki Pendant, Regrowth Pendant, Force of Nature, Ionic Spark, Moonflair Spellblade, Cloak and Dagger, Elixir of Agility, Leviathan.
    • The following items are no longer available on Summoner's Rift and items that built out of them have had their recipes changed:
      • Heart of Gold
  • Reworked
    • Doran's Items
      • Doran's items have slightly less statistics but each has gained an additional passive
      • Doran's Blade
        • Has 0% Life Steal
          • Passive: Recovers a small amount of life on hit
        • Doran's Ring
          • Lost a little bit of regeneration.
          • Passive: Gain a small amount of mana on kill.
        • Doran's Shield
          • Lost some health regeneration and armor.
          • Unique Passive: Blocks a small amount of damage from champion basic attacks.
    • Giant's Belt
      • Slightly cheaper but grants less health.
    • Rageblade
      • Reworked to have a powerful attack speed, spell vamp and life steal boost when you are low on life.
    • Aegis of the Legion
      • Lost attack damage, gained health regeneration
      • Builds out of Emblem of Valor instead of Ruby Crystal.
    • Lich Bane
      • No longer grants magic resistance.
      • Now deals magic damage equal to a base damage plus a percentage of your AP ratio.
    • Vamp Scepter
      • Now builds out of a long sword and grants attack damage.
      • All items that build out of Vamp Scepter now grants attack damage.
    • Zeke's Herald
      • No longer grants attack speed or builds out of a dagger.
    • Avarice Blade
      • Gives less critical strike
      • Grants an additional 2 gold per kill.
    • Hextech Gunblade
      • Active has had its base damage reduced and now has an AP ratio.
      • Single target attacks and spells versus champions reduce the cooldown of the active by 3 seconds.
    • Phantom Dancer
      • Grants less move speed and less attack speed.
      • Grants 'Ignore Unit Collision' passively.
    • Shurelya's Reverie
      • Grants far less regeneration statistics total.
    • Eleisa's Miracle
      • Does not grant Tenacity
      • Lowers Heal, Clairvoyance and Revive cooldowns by 20%
      • Gaining 3 levels with the item gives you the stats and passive permanently and the item disappears from your inventory.
    • Black Cleaver
      • Remade
      • Builds out of Brutalizer + other items
      • Dealing Physical damage reduces a % of the target's armor.
    • Youmu's Ghostblade
      • Active simplified - 6 for melee, 4 for ranged.
      • Active cooldown reduced to 45 from 60.
    • Warmog's Armor
      • Stacking passive removed.
      • Now regenerates 1.5% of your maximum health every 5 seconds.
    • Deathfire's Grasp
      • Remade
      • Now builds out of Needlessly Large Rod and an Amplifying Tome.\
      • Grants large amounts of AP and CDR%.
      • Unique Active: Deals 15% of the target's maximum health and amplifies magic damage done to the target by 20% for 4 seconds.
    • Warden's Mail
      • Recipe: Cloth Armor + Cloth Armor
      • Passive no longer random - but the effects are reduced.
      • No longer grants regeneration.
      • Warden's mail only reduces attack speed.
      • Builds into Frozen Heart.
    • Randuin's Omen
      • Passive no longer random - but the effects are reduced.
      • Randuin's Omen will reduce attack speed and movement speed.
      • Base duration on active increased to 2 seconds from 1.
    • Tears of the Goddess
      • Slightly cheaper
      • Now triggers when you spend mana as well as spellcasts.
    • Archangel's Staff
      • Upgrades into Seraph's Embrace when the Tears of the Goddess passive is fully charge.
    • Seraph's Embrace
      • Activate to shield yourself for 25% of your current mana for 2.5 seconds.
    • Manamune
      • Upgrades into Muramana when the Tears of the Goddess passive is fully charged.
    • Muramana
      • Toggle to deal a % of your current mana in magic damage on basic attacks and spells.
    • Tiamat
      • Melee only
      • Now a Unique Passive with a larger splash radius and damage falloff near the edge.
      • Now has an active: Activate to cleave in a large area around your target.
    • Consumables
      • Oracle Elixir
        • Duration capped at 5 minutes.
      • Elixir of Strength
        • Duration reduced to 3 minutes
        • Slightly stronger effect at early levels.
      • Elixir of Brilliance
        • Duration reduced to 3 minutes.
        • Slightly stronger effect at early levels.
  • New Items
    • Kage's Last Breath
      • Supportive Peel/Initiation Item
        • Recipe: Kage's Lucky Pick, Mana Manipulator
        • Keeps G/10 Passive.
        • Active: Target ally gets a 30% slow aura for 3 seconds - 60 second cooldown.
      • Liandry's Lament
        • Controlled Burn Mage Item
        • Recipe*:* Haunting Guise, Amplifying Tome
        • Passive: Dealing spell damage burns enemies for a % of their current life over 3 seconds. This effect deals double damage if the target's movement is impaired.
      • Statikk Shiv
        • High Speed / Burst Damage Item
        • Recipe*:* Zeal, Avarice Blade
        • Passive: Moving or Attacking builds static charges. At 100 charges, your next attack unleashes all charges to deal 100 magic to up to 4 targets. This effect benefits from critical strikes.
      • Frozen Fist
        • Resistance oriented version of Sheen
        • Recipe: Sheen + Glacial Shroud
        • Passive: After using an ability, your next attack deals physical damage equal to 125% of your base attack damage to surrounding enemies. This leaves an icy field that slows enemy movement speed by X% for Y seconds.
      • Bloody Hydra
        • High End Attack Damage / Area of Effect Item
        • Recipe: Tiamat + Vamp Scepter
        • Passive: Tiamat's active and passive now benefits from a percentage of your life steal.
      • Mercurial Scimitar
        • High End Magic Resistance / Attack Damage Item
        • Recipe: Quicksilver Sash + B.F. Sword
        • Active: Cleanses all debuffs from your character. If your character is melee, he gains 100% movement speed for 1 second.
      • Ohmwrecker
        • High End Siege Item
        • Recipe:Catalyst + Chain Vest
        • Active: Disables nearby enemy towers for 2.5 seconds, preventing them from attacking.
      • Wraith Collar
        • Supportive Scouting Item
        • Recipe: Kage's Pick + Null Magic Mantle
        • Active: Summons 2 wraiths for 6 seconds that seek the nearest enemy champions. If they reach an enemy champion, they slow him and reveal him for 2.5 seconds.
      • Hurricane
        • Ranged-Only Area of Effect Item
        • Recipe: Dagger + Recurve Bow + Dagger
        • Passive: Your shots fire two secondary ghostly bolts that deal X + 50% of your attack damage to nearby targets. These cannot critically strike but apply on-hit effects.
      • Zephyr
        • High End Speed Item
        • Recipe*:* Stinger + Long Sword
        • Grants Attack Speed, Cooldown Reduction, Movement Speed, Attack Speed and Tenacity.
      • Banner of Command
        • Siege Mage Item
        • Recipe: Blasting Wand + Emblem of Valor
        • Unique Aura: Grants health regeneration to nearby allies
        • Unique Aura: Grants % damage to nearby minions.
        • Active: Promotes a nearby siege minion to a super minion. You get all the gold from this minion's kills - 120 second cooldown.
      • Sword of the Divine
        • Rapid Burst Attack Damage Item
        • Recipe: Recurve Bow + Dagger
        • Active: You gain 100% attack speed and 100% critical strike for 4 seconds or 3 critical strikes - 25 second cooldown. This item gives no attack speed while on cooldown.
        • Passive: Kills and assists halve this item's cooldown.
      • Mikael's Crucible
        • High Tier Supportive Item
        • Recipe: Chalice + Sapphire Crystal
        • Passive: Increases mana regeneration based on missing mana.
        • Active: Removes stuns, roots, silences, slows, fears and taunts from an ally and then heals them for X + Y% of their missing health - 3 minute cooldown.
      • Consumables
        • Sight Stone
          • Supportive Ward Item
          • +X Health
          • Passive: Starts with 4 charges, charges refill when you go back to fountain.
          • Active: Consumes a charge to place a sight ward that lasts 3 minutes. You may have a maximum of 2 wards from the item at once
        • Ruby Sight Stone
          • Supportive Ward Item
          • Recipe*: Sight Stone* + Ruby Crystal
          • Passive: Starts with 5 charges, charges refill when you go back to fountain.
          • Active: Consumes a charge to place a sight ward that lasts 3 minutes. You may have a maximum of 3 wards from the item at once
        • Leaden Crystal Flask
          • Supportive Regeneration Item
          • Passive: Starts with 3 charges, charges refill when you go back to fountain.
          • Active: Consume a charge to regenerate 100 health and 40 mana over 10 seconds.


Jungle
  • General
    • Leashing has been changed
      • Jungle monsters now attack the closest hostile target rather than chasing their original target until reaching their range limit
      • Whenever jungle monsters switch targets it counts as a “leash” - the maximum amount of leashes after which jungle monsters will reset has been increased
      • Jungle monsters now deal bonus damage to summoned minions
    • Initial difficulty of all jungle camps has been increased
      • Overall camp Health has been increased
    • Camp difficulty and rewards have been re-distributed more into the large monster in each camp
      • The largest monsters at each camp are generally more resilient but also hold most of the rewards
    • Scaling difficulty and rewards of the primary jungle camps has been significantly increased
      • Health and Attack Damage growth per minute significantly increased
      • Gold and Experience growth per minute significantly increased
    • Overall rewards have been re-distributed between the 3 primary jungle camps (Wolves, Wraiths, Golems) to better match their difficulty and convenience
      • Wraiths are the fastest-respawning, most convenient camp and have the lowest rewards
      • Golems and Wolves are more difficult and are worth more
    • New jungle items have been added to the store and old jungle items have been adjusted
      • Hunter’s Machete - new jungle starting item that builds into Madred’s Razors and Spirit Stone
      • Spirit Stone - jungle item geared towards casters and tanks that has 3 upgrade paths
      • Madred’s Razors and Wriggle’s Lantern have been modified to build out of Hunter’s Machete
    • The “Banking” system that caused jungle monsters that have stayed alive for a long duration to have slightly increased rewards has been removed
  • Wolves
    • Critical Strike damage bonus reduced to better normalize damage output
    • Movement Speed slightly reduced
  • Wraiths
    • Reduced their vulnerability from enemies that engage them from outside of the camp
      • Camp has been repositioned
      • Big Wraith’s Attack Range has been reduced
  • Golems
    • Movement Speed and Attack Range increased to reduce vulnerability from kiting
    • Magic Resist reduced to negative values


Summoner Spells
  • Newly available
    • Barrier is now available on all maps to give players a selfish defensive option
    • Values rebalanced accordingly
      • Cooldown increased
      • Duration and damage absorbed reduced
  • Modified
    • Exhaust's values have been modified to reduce its impact on melee champs and increase its visibility
      • Physical damage reduction reduced, but now also reduces attack speed
    • Clairvoyance has been modified to focus more on hitting clairvoyance on players rather than zoning them out of an area
      • Improved clairvoyance now reveals champions hit by clairvoyance for the duration even if they walk out of the circle
      • Radius, duration, and cooldown modified as well
    • Clarity has been modified to restore mana based on mana pool rather than a flat value
    • Heal has been tuned to be a team supporting defensive option
      • Allies are now healed for the same amount as the caster
      • Health values and cooldown have been retuned accordingly
    • Flash, Ignite, and Revive have also had minor changes
  • Removed
    • Surge and Promote have been removed

Masteries
  • Masteries have been rebalanced
  • There are new additional mastery choices in all trees
  • Each Mastery Tree is now more accessible to all character types
  • Utility Tree has been improved


Summoner's Rift Map Layout
  • Removed the terrain blocking the ramps leading into the river near Dragon from the jungle for blue team and leading into the river near Baron Nashor's pit for purple team





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2 comments:

  1. Sometimes your posts repost as new... that's confusing!

    ReplyDelete
  2. SSJSuntasticNovember 26, 2012

    Nah, just this one, sorry about that! I had this one marked as draft from last week but it didn't post up for some reason. It's still all relevant material though, so I put it up anyway. Apologies for the confusion!

    ReplyDelete

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