Urgot - NERF
- Acid Hunter
- Damage adjusted to 50/80/110/140/170 (+1.2 bonus Attack Damage) from 10/40/70/100/130 (+0.85 total Attack Damage)
- Lock-on missile cast range reduced to 1200 from 1500
- Fixed: Rank 1 range is no longer higher than the other ranks
- Noxian Corrosive Charge
- Cooldown increased to 15/14/13/12/11 seconds from 11 at all ranks
- Cast range reduced to 900 from 950
- Hyper-Kinetic Position Reverser
- Cast range reduced to 550/700/850 from 700/775/850
However, in a recent Red Post by Statikk, Assistant Game Designer, Riot has stated that the Q nerfs will be reverted in a future patch.
Quote:
Yeah, sorry about this one guys. This was 100% my fault.
We intend for Urgot to be a tanky mid-range anti-carry. The long range / harass nerfs work to do that while the Q nerf actually does the opposite (forces him to build squishy).
Overall we did intend to nerf Urgot and at the same time address playing against frustrations as much as possible. What was not intended was to completely change his playstyle and remove his unique team role / purpose.
Next patch we will be reverting the damage changes to Urgot's Q.Source
>:[
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