I'm being used as the picture because Suntastic is tired of looking at Sejuani's one splash art.
Lots of Nerfs and Buffs in this patch. Highlighted some bits I think are particularly interesting.
Downtime by Time Zones (Rank Queues | Platform)
- Pacific: 11:30PM | 1AM – 7AM
- Mountain: 12:30AM | 2AM –8AM
- Central: 01:30AM | 3AM – 9AM
- Eastern: 02:30AM | 4AM – 10AM
- Atlantic: 03:30AM | 5AM - 11AM
New Skins in the Store
- Sabretusk Sejuani
- Darkrider Sejuani
PVP.net v1.52
- Ranked Teams
- Ranked Team roster size has been increased to a maximum of 9
- Provisional Ranked Teams will now be automatically disbanded after a certain period of time to prevent name squatting
- Made it easier to invite members of your Ranked Team to a group chat
- Team Tags will now show up in more parts of the PVP.net and in game UI
- Team Game invites will now play a different sound to differentiate from normal invites
- Team Member status will now show up in the Team Profile screen so you can see who is online and available to play
- Cleaned up the Ranked Team creation process to be more clear
- Tweaked the Ranked Team matchmaking algorithm to be more accurate
- Spectator
- Fixed a bug where Spectators would sometimes get stuck at the loading screen
- Fixed a bug where the last few minutes of a spectated game get sped up
- General
- Summoner's Rift (Winter) has been removed from matchmaking
- Chat windows and buddy tooltips have been re-skinned to be visually consistent with the rest of the buddy list
- The horizontal “arrow button” scrolling (for when you have more than 4 chat windows) has been removed. Chat windows will now scale down their presence in the task bar so they all fit.
- Text input focus stealing on new incoming IMs has been removed
- Fixed a bug where chat windows would scroll down to the bottom for every incoming message, regardless of your current scrolling position
League of Legends v1.0.0.132
Sejuani, the Winter's Wrath
- Frost (Passive) - Sejuani's basic attacks apply Frost, reducing enemy Movement Speed by 10% for 3 seconds.
- Arctic Assault - Sejuani charges forward to deal magic damage and apply Frost to enemies. Sejuani stops upon colliding with an enemy champion.
- Northern Winds - Sejuani summons an arctic storm around her which deals magic damage to nearby enemies every second. Damage is increased against enemies affected by Frost or Permafrost.
- Permafrost - Sejuani converts Frost on nearby enemies to Permafrost, dealing magic damage and increasing the Movement Speed reduction dramatically.
- Glacial Prison (Ultimate) - Sejuani throws her weapon, stunning the first enemy champion hit. Nearby enemies are stunned for a shorter duration. All targets take magic damage and are affected by Frost.
Ahri - NERF
- Orb of Deception mana cost increased to 70/75/80/85/90 from 60/65/70/75/80
- Spirit Rush cooldown increased to 90/80/70 seconds from 80/70/60
Dr. Mundo - BUFF
- General
- Base attack speed increased to .625 from 0.595
- Attack speed per level increased to 2.8 from 2.5
- Magic resist per level increased to 1.25 from .75
- Burning Agony health cost reduced to 10/15/20/25/30 from 20/25/30/35/40
- Sadism ultimate cooldown reduced to 65 from 75
Fizz
- Implemented the following changes to Chum the Waters which were in Ahri patch changelog, but not actually moved into the patch:
- Fixed a bug where Chum the Waters stopped working if Fizz died
- Hitting an enemy who is immune to the Fish now causes the Fish to drop on the ground instead of fizzling
- Using Quicksilver Sash now drops the Fish on the ground instead of causing the shark to emerge immediately
- Added a 3-2-1 timer like Time Bomb
- No longer hits nontargetable units like Vladimir in Sanguine Pool
Graves - NERF
- Buckshot Mana cost increased to 60/70/80/90/100 from 60/65/70/75/80
- Collateral Damage
- Initial damage reduced to 250/350/450 from 250/375/500
- Explosion damage reduced to 140/250/360 from 140/275/400
- Cooldown increased to 100/90/80 from 80/70/60
Jarvan IV - BUFF
- Mana per level increased to 40 from 30
- Golden Aegis mana cost reduced to 65 from 75
- Demacian Standard mana cost reduced to 55 from 60
Jax (remake)
- General
- Base health increased to 551 from 506
- Health per level increased to 88 from 83
- Armor per level increased to 3.5 from 3.2
- Added an animation to Jax's Joke
- Relentless Assault - Passive (Remade)
- Every time Jax attacks an enemy he gains 4-14% increased attack speed (stacks up to 6 times)
- Leap Strike
- Cooldown changed to 10/9/8/7/6 seconds from 13/11/9/7/5
- Damage changed to 70/110/150/190/230 (+1.0 bonus attack damage)(0.6 ability power) from 20/45/70/95/120 (+1.0 total attack damage)(0.7 ability power)
- Empower
- Cooldown reduced to 7/6/5/4/3 seconds from 9/8/7/6/5
- Damage changed to 40/85/130/175/220 from 60/95/130/165/200
- Ability power ratio increased to 0.6 from 0.4
- Mana cost increased to 30 from 20
- Counter Strike (Remade)
- Jax dodges all incoming attacks for 1.5 seconds. At the end of the effect, Jax deals 40/70/100/130/160 (+0.8 bonus attack damage) physical damage and stuns nearby enemies for 1 second. This spell deals an additional 10/15/20/25/30 damage for each attack dodged.
- Grandmaster's Might (Remade)
- Passive: Every third consecutive attack deals an additional 100/160/220 (+0.7 ability power) magic damage.
- Active: Jax gains ability power equal to 25/45/65 (+ 20% of his ability power) and attack damage equal to 25/45/65 (+ 20% of his bonus attack damage) for 6 seconds.
Nunu - BUFF
- Base attack speed increased to .625 from .613
- Attack speed per level increased to 2.25 from 1.08
Rammus
- Powerball duration reduced to 7 seconds from 8
- Powerball initial speed increased to 30% from 25%
- Defensive Ball Curl damage return reduced to 15/25/35/45/55 from 20/30/40/50/60
Riven
- Base movement speed reduced to 320 from 325
- Base health regen reduced to 10.4 per 5 seconds from 12
- Health regen per level reduced to 0.9 per 5 seconds from 1
- Broken Wings base damage increased to 30/55/80/105/130 from 30/50/70/90/110
- Ki Burst base damage reduced to 50/80/110/140/170 from 50/90/130/170/210
Shaco - NERF
- Jack in the Box duration lowered to 60 seconds from 90
- Jack in the Boxes now show their remaining duration (in seconds) in their mana bar
Skarner - NERF
- Crystal Slash mana cost adjusted to 20/22/24/26/28 from 15 at all levels
- Crystal Slash slow decreased to 20/25/30/35/40% from 25/30/35/40/45%
- Impale cooldown increased to 130/120/110 from 110/100/90
Tryndamere - NERF
- Base attack damage lowered to 56 from 59.2
- Base health regen per 5 seconds reduced to 7.9 from 10.9
- Mocking Shout attack damage reduction lowered to 20/35/50/65/80 from 20/40/60/80/100
- Fury decay now begins after 5 seconds, as opposed to 8 second previously
Vayne - NERF
- Base movement speed reduced to 300 from 305
- Night Hunter movement speed reduced to 30 from 40
- Tumble bonus damage reduced to 30/35/40/45/50% from 40/45/50/55/60%
- Final Hour Tumble stealth duration reduced to 1 second from 1.5
Veigar
- Fixed a bug where killing a unit with Baleful Strike would not create the particle effect
Vladimir
- Transfusion cooldown reduced to 10/8.5/7/5.5/4 seconds from 12/10/8/6/4
- Crimson Pact ability power to health conversion reduced to 1.4 from 1.8
- Hemoplague no longer costs 15% of your current health and is now no cost to cast
- Tides of blood health cost ramp up reduced to 25% from 50%
Volibear - BUFF
- Base armor increased to 20 from 17.5
- Rolling Thunder
- Damage increased to 30/60/90/120/150 from 25/50/75/100/125
- Volibear now gains 15% Movement Speed for the duration. This bonus increases to 45% Movement Speed when moving toward enemy champions.
- Fixed a bug where Rolling Thunder's attack would sometimes cancel against fast moving targets
- Frenzy bonus health to damage ratio reduced to 15% from 18%
- Majestic Roar damage increased to 60/105/150/195/240 from 60/95/130/165/200
- Chosen of the Storm (Passive) cooldown no longer resets on death
Warwick - BUFF
- Hunter's Call cooldown reduced to 24/22/20/18/16 seconds from 30/27/24/21/18
Xerath
- Fixed a bug where Mage Chains could sometimes stun the target for 2 seconds instead of 1.5
Items
- Ionic Spark is now purchasable on Summoner's Rift and Twisted Treeline
- Nashor's Tooth
- Total cost reduced to 2735 from 2885
- Ability Power increased to 65 from 55
- Ninja Tabi
- Dodge has been removed
- New UNIQUE Passive: Reduces the damage taken from non-turret basic attacks by 10%
- Stinger total cost reduced to 1090 from 1140
- Sword of the Divine has been removed
Summoner Spells
- Surge cooldown reduced to 180 seconds from 220
General
- [URL2="http://na.leagueoflegends.com/board/showthread.php?p=19632693"]Colorblind Mode[/URL2]
- New mode which improves visualization of health bars and various graphical effects and animations for colorblind players.
- Location (while in game): Options > Video > Advanced Options > Colorblind Mode (checkbox)
- Blessing of the Lizard Elder no longer triggers on spell damage - NERF
- Updated several Champions recommended items
Art
- Champions
- Guqin Sona model scale normalized to better match her other skins
- Splash and Loading Screen Updates
- Classic Alistar
- Classic Fiddlesticks
- Classic Galio
- Classic Janna (minor artifact fixes)
- Classic Malzahar
- Unchained Alistar (minor artifact fixes)
- Bird of Prey Anivia
- Team Spirit Anivia
- Corporate Mundo
- Bandito Fiddlesticks
- Piltover Customs Heimerdinger
- PAX Jax
- Angler Jax
- Shadow Prince Malzahar
- Vizier Malzahar
- Assassin Master Yi
- Yellow Jacket Shen
- Silent Night Sona
- White Mage Veigar
Really fast & Nice preview.
ReplyDeleteFollow me at @JuliiDR
At the bottom where it says Splash and loading screen updates, does this mean they got new character art?
ReplyDeleteYes, they replaced the old splash art with the Chinese version.
ReplyDeleteSo no more double buff on shaco, eh?
ReplyDeleteUnfortunately not Pyro! Gonna have to find a new jungle path that's not super rigged hahaha
ReplyDeleteThey still haven't touched what's problematic with Shaco--namely, his ganking ability at low levels, and his inability to affect team fights much lategame.
ReplyDeleteIMO, what they should do is decrease the range on his blink and/or the duration of his stealth, and increase his base stats and scaling with level, which would fix both issues.
(I may have mentioned this here before, don't remember if I did or not :-P)
I don't believe you have! Of course since you're anonymous I could be wrong :P
ReplyDeleteI think you make some very good points on Shaco though. He doesn't scale very well as the game goes on and ends up as a distractor/objective controller, but the same could be said for Teemo. For me personally, I feel it depends on what you decide to build on him.
Talking about tanky DPS Shaco--pure glass cannon AD Shaco is good for all of 2 seconds until he comes out of stealth and gets focused down to nothing, and AP Shaco is... just kinda worthless :-/
ReplyDelete(Talking about team fights, since that's what we're talking about. I still think his early game jungling is too strong as a ganker, and the above changes could smooth out his viability both early and late game.)
Ithink that everything said was very reasonable. However, think on this,
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